f32,gpu,op/clip: add f32.Rectangle method for converting to image.Rectangle

Creating an image.Rectangle from a f32.Rectangle is used by two packages in Gio
and about to be used for a third. Add a Round method to f32.Rectangle to avoid
duplicating the implementation.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-03-30 12:00:45 +02:00
parent 920e6dd004
commit 1f11a5a17b
4 changed files with 34 additions and 51 deletions
+2 -24
View File
@@ -758,28 +758,6 @@ func (r *renderer) packStencils(pops *[]*pathOp) {
*pops = ops
}
// boundRectF returns a bounding image.Rectangle for a f32.Rectangle.
func boundRectF(r f32.Rectangle) image.Rectangle {
return image.Rectangle{
Min: image.Point{
X: int(floor(r.Min.X)),
Y: int(floor(r.Min.Y)),
},
Max: image.Point{
X: int(ceil(r.Max.X)),
Y: int(ceil(r.Max.Y)),
},
}
}
func ceil(v float32) int {
return int(math.Ceil(float64(v)))
}
func floor(v float32) int {
return int(math.Floor(float64(v)))
}
func (d *drawOps) reset(viewport image.Point) {
d.profile = false
d.viewport = viewport
@@ -983,7 +961,7 @@ loop:
d.addClipPath(&state, clipData, k, bnd, off, false)
}
bounds := boundRectF(cl)
bounds := cl.Round()
mat := state.materialFor(bnd, off, partialTrans, bounds)
rect := state.cpath == nil || state.cpath.rect
@@ -1045,7 +1023,7 @@ func (d *drawState) materialFor(rect f32.Rectangle, off f32.Point, partTrans f32
m.uvTrans = partTrans.Mul(gradientSpaceTransform(clip, off, d.stop1, d.stop2))
case materialTexture:
m.material = materialTexture
dr := boundRectF(rect.Add(off))
dr := rect.Add(off).Round()
sz := d.image.src.Bounds().Size()
sr := f32.Rectangle{
Max: f32.Point{