mirror of
https://git.sr.ht/~eliasnaur/gio
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all: rename the gioui.org/ui module to gioui.org
The "ui" is redundant and stutters. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -0,0 +1,462 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build darwin linux
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package gl
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import (
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"unsafe"
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)
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/*
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#cgo linux LDFLAGS: -lGLESv2 -ldl
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#cgo darwin,!ios LDFLAGS: -framework OpenGL
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#include <stdlib.h>
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#ifdef __APPLE__
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#cgo CFLAGS: -DGL_SILENCE_DEPRECATION
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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#include <OpenGLES/ES3/gl.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#else
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#define __USE_GNU
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#include <dlfcn.h>
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#include <GLES2/gl2.h>
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#include <GLES3/gl3.h>
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#endif
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static void (*_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
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static void (*_glBeginQuery)(GLenum target, GLuint id);
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static void (*_glDeleteQueries)(GLsizei n, const GLuint *ids);
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static void (*_glEndQuery)(GLenum target);
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static void (*_glGenQueries)(GLsizei n, GLuint *ids);
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static void (*_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
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// The pointer-free version of glVertexAttribPointer, to avoid the Cgo pointer checks.
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__attribute__ ((visibility ("hidden"))) void gio_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
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glVertexAttribPointer(index, size, type, normalized, stride, (const GLvoid *)offset);
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}
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// The pointer-free version of glDrawElements, to avoid the Cgo pointer checks.
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__attribute__ ((visibility ("hidden"))) void gio_glDrawElements(GLenum mode, GLsizei count, GLenum type, const uintptr_t offset) {
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glDrawElements(mode, count, type, (const GLvoid *)offset);
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}
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__attribute__ ((visibility ("hidden"))) void gio_glInvalidateFramebuffer(GLenum target, GLenum attachment) {
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// Framebuffer invalidation is just a hint and can safely be ignored.
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if (_glInvalidateFramebuffer != NULL) {
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_glInvalidateFramebuffer(target, 1, &attachment);
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}
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}
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__attribute__ ((visibility ("hidden"))) void gio_glBeginQuery(GLenum target, GLenum attachment) {
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_glBeginQuery(target, attachment);
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}
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__attribute__ ((visibility ("hidden"))) void gio_glDeleteQueries(GLsizei n, const GLuint *ids) {
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_glDeleteQueries(n, ids);
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}
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__attribute__ ((visibility ("hidden"))) void gio_glEndQuery(GLenum target) {
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_glEndQuery(target);
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}
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__attribute__ ((visibility ("hidden"))) void gio_glGenQueries(GLsizei n, GLuint *ids) {
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_glGenQueries(n, ids);
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}
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__attribute__ ((visibility ("hidden"))) void gio_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {
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_glGetQueryObjectuiv(id, pname, params);
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}
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__attribute__((constructor)) static void gio_loadGLFunctions() {
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#ifdef __APPLE__
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#if TARGET_OS_IPHONE
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_glInvalidateFramebuffer = glInvalidateFramebuffer;
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_glBeginQuery = glBeginQuery;
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_glDeleteQueries = glDeleteQueries;
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_glEndQuery = glEndQuery;
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_glGenQueries = glGenQueries;
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_glGetQueryObjectuiv = glGetQueryObjectuiv;
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#endif
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#else
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// Load libGLESv3 if available.
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dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL);
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_glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glInvalidateFramebuffer");
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// Fall back to EXT_invalidate_framebuffer if available.
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if (_glInvalidateFramebuffer == NULL) {
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_glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glDiscardFramebufferEXT");
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}
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_glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQuery");
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if (_glBeginQuery == NULL)
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_glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQueryEXT");
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_glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueries");
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if (_glDeleteQueries == NULL)
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_glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueriesEXT");
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_glEndQuery = dlsym(RTLD_DEFAULT, "glEndQuery");
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if (_glEndQuery == NULL)
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_glEndQuery = dlsym(RTLD_DEFAULT, "glEndQueryEXT");
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_glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueries");
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if (_glGenQueries == NULL)
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_glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueriesEXT");
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_glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuiv");
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if (_glGetQueryObjectuiv == NULL)
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_glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuivEXT");
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#endif
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}
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*/
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import "C"
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type Functions struct {
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// Query caches.
