mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-03 08:25:34 +00:00
ui: build paths as ops
Instead of allocating and constructing a clip path, store path data directly in op lists. Use separate op lists for cached text layout paths. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+55
-26
@@ -3,6 +3,7 @@
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package gpu
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import (
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"encoding/binary"
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"fmt"
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"image"
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"image/color"
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@@ -16,7 +17,6 @@ import (
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gdraw "gioui.org/ui/draw"
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"gioui.org/ui/f32"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/internal/path"
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"golang.org/x/image/draw"
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)
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@@ -87,10 +87,11 @@ type pathOp struct {
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off f32.Point
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// clip is the union of all
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// later clip rectangles.
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clip image.Rectangle
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path *path.Path
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parent *pathOp
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place placement
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clip image.Rectangle
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pathKey ui.OpKey
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pathVerts []byte
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parent *pathOp
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place placement
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}
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type imageOp struct {
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@@ -114,6 +115,31 @@ type material struct {
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uvOffset f32.Point
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}
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// opClip structure must match opClip in package ui/draw.
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type opClip struct {
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bounds f32.Rectangle
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}
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func (op *opClip) decode(data []byte) {
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if ops.OpType(data[0]) != ops.TypeClip {
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panic("invalid op")
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}
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bo := binary.LittleEndian
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r := f32.Rectangle{
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Min: f32.Point{
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X: math.Float32frombits(bo.Uint32(data[1:])),
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Y: math.Float32frombits(bo.Uint32(data[5:])),
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},
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Max: f32.Point{
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X: math.Float32frombits(bo.Uint32(data[9:])),
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Y: math.Float32frombits(bo.Uint32(data[13:])),
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},
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}
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*op = opClip{
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bounds: r,
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}
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}
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type clipType uint8
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type resourceCache struct {
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@@ -485,10 +511,10 @@ func (r *renderer) stencilClips(cache *resourceCache, ops []*pathOp) {
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bindFramebuffer(r.ctx, f.fbo)
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r.ctx.Clear(gl.COLOR_BUFFER_BIT)
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}
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data, exists := cache.get(p.path)
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data, exists := cache.get(p.pathKey)
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if !exists {
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data = buildPath(r.ctx, p.path)
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cache.put(p.path, data)
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data = buildPath(r.ctx, p.pathVerts)
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cache.put(p.pathKey, data)
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}
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r.pather.stencilPath(p.clip, p.off, p.place.Pos, data.(*pathData))
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}
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@@ -528,7 +554,7 @@ func (r *renderer) intersectPath(p *pathOp, clip image.Rectangle) {
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if p.parent != nil {
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r.intersectPath(p.parent, clip)
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}
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if p.path == nil {
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if len(p.pathVerts) == 0 {
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return
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}
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o := p.place.Pos.Add(clip.Min).Sub(p.clip.Min)
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@@ -550,7 +576,7 @@ func (r *renderer) packIntersections(ops []imageOp) {
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var npaths int
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var onePath *pathOp
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for p := img.path; p != nil; p = p.parent {
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if p.path != nil {
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if len(p.pathVerts) > 0 {
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onePath = p
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npaths++
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}
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@@ -665,27 +691,27 @@ func (d *drawOps) newPathOp() *pathOp {
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}
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func (d *drawOps) collectOps(r *ui.OpsReader, state drawState) int {
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var aux []byte
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var auxKey ui.OpKey
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loop:
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for {
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data, refs, ok := r.Decode()
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encOp, ok := r.Decode()
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if !ok {
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break
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}
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switch ops.OpType(data[0]) {
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switch ops.OpType(encOp.Data[0]) {
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case ops.TypeTransform:
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var op ui.OpTransform
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op.Decode(data)
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op.Decode(encOp.Data)
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state.t = state.t.Mul(op.Transform)
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case ops.TypeAux:
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aux = encOp.Data[ops.TypeAuxLen:]
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auxKey = encOp.Key
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case ops.TypeClip:
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var op gdraw.OpClip
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op.Decode(data, refs)
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if op.Path == nil {
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state.clip = f32.Rectangle{}
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continue
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}
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data := op.Path.Data().(*path.Path)
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var op opClip
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op.decode(encOp.Data)
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off := state.t.Transform(f32.Point{})
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state.clip = state.clip.Intersect(data.Bounds.Add(off))
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state.clip = state.clip.Intersect(op.bounds.Add(off))
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if state.clip.Empty() {
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continue
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}
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@@ -695,24 +721,27 @@ loop:
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off: off,
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}
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state.cpath = npath
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if len(data.Vertices) > 0 {
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if len(aux) > 0 {
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state.rect = false
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state.cpath.path = data
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state.cpath.pathKey = auxKey
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state.cpath.pathVerts = aux
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d.pathOps = append(d.pathOps, state.cpath)
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}
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aux = nil
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auxKey = ui.OpKey{}
