mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-06 18:05:35 +00:00
ui: build paths as ops
Instead of allocating and constructing a clip path, store path data directly in op lists. Use separate op lists for cached text layout paths. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+3
-8
@@ -11,7 +11,6 @@ import (
|
||||
"gioui.org/ui"
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/internal/ops"
|
||||
"gioui.org/ui/internal/path"
|
||||
)
|
||||
|
||||
type OpImage struct {
|
||||
@@ -114,14 +113,10 @@ func (d *OpDraw) Decode(data []byte, refs []interface{}) {
|
||||
}
|
||||
}
|
||||
|
||||
// RectPath constructs a path corresponding to
|
||||
// RectClip append a clip op corresponding to
|
||||
// a pixel aligned rectangular area.
|
||||
func RectPath(r image.Rectangle) *Path {
|
||||
return &Path{
|
||||
data: &path.Path{
|
||||
Bounds: toRectF(r),
|
||||
},
|
||||
}
|
||||
func RectClip(ops *ui.Ops, r image.Rectangle) {
|
||||
opClip{bounds: toRectF(r)}.Add(ops)
|
||||
}
|
||||
|
||||
func itof(i int) float32 {
|
||||
|
||||
+70
-68
@@ -3,7 +3,9 @@
|
||||
package draw
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"math"
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/ui"
|
||||
"gioui.org/ui/f32"
|
||||
@@ -11,81 +13,71 @@ import (
|
||||
"gioui.org/ui/internal/path"
|
||||
)
|
||||
|
||||
type OpClip struct {
|
||||
Path *Path
|
||||
}
|
||||
|
||||
type Path struct {
|
||||
data *path.Path
|
||||
}
|
||||
|
||||
type PathBuilder struct {
|
||||
verts []path.Vertex
|
||||
firstVert int
|
||||
nverts int
|
||||
maxy float32
|
||||
pen f32.Point
|
||||
bounds f32.Rectangle
|
||||
hasBounds bool
|
||||
}
|
||||
|
||||
// Data is for internal use only.
|
||||
func (p *Path) Data() interface{} {
|
||||
return p.data
|
||||
// opClip structure must match opClip in package ui/internal/gpu.
|
||||
type opClip struct {
|
||||
bounds f32.Rectangle
|
||||
}
|
||||
|
||||
func (c OpClip) Add(o *ui.Ops) {
|
||||
func (p opClip) Add(o *ui.Ops) {
|
||||
data := make([]byte, ops.TypeClipLen)
|
||||
data[0] = byte(ops.TypeClip)
|
||||
o.Write(data, []interface{}{c.Path})
|
||||
}
|
||||
|
||||
func (c *OpClip) Decode(d []byte, refs []interface{}) {
|
||||
if ops.OpType(d[0]) != ops.TypeClip {
|
||||
panic("invalid op")
|
||||
}
|
||||
*c = OpClip{
|
||||
Path: refs[0].(*Path),
|
||||
}
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[1:], math.Float32bits(p.bounds.Min.X))
|
||||
bo.PutUint32(data[5:], math.Float32bits(p.bounds.Min.Y))
|
||||
bo.PutUint32(data[9:], math.Float32bits(p.bounds.Max.X))
|
||||
bo.PutUint32(data[13:], math.Float32bits(p.bounds.Max.Y))
|
||||
o.Write(data, nil)
|
||||
}
|
||||
|
||||
// MoveTo moves the pen to the given position.
|
||||
func (p *PathBuilder) Move(to f32.Point) {
|
||||
p.end()
|
||||
func (p *PathBuilder) Move(ops *ui.Ops, to f32.Point) {
|
||||
p.end(ops)
|
||||
to = to.Add(p.pen)
|
||||
p.maxy = to.Y
|
||||
p.pen = to
|
||||
}
|
||||
|
||||
// end completes the current contour.
|
||||
func (p *PathBuilder) end() {
|
||||
// Fill in maximal Y coordinates of the NW and NE corners
|
||||
// and offset their curve coordinates.
|
||||
for i := p.firstVert; i < len(p.verts); i++ {
|
||||
p.verts[i].MaxY = p.maxy
|
||||
func (p *PathBuilder) end(ops *ui.Ops) {
|
||||
aux := ops.Aux()
|
||||
bo := binary.LittleEndian
|
||||
// Fill in maximal Y coordinates of the NW and NE corners.
|
||||
for i := p.firstVert; i < p.nverts; i++ {
|
||||
off := path.VertStride*i + int(unsafe.Offsetof(((*path.Vertex)(nil)).MaxY))
|
||||
bo.PutUint32(aux[off:], math.Float32bits(p.maxy))
|
||||
}
|
||||
p.firstVert = len(p.verts)
|
||||
p.firstVert = p.nverts
|
||||
}
|
||||
|
||||
// Line records a line from the pen to end.
