cmd/gio: use package name for iOS binaries

To make it easier to locate the app in the Console app.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-08-20 11:10:59 +02:00
parent 4b3b8fa413
commit 1f918c751e
+4 -3
View File
@@ -171,7 +171,8 @@ int main(int argc, char * argv[]) {
if err := ioutil.WriteFile(mainm, []byte(mainmSrc), 0660); err != nil {
return err
}
exe := filepath.Join(app, "app")
appName := strings.Title(bi.name)
exe := filepath.Join(app, appName)
lipo := exec.Command("xcrun", "lipo", "-o", exe, "-create")
var builds errgroup.Group
for _, a := range bi.archs {
@@ -299,7 +300,7 @@ func buildInfoPlist(bi *buildInfo) string {
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>app</string>
<string>%s</string>
<key>CFBundleIdentifier</key>
<string>%s</string>
<key>CFBundleInfoDictionaryVersion</key>
@@ -349,7 +350,7 @@ func buildInfoPlist(bi *buildInfo) string {
<key>DTXcodeBuild</key>
<string>10G8</string>
</dict>
</plist>`, bi.appID, appName, bi.version, bi.version, platform, minIOSVersion, supportPlatform, platform)
</plist>`, appName, bi.appID, appName, bi.version, bi.version, platform, minIOSVersion, supportPlatform, platform)
}
func iosPlatformFor(target string) string {