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case ops.TypeColor:
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var op gdraw.OpColor
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op.Decode(data, refs)
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op.Decode(encOp.Data, encOp.Refs)
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state.img = nil
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state.color = op.Col
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case ops.TypeImage:
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var op gdraw.OpImage
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op.Decode(data, refs)
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op.Decode(encOp.Data, encOp.Refs)
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state.img = op.Img
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state.imgRect = op.Rect
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case ops.TypeDraw:
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var op gdraw.OpDraw
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op.Decode(data, refs)
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op.Decode(encOp.Data, encOp.Refs)
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off := state.t.Transform(f32.Point{})
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clip := state.clip.Intersect(op.Rect.Add(off))
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if clip.Empty() {
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@@ -221,12 +221,12 @@ func (c *coverer) release() {
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}
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}
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func buildPath(ctx *context, p *path.Path) *pathData {
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func buildPath(ctx *context, p []byte) *pathData {
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buf := ctx.CreateBuffer()
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ctx.BindBuffer(gl.ARRAY_BUFFER, buf)
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ctx.BufferData(gl.ARRAY_BUFFER, gl.BytesView(p.Vertices), gl.STATIC_DRAW)
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ctx.BufferData(gl.ARRAY_BUFFER, p, gl.STATIC_DRAW)
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return &pathData{
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ncurves: len(p.Vertices),
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ncurves: len(p) / path.VertStride,
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data: buf,
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}
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}
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+3
-3
@@ -156,14 +156,14 @@ func collectRedraws(r *ui.OpsReader) (time.Time, bool) {
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var t time.Time
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redraw := false
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for {
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data, _, ok := r.Decode()
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encOp, ok := r.Decode()
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if !ok {
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break
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}
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switch ops.OpType(data[0]) {
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switch ops.OpType(encOp.Data[0]) {
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case ops.TypeRedraw:
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var op ui.OpRedraw
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op.Decode(data)
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op.Decode(encOp.Data)
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if !redraw || op.At.Before(t) {
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redraw = true
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t = op.At
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+3
-8
@@ -11,7 +11,6 @@ import (
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"gioui.org/ui"
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"gioui.org/ui/f32"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/internal/path"
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)
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type OpImage struct {
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@@ -114,14 +113,10 @@ func (d *OpDraw) Decode(data []byte, refs []interface{}) {
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}
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}
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// RectPath constructs a path corresponding to
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// RectClip append a clip op corresponding to
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// a pixel aligned rectangular area.
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func RectPath(r image.Rectangle) *Path {
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return &Path{
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data: &path.Path{
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Bounds: toRectF(r),
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},
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}
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func RectClip(ops *ui.Ops, r image.Rectangle) {
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opClip{bounds: toRectF(r)}.Add(ops)
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}
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func itof(i int) float32 {
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+70
-68
@@ -3,7 +3,9 @@
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package draw
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import (
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"encoding/binary"
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"math"
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"unsafe"
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"gioui.org/ui"
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"gioui.org/ui/f32"
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@@ -11,81 +13,71 @@ import (
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"gioui.org/ui/internal/path"
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)
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type OpClip struct {
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Path *Path
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}
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type Path struct {
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data *path.Path
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}
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type PathBuilder struct {
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verts []path.Vertex
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firstVert int
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nverts int
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maxy float32
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pen f32.Point
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bounds f32.Rectangle
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hasBounds bool
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}
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// Data is for internal use only.
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func (p *Path) Data() interface{} {
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return p.data
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// opClip structure must match opClip in package ui/internal/gpu.
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type opClip struct {
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bounds f32.Rectangle
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}
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func (c OpClip) Add(o *ui.Ops) {
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func (p opClip) Add(o *ui.Ops) {
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data := make([]byte, ops.TypeClipLen)
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data[0] = byte(ops.TypeClip)
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o.Write(data, []interface{}{c.Path})
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}
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func (c *OpClip) Decode(d []byte, refs []interface{}) {
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if ops.OpType(d[0]) != ops.TypeClip {
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panic("invalid op")
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}
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*c = OpClip{
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Path: refs[0].(*Path),
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}
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bo := binary.LittleEndian
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bo.PutUint32(data[1:], math.Float32bits(p.bounds.Min.X))
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bo.PutUint32(data[5:], math.Float32bits(p.bounds.Min.Y))
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bo.PutUint32(data[9:], math.Float32bits(p.bounds.Max.X))
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bo.PutUint32(data[13:], math.Float32bits(p.bounds.Max.Y))
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o.Write(data, nil)
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}
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// MoveTo moves the pen to the given position.
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func (p *PathBuilder) Move(to f32.Point) {
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p.end()
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func (p *PathBuilder) Move(ops *ui.Ops, to f32.Point) {
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p.end(ops)
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to = to.Add(p.pen)
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p.maxy = to.Y
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p.pen = to
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}
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// end completes the current contour.
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func (p *PathBuilder) end() {
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// Fill in maximal Y coordinates of the NW and NE corners
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// and offset their curve coordinates.