|
||||
func (p *PathBuilder) Line(to f32.Point) {
|
||||
func (p *PathBuilder) Line(ops *ui.Ops, to f32.Point) {
|
||||
to = to.Add(p.pen)
|
||||
p.lineTo(to)
|
||||
p.lineTo(ops, to)
|
||||
}
|
||||
|
||||
func (p *PathBuilder) lineTo(to f32.Point) {
|
||||
func (p *PathBuilder) lineTo(ops *ui.Ops, to f32.Point) {
|
||||
// Model lines as degenerate quadratic beziers.
|
||||
p.quadTo(to.Add(p.pen).Mul(.5), to)
|
||||
p.quadTo(ops, to.Add(p.pen).Mul(.5), to)
|
||||
}
|
||||
|
||||
// Quad records a quadratic bezier from the pen to end
|
||||
// with the control point ctrl.
|
||||
func (p *PathBuilder) Quad(ctrl, to f32.Point) {
|
||||
func (p *PathBuilder) Quad(ops *ui.Ops, ctrl, to f32.Point) {
|
||||
ctrl = ctrl.Add(p.pen)
|
||||
to = to.Add(p.pen)
|
||||
p.quadTo(ctrl, to)
|
||||
p.quadTo(ops, ctrl, to)
|
||||
}
|
||||
|
||||
func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
|
||||
func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
|
||||
// Zero width curves don't contribute to stenciling.
|
||||
if p.pen.X == to.X && p.pen.X == ctrl.X {
|
||||
p.pen = to
|
||||
@@ -112,8 +104,8 @@ func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
|
||||
ctrl0 := p.pen.Mul(1 - t).Add(ctrl.Mul(t))
|
||||
ctrl1 := ctrl.Mul(1 - t).Add(to.Mul(t))
|
||||
mid := ctrl0.Mul(1 - t).Add(ctrl1.Mul(t))
|
||||
p.simpleQuadTo(ctrl0, mid)
|
||||
p.simpleQuadTo(ctrl1, to)
|
||||
p.simpleQuadTo(ops, ctrl0, mid)
|
||||
p.simpleQuadTo(ops, ctrl1, to)
|
||||
if mid.X > bounds.Max.X {
|
||||
bounds.Max.X = mid.X
|
||||
}
|
||||
@@ -121,7 +113,7 @@ func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
|
||||
bounds.Min.X = mid.X
|
||||
}
|
||||
} else {
|
||||
p.simpleQuadTo(ctrl, to)
|
||||
p.simpleQuadTo(ops, ctrl, to)
|
||||
}
|
||||
// Find the y extremum, if any.
|
||||
d = v0.Y - v1.Y
|
||||
@@ -140,7 +132,7 @@ func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
|
||||
|
||||
// Cube records a cubic bezier from the pen through
|
||||
// two control points ending in to.
|
||||
func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
|
||||
func (p *PathBuilder) Cube(ops *ui.Ops, ctrl0, ctrl1, to f32.Point) {
|
||||
ctrl0 = ctrl0.Add(p.pen)
|
||||
ctrl1 = ctrl1.Add(p.pen)
|
||||
to = to.Add(p.pen)
|
||||
@@ -154,12 +146,12 @@ func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
|
||||
if h := hull.Dy(); h > l {
|
||||
l = h
|
||||
}
|
||||
p.approxCubeTo(0, l*0.001, ctrl0, ctrl1, to)
|
||||
p.approxCubeTo(ops, 0, l*0.001, ctrl0, ctrl1, to)
|
||||
}
|
||||
|
||||
// approxCube approximates a cubic beziér by a series of quadratic
|
||||
// curves.
|
||||
func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
|
||||
func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
|
||||
// The idea is from
|
||||
// https://caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html
|
||||
// where a quadratic approximates a cubic by eliminating its t³ term
|
||||
@@ -171,7 +163,7 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
|
||||
//
|
||||
// C1 = (3ctrl0 - pen)/2
|
||||
//
|
||||
// The reverse cubic that is anchored at the end point has the polynomial
|
||||
// The reverse cubic anchored at the end point has the polynomial
|
||||
//
|
||||
// P'(t) = to + 3t(ctrl1 - to) + 3t²(ctrl0 - 2ctrl1 + to) + t³(pen - 3ctrl0 + 3ctrl1 - to)
|
||||
//
|
||||
@@ -187,7 +179,7 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
|
||||
c := ctrl0.Mul(3).Sub(p.pen).Add(ctrl1.Mul(3)).Sub(to).Mul(1.0 / 4.0)
|
||||
const maxSplits = 32
|
||||
if splits >= maxSplits {
|
||||
p.quadTo(c, to)
|
||||
p.quadTo(ops, c, to)
|
||||
return splits
|
||||
}
|
||||
// The maximum distance between the cubic P and its approximation Q given t
|
||||
@@ -199,7 +191,7 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
|
||||
v := to.Sub(ctrl1.Mul(3)).Add(ctrl0.Mul(3)).Sub(p.pen)
|
||||
d2 := (v.X*v.X + v.Y*v.Y) * 3 / (36 * 36)
|
||||
if d2 <= maxDist*maxDist {
|
||||
p.quadTo(c, to)
|
||||
p.quadTo(ops, c, to)
|
||||
return splits
|
||||
}
|
||||
// De Casteljau split the curve and approximate the halves.
