gpu/headless: remove macOS context preparation no longer necessary

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-06-11 09:48:25 +02:00
parent 39eeaaff94
commit 200957f924
3 changed files with 1 additions and 18 deletions
+1 -7
View File
@@ -16,13 +16,11 @@ __attribute__ ((visibility ("hidden"))) CFTypeRef gio_headless_newContext(void);
__attribute__ ((visibility ("hidden"))) void gio_headless_releaseContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_headless_clearCurrentContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_headless_makeCurrentContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_headless_prepareContext(CFTypeRef ctxRef);
*/
import "C"
type nsContext struct {
ctx C.CFTypeRef
prepared bool
ctx C.CFTypeRef
}
func newGLContext() (context, error) {
@@ -36,10 +34,6 @@ func (c *nsContext) API() gpu.API {
func (c *nsContext) MakeCurrent() error {
C.gio_headless_makeCurrentContext(c.ctx)
if !c.prepared {
C.gio_headless_prepareContext(c.ctx)
c.prepared = true
}
return nil
}
-3
View File
@@ -27,6 +27,3 @@ void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
[EAGLContext setCurrentContext:ctx];
}
void gio_headless_prepareContext(CFTypeRef ctxRef) {
}
-8
View File
@@ -43,11 +43,3 @@ void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
[ctx makeCurrentContext];
CGLLockContext([ctx CGLContextObj]);
}
void gio_headless_prepareContext(CFTypeRef ctxRef) {
// Bind a default VBA to emulate OpenGL ES 2.
GLuint defVBA;
glGenVertexArrays(1, &defVBA);
glBindVertexArray(defVBA);
glEnable(GL_FRAMEBUFFER_SRGB);
}