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for i := p.firstVert; i < len(p.verts); i++ {
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p.verts[i].MaxY = p.maxy
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func (p *PathBuilder) end(ops *ui.Ops) {
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aux := ops.Aux()
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bo := binary.LittleEndian
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// Fill in maximal Y coordinates of the NW and NE corners.
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for i := p.firstVert; i < p.nverts; i++ {
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off := path.VertStride*i + int(unsafe.Offsetof(((*path.Vertex)(nil)).MaxY))
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bo.PutUint32(aux[off:], math.Float32bits(p.maxy))
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}
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p.firstVert = len(p.verts)
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p.firstVert = p.nverts
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}
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// Line records a line from the pen to end.
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func (p *PathBuilder) Line(to f32.Point) {
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func (p *PathBuilder) Line(ops *ui.Ops, to f32.Point) {
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to = to.Add(p.pen)
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p.lineTo(to)
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p.lineTo(ops, to)
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}
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func (p *PathBuilder) lineTo(to f32.Point) {
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func (p *PathBuilder) lineTo(ops *ui.Ops, to f32.Point) {
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// Model lines as degenerate quadratic beziers.
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p.quadTo(to.Add(p.pen).Mul(.5), to)
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p.quadTo(ops, to.Add(p.pen).Mul(.5), to)
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}
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// Quad records a quadratic bezier from the pen to end
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// with the control point ctrl.
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func (p *PathBuilder) Quad(ctrl, to f32.Point) {
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func (p *PathBuilder) Quad(ops *ui.Ops, ctrl, to f32.Point) {
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ctrl = ctrl.Add(p.pen)
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to = to.Add(p.pen)
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p.quadTo(ctrl, to)
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p.quadTo(ops, ctrl, to)
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}
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func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
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func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
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// Zero width curves don't contribute to stenciling.
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if p.pen.X == to.X && p.pen.X == ctrl.X {
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p.pen = to
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@@ -112,8 +104,8 @@ func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
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ctrl0 := p.pen.Mul(1 - t).Add(ctrl.Mul(t))
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ctrl1 := ctrl.Mul(1 - t).Add(to.Mul(t))
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mid := ctrl0.Mul(1 - t).Add(ctrl1.Mul(t))
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p.simpleQuadTo(ctrl0, mid)
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p.simpleQuadTo(ctrl1, to)
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p.simpleQuadTo(ops, ctrl0, mid)
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p.simpleQuadTo(ops, ctrl1, to)
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if mid.X > bounds.Max.X {
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bounds.Max.X = mid.X
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}
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@@ -121,7 +113,7 @@ func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
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bounds.Min.X = mid.X
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}
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} else {
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p.simpleQuadTo(ctrl, to)
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p.simpleQuadTo(ops, ctrl, to)
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}
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// Find the y extremum, if any.
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d = v0.Y - v1.Y
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@@ -140,7 +132,7 @@ func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
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// Cube records a cubic bezier from the pen through
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// two control points ending in to.
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func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
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func (p *PathBuilder) Cube(ops *ui.Ops, ctrl0, ctrl1, to f32.Point) {
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ctrl0 = ctrl0.Add(p.pen)
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ctrl1 = ctrl1.Add(p.pen)
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to = to.Add(p.pen)
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@@ -154,12 +146,12 @@ func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
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if h := hull.Dy(); h > l {
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l = h
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}
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p.approxCubeTo(0, l*0.001, ctrl0, ctrl1, to)
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p.approxCubeTo(ops, 0, l*0.001, ctrl0, ctrl1, to)
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}
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// approxCube approximates a cubic beziér by a series of quadratic
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// curves.
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func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
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func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
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// The idea is from
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// https://caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html
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// where a quadratic approximates a cubic by eliminating its t³ term
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@@ -171,7 +163,7 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
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//
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// C1 = (3ctrl0 - pen)/2
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//
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// The reverse cubic that is anchored at the end point has the polynomial
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// The reverse cubic anchored at the end point has the polynomial
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//
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// P'(t) = to + 3t(ctrl1 - to) + 3t²(ctrl0 - 2ctrl1 + to) + t³(pen - 3ctrl0 + 3ctrl1 - to)
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//
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@@ -187,7 +179,7 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
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c := ctrl0.Mul(3).Sub(p.pen).Add(ctrl1.Mul(3)).Sub(to).Mul(1.0 / 4.0)
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const maxSplits = 32
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if splits >= maxSplits {
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p.quadTo(c, to)
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p.quadTo(ops, c, to)
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return splits
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}
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// The maximum distance between the cubic P and its approximation Q given t
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@@ -199,7 +191,7 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
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v := to.Sub(ctrl1.Mul(3)).Add(ctrl0.Mul(3)).Sub(p.pen)
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d2 := (v.X*v.X + v.Y*v.Y) * 3 / (36 * 36)
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if d2 <= maxDist*maxDist {
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p.quadTo(c, to)
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p.quadTo(ops, c, to)
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return splits
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}
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// De Casteljau split the curve and approximate the halves.