|
||||
@@ -211,8 +203,8 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
|
||||
c12 := c1.Add(c2.Sub(c1).Mul(t))
|
||||
c0112 := c01.Add(c12.Sub(c01).Mul(t))
|
||||
splits++
|
||||
splits = p.approxCubeTo(splits, maxDist, c0, c01, c0112)
|
||||
splits = p.approxCubeTo(splits, maxDist, c12, c2, to)
|
||||
splits = p.approxCubeTo(ops, splits, maxDist, c0, c01, c0112)
|
||||
splits = p.approxCubeTo(ops, splits, maxDist, c12, c2, to)
|
||||
return splits
|
||||
}
|
||||
|
||||
@@ -228,8 +220,9 @@ func (p *PathBuilder) expand(b f32.Rectangle) {
|
||||
p.bounds = p.bounds.Union(b)
|
||||
}
|
||||
|
||||
func (p *PathBuilder) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
|
||||
p.verts = append(p.verts, path.Vertex{
|
||||
func (p *PathBuilder) vertex(o *ui.Ops, cornerx, cornery int16, ctrl, to f32.Point) {
|
||||
p.nverts++
|
||||
v := path.Vertex{
|
||||
CornerX: cornerx,
|
||||
CornerY: cornery,
|
||||
FromX: p.pen.X,
|
||||
@@ -238,10 +231,25 @@ func (p *PathBuilder) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
|
||||
CtrlY: ctrl.Y,
|
||||
ToX: to.X,
|
||||
ToY: to.Y,
|
||||
})
|
||||
}
|
||||
data := make([]byte, path.VertStride+1)
|
||||
data[0] = byte(ops.TypeAux)
|
||||
bo := binary.LittleEndian
|
||||
data[1] = byte(uint16(v.CornerX))
|
||||
data[2] = byte(uint16(v.CornerX) >> 8)
|
||||
data[3] = byte(uint16(v.CornerY))
|
||||
data[4] = byte(uint16(v.CornerY) >> 8)
|
||||
bo.PutUint32(data[5:], math.Float32bits(v.MaxY))
|
||||
bo.PutUint32(data[9:], math.Float32bits(v.FromX))
|
||||
bo.PutUint32(data[13:], math.Float32bits(v.FromY))
|
||||
bo.PutUint32(data[17:], math.Float32bits(v.CtrlX))
|
||||
bo.PutUint32(data[21:], math.Float32bits(v.CtrlY))
|
||||
bo.PutUint32(data[25:], math.Float32bits(v.ToX))
|
||||
bo.PutUint32(data[29:], math.Float32bits(v.ToY))
|
||||
o.Write(data, nil)
|
||||
}
|
||||
|
||||
func (p *PathBuilder) simpleQuadTo(ctrl, to f32.Point) {
|
||||
func (p *PathBuilder) simpleQuadTo(ops *ui.Ops, ctrl, to f32.Point) {
|
||||
if p.pen.Y > p.maxy {
|
||||
p.maxy = p.pen.Y
|
||||
}
|
||||
@@ -252,25 +260,19 @@ func (p *PathBuilder) simpleQuadTo(ctrl, to f32.Point) {
|
||||
p.maxy = to.Y
|
||||
}
|
||||
// NW.
|
||||
p.vertex(-1, 1, ctrl, to)
|
||||
p.vertex(ops, -1, 1, ctrl, to)
|
||||
// NE.
|
||||
p.vertex(1, 1, ctrl, to)
|
||||
p.vertex(ops, 1, 1, ctrl, to)
|
||||
// SW.
|
||||
p.vertex(-1, -1, ctrl, to)
|
||||
p.vertex(ops, -1, -1, ctrl, to)
|
||||
// SE.
|
||||
p.vertex(1, -1, ctrl, to)
|
||||
p.vertex(ops, 1, -1, ctrl, to)
|
||||
p.pen = to
|
||||
}
|
||||
|
||||
func (p *PathBuilder) Path() *Path {
|
||||
p.end()
|
||||
data := &Path{
|
||||
data: &path.Path{
|
||||
Bounds: p.bounds,
|
||||
},
|
||||
}
|
||||
if !p.bounds.Empty() {
|
||||
data.data.Vertices = p.verts
|
||||
}
|
||||
return data
|
||||
func (p *PathBuilder) End(ops *ui.Ops) {
|
||||
p.end(ops)
|
||||
opClip{
|
||||
bounds: p.bounds,
|
||||
}.Add(ops)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user