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uints [100]C.GLuint
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ints [100]C.GLint
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}
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func (f *Functions) ActiveTexture(texture Enum) {
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C.glActiveTexture(C.GLenum(texture))
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}
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func (f *Functions) AttachShader(p Program, s Shader) {
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C.glAttachShader(C.GLuint(p.V), C.GLuint(s.V))
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}
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func (f *Functions) BeginQuery(target Enum, query Query) {
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C.gio_glBeginQuery(C.GLenum(target), C.GLenum(query.V))
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}
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func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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C.glBindAttribLocation(C.GLuint(p.V), C.GLuint(a), cname)
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}
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func (f *Functions) BindBuffer(target Enum, b Buffer) {
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C.glBindBuffer(C.GLenum(target), C.GLuint(b.V))
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}
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func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
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C.glBindFramebuffer(C.GLenum(target), C.GLuint(fb.V))
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}
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func (f *Functions) BindRenderbuffer(target Enum, fb Renderbuffer) {
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C.glBindRenderbuffer(C.GLenum(target), C.GLuint(fb.V))
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}
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func (f *Functions) BindTexture(target Enum, t Texture) {
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C.glBindTexture(C.GLenum(target), C.GLuint(t.V))
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}
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func (f *Functions) BlendEquation(mode Enum) {
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C.glBlendEquation(C.GLenum(mode))
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}
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func (f *Functions) BlendFunc(sfactor, dfactor Enum) {
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C.glBlendFunc(C.GLenum(sfactor), C.GLenum(dfactor))
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}
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func (f *Functions) BufferData(target Enum, src []byte, usage Enum) {
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var p unsafe.Pointer
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if len(src) > 0 {
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p = unsafe.Pointer(&src[0])
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}
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C.glBufferData(C.GLenum(target), C.GLsizeiptr(len(src)), p, C.GLenum(usage))
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}
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func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
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return Enum(C.glCheckFramebufferStatus(C.GLenum(target)))
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}
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func (f *Functions) Clear(mask Enum) {
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C.glClear(C.GLbitfield(mask))
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}
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func (f *Functions) ClearColor(red float32, green float32, blue float32, alpha float32) {
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C.glClearColor(C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
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}
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func (f *Functions) ClearDepthf(d float32) {
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C.glClearDepthf(C.GLfloat(d))
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}
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func (f *Functions) CompileShader(s Shader) {
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C.glCompileShader(C.GLuint(s.V))
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}
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func (f *Functions) CreateBuffer() Buffer {
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C.glGenBuffers(1, &f.uints[0])
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return Buffer{uint(f.uints[0])}
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}
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func (f *Functions) CreateFramebuffer() Framebuffer {
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C.glGenFramebuffers(1, &f.uints[0])
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return Framebuffer{uint(f.uints[0])}
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}
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func (f *Functions) CreateProgram() Program {
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return Program{uint(C.glCreateProgram())}
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}
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func (f *Functions) CreateQuery() Query {
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C.gio_glGenQueries(1, &f.uints[0])
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return Query{uint(f.uints[0])}
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}
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func (f *Functions) CreateRenderbuffer() Renderbuffer {
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C.glGenRenderbuffers(1, &f.uints[0])
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return Renderbuffer{uint(f.uints[0])}
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}
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func (f *Functions) CreateShader(ty Enum) Shader {
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return Shader{uint(C.glCreateShader(C.GLenum(ty)))}
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}
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func (f *Functions) CreateTexture() Texture {
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C.glGenTextures(1, &f.uints[0])
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return Texture{uint(f.uints[0])}
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}
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func (f *Functions) DeleteBuffer(v Buffer) {
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f.uints[0] = C.GLuint(v.V)
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C.glDeleteBuffers(1, &f.uints[0])
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}
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func (f *Functions) DeleteFramebuffer(v Framebuffer) {
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f.uints[0] = C.GLuint(v.V)
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C.glDeleteFramebuffers(1, &f.uints[0])