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@@ -211,8 +203,8 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
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c12 := c1.Add(c2.Sub(c1).Mul(t))
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c0112 := c01.Add(c12.Sub(c01).Mul(t))
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splits++
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splits = p.approxCubeTo(splits, maxDist, c0, c01, c0112)
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splits = p.approxCubeTo(splits, maxDist, c12, c2, to)
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splits = p.approxCubeTo(ops, splits, maxDist, c0, c01, c0112)
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splits = p.approxCubeTo(ops, splits, maxDist, c12, c2, to)
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return splits
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}
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@@ -228,8 +220,9 @@ func (p *PathBuilder) expand(b f32.Rectangle) {
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p.bounds = p.bounds.Union(b)
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}
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|
||||
func (p *PathBuilder) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
|
||||
p.verts = append(p.verts, path.Vertex{
|
||||
func (p *PathBuilder) vertex(o *ui.Ops, cornerx, cornery int16, ctrl, to f32.Point) {
|
||||
p.nverts++
|
||||
v := path.Vertex{
|
||||
CornerX: cornerx,
|
||||
CornerY: cornery,
|
||||
FromX: p.pen.X,
|
||||
@@ -238,10 +231,25 @@ func (p *PathBuilder) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
|
||||
CtrlY: ctrl.Y,
|
||||
ToX: to.X,
|
||||
ToY: to.Y,
|
||||
})
|
||||
}
|
||||
data := make([]byte, path.VertStride+1)
|
||||
data[0] = byte(ops.TypeAux)
|
||||
bo := binary.LittleEndian
|
||||
data[1] = byte(uint16(v.CornerX))
|
||||
data[2] = byte(uint16(v.CornerX) >> 8)
|
||||
data[3] = byte(uint16(v.CornerY))
|
||||
data[4] = byte(uint16(v.CornerY) >> 8)
|
||||
bo.PutUint32(data[5:], math.Float32bits(v.MaxY))
|
||||
bo.PutUint32(data[9:], math.Float32bits(v.FromX))
|
||||
bo.PutUint32(data[13:], math.Float32bits(v.FromY))
|
||||
bo.PutUint32(data[17:], math.Float32bits(v.CtrlX))
|
||||
bo.PutUint32(data[21:], math.Float32bits(v.CtrlY))
|
||||
bo.PutUint32(data[25:], math.Float32bits(v.ToX))
|
||||
bo.PutUint32(data[29:], math.Float32bits(v.ToY))
|
||||
o.Write(data, nil)
|
||||
}
|
||||
|
||||
func (p *PathBuilder) simpleQuadTo(ctrl, to f32.Point) {
|
||||
func (p *PathBuilder) simpleQuadTo(ops *ui.Ops, ctrl, to f32.Point) {
|
||||
if p.pen.Y > p.maxy {
|
||||
p.maxy = p.pen.Y
|
||||
}
|
||||
@@ -252,25 +260,19 @@ func (p *PathBuilder) simpleQuadTo(ctrl, to f32.Point) {
|
||||
p.maxy = to.Y
|
||||
}
|
||||
// NW.
|
||||
p.vertex(-1, 1, ctrl, to)
|
||||
p.vertex(ops, -1, 1, ctrl, to)
|
||||
// NE.
|
||||
p.vertex(1, 1, ctrl, to)
|
||||
p.vertex(ops, 1, 1, ctrl, to)
|
||||
// SW.
|
||||
p.vertex(-1, -1, ctrl, to)
|
||||
p.vertex(ops, -1, -1, ctrl, to)
|
||||
// SE.
