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gpu/headless: remove macOS context preparation no longer necessary
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -16,13 +16,11 @@ __attribute__ ((visibility ("hidden"))) CFTypeRef gio_headless_newContext(void);
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__attribute__ ((visibility ("hidden"))) void gio_headless_releaseContext(CFTypeRef ctxRef);
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__attribute__ ((visibility ("hidden"))) void gio_headless_clearCurrentContext(CFTypeRef ctxRef);
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__attribute__ ((visibility ("hidden"))) void gio_headless_makeCurrentContext(CFTypeRef ctxRef);
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__attribute__ ((visibility ("hidden"))) void gio_headless_prepareContext(CFTypeRef ctxRef);
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*/
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import "C"
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type nsContext struct {
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ctx C.CFTypeRef
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prepared bool
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ctx C.CFTypeRef
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}
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func newGLContext() (context, error) {
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@@ -36,10 +34,6 @@ func (c *nsContext) API() gpu.API {
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func (c *nsContext) MakeCurrent() error {
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C.gio_headless_makeCurrentContext(c.ctx)
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if !c.prepared {
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C.gio_headless_prepareContext(c.ctx)
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c.prepared = true
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}
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return nil
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}
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