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}
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func (f *Functions) DeleteProgram(p Program) {
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C.glDeleteProgram(C.GLuint(p.V))
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}
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func (f *Functions) DeleteQuery(query Query) {
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f.uints[0] = C.GLuint(query.V)
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C.gio_glDeleteQueries(1, &f.uints[0])
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}
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func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
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f.uints[0] = C.GLuint(v.V)
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C.glDeleteRenderbuffers(1, &f.uints[0])
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}
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func (f *Functions) DeleteShader(s Shader) {
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C.glDeleteShader(C.GLuint(s.V))
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}
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func (f *Functions) DeleteTexture(v Texture) {
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f.uints[0] = C.GLuint(v.V)
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C.glDeleteTextures(1, &f.uints[0])
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}
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func (f *Functions) DepthFunc(v Enum) {
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C.glDepthFunc(C.GLenum(v))
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}
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func (f *Functions) DepthMask(mask bool) {
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m := C.GLboolean(C.GL_FALSE)
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if mask {
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m = C.GLboolean(C.GL_TRUE)
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}
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C.glDepthMask(m)
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}
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func (f *Functions) DisableVertexAttribArray(a Attrib) {
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C.glDisableVertexAttribArray(C.GLuint(a))
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}
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func (f *Functions) Disable(cap Enum) {
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C.glDisable(C.GLenum(cap))
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}
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func (f *Functions) DrawArrays(mode Enum, first int, count int) {
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C.glDrawArrays(C.GLenum(mode), C.GLint(first), C.GLsizei(count))
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}
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func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
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C.gio_glDrawElements(C.GLenum(mode), C.GLsizei(count), C.GLenum(ty), C.uintptr_t(offset))
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}
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func (f *Functions) Enable(cap Enum) {
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C.glEnable(C.GLenum(cap))
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}
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func (f *Functions) EndQuery(target Enum) {
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C.gio_glEndQuery(C.GLenum(target))
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}
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func (f *Functions) EnableVertexAttribArray(a Attrib) {
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C.glEnableVertexAttribArray(C.GLuint(a))
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}
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func (f *Functions) Finish() {
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C.glFinish()
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}
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func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
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C.glFramebufferRenderbuffer(C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer.V))
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}
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func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
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C.glFramebufferTexture2D(C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level))
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}
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func (c *Functions) GetBinding(pname Enum) Object {
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return Object{uint(c.GetInteger(pname))}
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}
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func (f *Functions) GetError() Enum {
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return Enum(C.glGetError())
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}
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func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
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C.glGetRenderbufferParameteriv(C.GLenum(target), C.GLenum(pname), &f.ints[0])
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return int(f.ints[0])
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}
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func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
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C.glGetFramebufferAttachmentParameteriv(C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), &f.ints[0])
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return int(f.ints[0])
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}
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func (f *Functions) GetInteger(pname Enum) int {
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C.glGetIntegerv(C.GLenum(pname), &f.ints[0])
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return int(f.ints[0])
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}
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func (f *Functions) GetProgrami(p Program, pname Enum) int {
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C.glGetProgramiv(C.GLuint(p.V), C.GLenum(pname), &f.ints[0])
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return int(f.ints[0])
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}
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func (f *Functions) GetProgramInfoLog(p Program) string {
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n := f.GetProgrami(p, INFO_LOG_LENGTH)
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buf := make([]byte, n)
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C.glGetProgramInfoLog(C.GLuint(p.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
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return string(buf)
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}
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func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
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C.gio_glGetQueryObjectuiv(C.GLuint(query.V), C.GLenum(pname), &f.uints[0])