|
||||
p.vertex(1, -1, ctrl, to)
|
||||
p.vertex(ops, 1, -1, ctrl, to)
|
||||
p.pen = to
|
||||
}
|
||||
|
||||
func (p *PathBuilder) Path() *Path {
|
||||
p.end()
|
||||
data := &Path{
|
||||
data: &path.Path{
|
||||
Bounds: p.bounds,
|
||||
},
|
||||
}
|
||||
if !p.bounds.Empty() {
|
||||
data.data.Vertices = p.verts
|
||||
}
|
||||
return data
|
||||
func (p *PathBuilder) End(ops *ui.Ops) {
|
||||
p.end(ops)
|
||||
opClip{
|
||||
bounds: p.bounds,
|
||||
}.Add(ops)
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ const (
|
||||
TypeTransform
|
||||
TypeLayer
|
||||
TypeRedraw
|
||||
TypeClip
|
||||
TypeImage
|
||||
TypeDraw
|
||||
TypeColor
|
||||
@@ -20,6 +19,8 @@ const (
|
||||
TypeHideInput
|
||||
TypePush
|
||||
TypePop
|
||||
TypeAux
|
||||
TypeClip
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -28,7 +29,6 @@ const (
|
||||
TypeTransformLen = 1 + 4*2
|
||||
TypeLayerLen = 1
|
||||
TypeRedrawLen = 1 + 8
|
||||
TypeClipLen = 1
|
||||
TypeImageLen = 1 + 4*4
|
||||
TypeDrawLen = 1 + 4*4
|
||||
TypeColorLen = 1 + 4
|
||||
@@ -37,13 +37,14 @@ const (
|
||||
TypeHideInputLen = 1
|
||||
TypePushLen = 1
|
||||
TypePopLen = 1
|
||||
TypeAuxLen = 1 + 4
|
||||
TypeClipLen = 1 + 4*4
|
||||
|
||||
TypeBlockDefRefs = 0
|
||||
TypeBlockRefs = 1
|
||||
TypeTransformRefs = 0
|
||||
TypeLayerRefs = 0
|
||||
TypeRedrawRefs = 0
|
||||
TypeClipRefs = 1
|
||||
TypeImageRefs = 1
|
||||
TypeDrawRefs = 0
|
||||
TypeColorRefs = 0
|
||||
@@ -52,4 +53,6 @@ const (
|
||||
TypeHideInputRefs = 0
|
||||
TypePushRefs = 0
|
||||
TypePopRefs = 0
|
||||
TypeAuxRefs = 0
|
||||
TypeClipRefs = 0
|
||||
)
|
||||
|
||||
@@ -4,15 +4,8 @@ package path
|
||||
|
||||
import (
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/ui/f32"
|
||||
)
|
||||
|
||||
type Path struct {
|
||||
Vertices []Vertex
|
||||
Bounds f32.Rectangle
|
||||
}
|
||||
|
||||
// The vertex data suitable for passing to vertex programs.
|
||||
type Vertex struct {
|
||||
CornerX, CornerY int16
|
||||
|
||||
+3
-3
@@ -80,14 +80,14 @@ func resolveFocus(r *ui.OpsReader, focus Key) (Key, listenerPriority, bool) {
|
||||
var hide bool
|
||||
loop:
|
||||
for {
|
||||
data, refs, ok := r.Decode()
|
||||
encOp, ok := r.Decode()
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
switch ops.OpType(data[0]) {
|
||||
switch ops.OpType(encOp.Data[0]) {
|
||||
case ops.TypeKeyHandler:
|
||||
var op OpHandler
|
||||
op.Decode(data, refs)
|
||||
op.Decode(encOp.Data, encOp.Refs)
|
||||
var newPri listenerPriority
|
||||
switch {
|
||||
case op.Focus:
|
||||
|
||||
+1
-1
@@ -179,7 +179,7 @@ func (l *List) Layout(ops *ui.Ops) Dimens {
|
||||
Max: axisPoint(l.Axis, max, ui.Inf),
|
||||
}
|
||||
ui.OpPush{}.Add(ops)
|
||||
draw.OpClip{Path: draw.RectPath(r)}.Add(ops)
|
||||
draw.RectClip(ops, r)
|
||||
ui.OpTransform{
|
||||
Transform: ui.Offset(toPointF(axisPoint(l.Axis, pos, cross))),
|
||||
}.Add(ops)
|
||||
|
||||
+12
-9
@@ -30,7 +30,7 @@ type cachedLayout struct {
|
||||
|
||||
type cachedPath struct {
|
||||
active bool
|
||||
path *draw.Path
|
||||
path ui.OpBlock
|
||||
}
|
||||
|
||||
type layoutKey struct {
|
||||
@@ -121,7 +121,7 @@ func (f *textFace) Layout(str string, singleLine bool, maxWidth int) *text.Layou
|
||||
return l
|
||||
}
|
||||
|
||||
func (f *textFace) Path(str text.String) *draw.Path {
|
||||
func (f *textFace) Path(str text.String) ui.OpBlock {
|
||||
ppem := fixed.Int26_6(f.faces.Cfg.Val(f.size)*64 + .5)
|
||||
pk := pathKey{
|
||||
f: f.font.Font,
|
||||
@@ -229,11 +229,13 @@ func layoutText(ppem fixed.Int26_6, str string, f *opentype, singleLine bool, ma
|
||||
return &text.Layout{Lines: lines}
|
||||
}
|
||||
|
||||
func textPath(ppem fixed.Int26_6, f *opentype, str text.String) *draw.Path {
|
||||
func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
|
||||
var lastPos f32.Point
|
||||
var builder draw.PathBuilder
|
||||
ops := new(ui.Ops)
|
||||
var x fixed.Int26_6
|
||||
var advIdx int
|
||||
ops.Begin()
|
||||
for _, r := range str.String {
|
||||
if !unicode.IsSpace(r) {
|
||||
segs, ok := f.LoadGlyph(ppem, r)
|
||||
@@ -244,7 +246,7 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) *draw.Path {
|
||||
pos := f32.Point{
|
||||
X: float32(x) / 64,
|
||||
}
|
||||
builder.Move(pos.Sub(lastPos))
|
||||
builder.Move(ops, pos.Sub(lastPos))
|
||||
lastPos = pos
|
||||
var lastArg f32.Point
|
||||
// Convert sfnt.Segments to relative segments.
|
||||
@@ -269,13 +271,13 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) *draw.Path {
|
||||
}
|
||||
switch fseg.Op {
|
||||
case sfnt.SegmentOpMoveTo:
|
||||
builder.Move(args[0])
|
||||
builder.Move(ops, args[0])
|
||||
case sfnt.SegmentOpLineTo:
|
||||
builder.Line(args[0])
|
||||
builder.Line(ops, args[0])
|
||||
case sfnt.SegmentOpQuadTo:
|
||||
builder.Quad(args[0], args[1])
|
||||
builder.Quad(ops, args[0], args[1])
|
||||
case sfnt.SegmentOpCubeTo:
|
||||
builder.Cube(args[0], args[1], args[2])
|
||||
builder.Cube(ops, args[0], args[1], args[2])
|
||||
default:
|
||||
panic("unsupported segment op")
|
||||
}
|
||||
@@ -285,5 +287,6 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) *draw.Path {
|
||||
x += str.Advances[advIdx]
|
||||
advIdx++
|
||||
}
|
||||
return builder.Path()
|
||||
builder.End(ops)
|
||||
return ops.End()
|
||||
}
|
||||
|
||||
@@ -11,6 +11,10 @@ type Ops struct {
|
||||
// Stack of block start indices.
|
||||
stack []pc
|
||||
ops opsData
|
||||
|
||||
inAux bool
|
||||
auxOff int
|
||||
auxLen int
|
||||
}
|
||||
|
||||
type opsData struct {
|
||||
@@ -21,14 +25,30 @@ type opsData struct {
|
||||
refs []interface{}
|
||||
}
|
||||
|
||||
// OpsReader parses an ops list. Internal use only.
|
||||
type OpsReader struct {
|
||||
pc pc
|
||||
stack []block
|
||||
ops opsData
|
||||
ops *opsData
|
||||
}
|
||||
|
||||
// EncodedOp represents an encoded op returned by
|
||||
// OpsReader. Internal use only.
|
||||
type EncodedOp struct {
|
||||
Key OpKey
|
||||
Data []byte
|
||||
Refs []interface{}
|
||||
}
|
||||
|
||||
// OpKey is a unique key for a given op. Internal use only.
|
||||
type OpKey struct {
|
||||
ops *opsData
|
||||
pc int
|
||||
version int
|
||||
}
|
||||
|
||||
type block struct {
|
||||
ops opsData
|
||||
ops *opsData
|
||||
retPC pc
|
||||
endPC pc
|
||||
}
|
||||
@@ -44,7 +64,6 @@ var typeLengths = [...]int{
|
||||
ops.TypeTransformLen,
|
||||
ops.TypeLayerLen,
|
||||
ops.TypeRedrawLen,
|
||||
ops.TypeClipLen,
|
||||
ops.TypeImageLen,
|
||||
ops.TypeDrawLen,
|
||||
ops.TypeColorLen,
|
||||
@@ -53,6 +72,8 @@ var typeLengths = [...]int{
|
||||
ops.TypeHideInputLen,
|
||||
ops.TypePushLen,
|
||||
ops.TypePopLen,
|
||||
ops.TypeAuxLen,
|
||||
ops.TypeClipLen,
|
||||
}
|
||||
|
||||
var refLengths = [...]int{
|
||||
@@ -61,7 +82,6 @@ var refLengths = [...]int{
|
||||
ops.TypeTransformRefs,
|
||||
ops.TypeLayerRefs,
|
||||
ops.TypeRedrawRefs,
|
||||
ops.TypeClipRefs,
|
||||
ops.TypeImageRefs,
|
||||
ops.TypeDrawRefs,
|
||||
ops.TypeColorRefs,
|
||||
@@ -70,6 +90,8 @@ var refLengths = [...]int{
|
||||
ops.TypeHideInputRefs,
|
||||
ops.TypePushRefs,
|
||||
ops.TypePopRefs,
|
||||
ops.TypeAuxRefs,
|
||||
ops.TypeClipRefs,
|
||||
}
|
||||
|
||||
type OpPush struct{}
|
||||
@@ -77,7 +99,7 @@ type OpPush struct{}
|
||||
type OpPop struct{}
|
||||
|
||||
type OpBlock struct {
|
||||
ops *Ops
|
||||
ops *opsData
|
||||
version int
|
||||
pc pc
|
||||
}
|
||||
@@ -86,6 +108,10 @@ type opBlockDef struct {
|
||||
endpc pc
|
||||
}
|
||||
|
||||
type opAux struct {
|
||||
len int
|
||||
}
|
||||
|
||||
func (p OpPush) Add(o *Ops) {
|
||||
o.Write([]byte{byte(ops.TypePush)}, nil)
|
||||
}
|
||||
@@ -101,6 +127,16 @@ func (o *Ops) Begin() {
|
||||
o.Write(make([]byte, ops.TypeBlockDefLen), nil)
|
||||
}
|
||||
|
||||
func (op *opAux) decode(data []byte) {
|
||||
if ops.OpType(data[0]) != ops.TypeAux {
|
||||
panic("invalid op")
|
||||
}
|
||||
bo := binary.LittleEndian
|
||||
*op = opAux{
|
||||
len: int(bo.Uint32(data[1:])),
|
||||
}
|
||||
}
|
||||
|
||||
func (op *opBlockDef) decode(data []byte) {
|
||||
if ops.OpType(data[0]) != ops.TypeBlockDef {
|
||||
panic("invalid op")
|
||||
@@ -128,15 +164,24 @@ func (o *Ops) End() OpBlock {
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[1:], uint32(pc.data))
|
||||
bo.PutUint32(data[5:], uint32(pc.refs))
|
||||
return OpBlock{ops: o, pc: start, version: o.ops.version}
|
||||
return OpBlock{ops: &o.ops, pc: start, version: o.ops.version}
|
||||
}
|
||||
|
||||
// Reset clears the Ops.
|
||||
func (o *Ops) Reset() {
|
||||
o.inAux = false
|
||||
o.stack = o.stack[:0]
|
||||
o.ops.reset()
|
||||
}
|
||||
|
||||
// Internal use only.
|
||||
func (o *Ops) Aux() []byte {
|
||||
if !o.inAux {
|
||||
return nil
|
||||
}
|
||||
return o.ops.data[o.auxOff+ops.TypeAuxLen : o.auxOff+ops.TypeAuxLen+o.auxLen]
|
||||
}
|
||||
|
||||
func (d *opsData) reset() {
|
||||
d.data = d.data[:0]
|
||||
d.refs = d.refs[:0]
|
||||
@@ -149,6 +194,26 @@ func (d *opsData) write(op []byte, refs []interface{}) {
|
||||
}
|
||||
|
||||
func (o *Ops) Write(op []byte, refs []interface{}) {
|
||||
switch ops.OpType(op[0]) {
|
||||
case ops.TypeAux:
|
||||
// Write only the data.
|
||||
op = op[1:]
|
||||
if !o.inAux {
|
||||
o.inAux = true
|
||||
o.auxOff = o.ops.pc().data
|
||||
o.auxLen = 0
|
||||
header := make([]byte, ops.TypeAuxLen)
|
||||
header[0] = byte(ops.TypeAux)
|
||||
o.ops.write(header, nil)
|
||||
}
|
||||
o.auxLen += len(op)
|
||||
default:
|
||||
if o.inAux {
|
||||
o.inAux = false
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(o.ops.data[o.auxOff+1:], uint32(o.auxLen))
|
||||
}
|
||||
}
|
||||
o.ops.write(op, refs)
|
||||
}
|
||||
|
||||
@@ -165,7 +230,7 @@ func (b *OpBlock) decode(data []byte, refs []interface{}) {
|
||||
refsIdx := int(bo.Uint32(data[5:]))
|
||||
version := int(bo.Uint32(data[9:]))
|
||||
*b = OpBlock{
|
||||
ops: refs[0].(*Ops),
|
||||
ops: refs[0].(*opsData),
|
||||
pc: pc{
|
||||
data: dataIdx,
|
||||
refs: refsIdx,
|
||||
@@ -186,12 +251,12 @@ func (b OpBlock) Add(o *Ops) {
|
||||
|
||||
// Reset start reading from the op list.
|
||||
func (r *OpsReader) Reset(ops *Ops) {
|
||||
r.ops = ops.ops
|
||||
r.ops = &ops.ops
|
||||
r.stack = r.stack[:0]
|
||||
r.pc = pc{}
|
||||
}
|
||||
|
||||
func (r *OpsReader) Decode() ([]byte, []interface{}, bool) {
|
||||
func (r *OpsReader) Decode() (EncodedOp, bool) {
|
||||
for {
|
||||
if len(r.stack) > 0 {
|
||||
b := r.stack[len(r.stack)-1]
|
||||
@@ -203,22 +268,28 @@ func (r *OpsReader) Decode() ([]byte, []interface{}, bool) {
|
||||
}
|
||||
}
|
||||
if r.pc.data == len(r.ops.data) {
|
||||
return nil, nil, false
|
||||
return EncodedOp{}, false
|
||||
}
|
||||
key := OpKey{ops: r.ops, pc: r.pc.data, version: r.ops.version}
|
||||
t := ops.OpType(r.ops.data[r.pc.data])
|
||||
n := typeLengths[t-ops.FirstOpIndex]
|
||||
nrefs := refLengths[t-ops.FirstOpIndex]
|
||||
data := r.ops.data[r.pc.data : r.pc.data+n]
|
||||
refs := r.ops.refs[r.pc.refs : r.pc.refs+nrefs]
|
||||
switch t {
|
||||
case ops.TypeAux:
|
||||
var op opAux
|
||||
op.decode(data)
|
||||
n += op.len
|
||||
data = r.ops.data[r.pc.data : r.pc.data+n]
|
||||
case ops.TypeBlock:
|
||||
var op OpBlock
|
||||
op.decode(data, refs)
|
||||
blockOps := op.ops.ops
|
||||
blockOps := op.ops
|
||||
if ops.OpType(blockOps.data[op.pc.data]) != ops.TypeBlockDef {
|
||||
panic("invalid block reference")
|
||||
}
|
||||
if op.version != r.ops.version {
|
||||
if op.version != op.ops.version {
|
||||
panic("invalid OpBlock reference to reset Ops")
|
||||
}
|
||||
var opDef opBlockDef
|
||||
@@ -244,6 +315,6 @@ func (r *OpsReader) Decode() ([]byte, []interface{}, bool) {
|
||||
}
|
||||
r.pc.data += n
|
||||
r.pc.refs += nrefs
|
||||
return data, refs, true
|
||||
return EncodedOp{Key: key, Data: data, Refs: refs}, true
|
||||
}
|
||||
}
|
||||
|
||||
+4
-4
@@ -39,11 +39,11 @@ type handler struct {
|
||||
|
||||
func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int) {
|
||||
for {
|
||||
data, refs, ok := r.Decode()
|
||||
encOp, ok := r.Decode()
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
switch ops.OpType(data[0]) {
|
||||
switch ops.OpType(encOp.Data[0]) {
|
||||
case ops.TypePush:
|
||||
q.collectHandlers(r, t, layer)
|
||||
case ops.TypePop:
|
||||
@@ -53,11 +53,11 @@ func (q *Queue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int) {
|
||||
q.hitTree = append(q.hitTree, hitNode{level: layer})
|
||||
case ops.TypeTransform:
|
||||
var op ui.OpTransform
|
||||
op.Decode(data)
|
||||
op.Decode(encOp.Data)
|
||||
t = t.Mul(op.Transform)
|
||||
case ops.TypePointerHandler:
|
||||
var op OpHandler
|
||||
op.Decode(data, refs)
|
||||
op.Decode(encOp.Data, encOp.Refs)
|
||||
q.hitTree = append(q.hitTree, hitNode{level: layer, key: op.Key})
|
||||
h, ok := q.handlers[op.Key]
|
||||
if !ok {
|
||||
|
||||
+1
-8
@@ -10,7 +10,6 @@ import (
|
||||
|
||||
"gioui.org/ui"
|
||||
"gioui.org/ui/draw"
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/gesture"
|
||||
"gioui.org/ui/key"
|
||||
"gioui.org/ui/layout"
|
||||
@@ -49,11 +48,6 @@ type Editor struct {
|
||||
clicker gesture.Click
|
||||
}
|
||||
|
||||
type linePath struct {
|
||||
path *draw.Path
|
||||
off f32.Point
|
||||
}
|
||||
|
||||
const (
|
||||
blinksPerSecond = 1
|
||||
maxBlinkDuration = 10 * time.Second
|
||||
@@ -170,10 +164,9 @@ func (e *Editor) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
path := e.Face.Path(str)
|
||||
ui.OpPush{}.Add(ops)
|
||||
ui.OpTransform{Transform: ui.Offset(lineOff)}.Add(ops)
|
||||
draw.OpClip{Path: path}.Add(ops)
|
||||
e.Face.Path(str).Add(ops)
|
||||
draw.OpDraw{Rect: toRectF(clip).Sub(lineOff)}.Add(ops)
|
||||
ui.OpPop{}.Add(ops)
|
||||
}
|
||||
|
||||
+1
-2
@@ -100,11 +100,10 @@ func (l Label) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
path := l.Face.Path(str)
|
||||
lclip := toRectF(clip).Sub(off)
|
||||
ui.OpPush{}.Add(ops)
|
||||
ui.OpTransform{Transform: ui.Offset(off)}.Add(ops)
|
||||
draw.OpClip{Path: path}.Add(ops)
|
||||
l.Face.Path(str).Add(ops)
|
||||
draw.OpDraw{Rect: lclip}.Add(ops)
|
||||
ui.OpPop{}.Add(ops)
|
||||
}
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@ import (
|
||||
"fmt"
|
||||
"image"
|
||||
|
||||
"gioui.org/ui/draw"
|
||||
"gioui.org/ui"
|
||||
"gioui.org/ui/layout"
|
||||
"golang.org/x/image/math/fixed"
|
||||
)
|
||||
@@ -35,7 +35,7 @@ type Layout struct {
|
||||
|
||||
type Face interface {
|
||||
Layout(str string, singleLine bool, maxWidth int) *Layout
|
||||
Path(str String) *draw.Path
|
||||
Path(str String) ui.OpBlock
|
||||
}
|
||||
|
||||
type Alignment uint8
|
||||
|
||||
Reference in New Issue
Block a user