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return uint(f.uints[0])
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}
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func (f *Functions) GetShaderi(s Shader, pname Enum) int {
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C.glGetShaderiv(C.GLuint(s.V), C.GLenum(pname), &f.ints[0])
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return int(f.ints[0])
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}
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func (f *Functions) GetShaderInfoLog(s Shader) string {
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n := f.GetShaderi(s, INFO_LOG_LENGTH)
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buf := make([]byte, n)
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C.glGetShaderInfoLog(C.GLuint(s.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
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return string(buf)
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}
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func (f *Functions) GetString(pname Enum) string {
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str := C.glGetString(C.GLenum(pname))
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return C.GoString((*C.char)(unsafe.Pointer(str)))
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}
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func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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return Uniform{int(C.glGetUniformLocation(C.GLuint(p.V), cname))}
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}
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func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
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C.gio_glInvalidateFramebuffer(C.GLenum(target), C.GLenum(attachment))
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}
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func (f *Functions) LinkProgram(p Program) {
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C.glLinkProgram(C.GLuint(p.V))
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}
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func (f *Functions) PixelStorei(pname Enum, param int32) {
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C.glPixelStorei(C.GLenum(pname), C.GLint(param))
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}
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func (f *Functions) Scissor(x, y, width, height int32) {
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C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
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}
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func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
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var p unsafe.Pointer
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if len(data) > 0 {
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p = unsafe.Pointer(&data[0])
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}
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C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
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}
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func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
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C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height))
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}
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func (f *Functions) ShaderSource(s Shader, src string) {
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csrc := C.CString(src)
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defer C.free(unsafe.Pointer(csrc))
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strlen := C.GLint(len(src))
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C.glShaderSource(C.GLuint(s.V), 1, &csrc, &strlen)
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}
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func (f *Functions) TexImage2D(target Enum, level int, internalFormat int, width int, height int, format Enum, ty Enum, data []byte) {
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var p unsafe.Pointer
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if len(data) > 0 {
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p = unsafe.Pointer(&data[0])
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}
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C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(ty), p)
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}
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func (f *Functions) TexSubImage2D(target Enum, level int, x int, y int, width int, height int, format Enum, ty Enum, data []byte) {
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var p unsafe.Pointer
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if len(data) > 0 {
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p = unsafe.Pointer(&data[0])
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}
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C.glTexSubImage2D(C.GLenum(target), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
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}
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|
||||
func (f *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
C.glTexParameteri(C.GLenum(target), C.GLenum(pname), C.GLint(param))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
C.glUniform1f(C.GLint(dst.V), C.GLfloat(v))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform1i(dst Uniform, v int) {
|
||||
C.glUniform1i(C.GLint(dst.V), C.GLint(v))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform2f(dst Uniform, v0 float32, v1 float32) {
|
||||
C.glUniform2f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform3f(dst Uniform, v0 float32, v1 float32, v2 float32) {
|
||||
C.glUniform3f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform4f(dst Uniform, v0 float32, v1 float32, v2 float32, v3 float32) {
|
||||
C.glUniform4f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
|
||||
}
|
||||
|
||||
func (f *Functions) UseProgram(p Program) {
|
||||
C.glUseProgram(C.GLuint(p.V))
|
||||
}
|
||||
|
||||
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride int, offset int) {
|
||||
var n C.GLboolean = C.GL_FALSE
|
||||
if normalized {
|
||||
n = C.GL_TRUE
|
||||
}
|
||||
C.gio_glVertexAttribPointer(C.GLuint(dst), C.GLint(size), C.GLenum(ty), n, C.GLsizei(stride), C.uintptr_t(offset))
|
||||
}
|
||||
|
||||
func (f *Functions) Viewport(x int, y int, width int, height int) {
|
||||
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
@@ -0,0 +1,164 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
type (
|
||||
Attrib uint
|
||||
Enum uint
|
||||
)
|
||||
|
||||
type Context interface {
|
||||
Functions() *Functions
|
||||
Present() error
|
||||
MakeCurrent() error
|
||||
Release()
|
||||
Lock()
|
||||
Unlock()
|
||||
}
|
||||
|
||||
const (
|
||||
ARRAY_BUFFER = 0x8892
|
||||
BLEND = 0xbe2
|
||||
CLAMP_TO_EDGE = 0x812f
|
||||
COLOR_ATTACHMENT0 = 0x8ce0
|
||||
COLOR_BUFFER_BIT = 0x4000
|
||||
COMPILE_STATUS = 0x8b81
|
||||
DEPTH_BUFFER_BIT = 0x100
|
||||
DEPTH_ATTACHMENT = 0x8d00
|
||||
DEPTH_COMPONENT16 = 0x81a5
|
||||
DEPTH_TEST = 0xb71
|
||||
DST_COLOR = 0x306
|
||||
ELEMENT_ARRAY_BUFFER = 0x8893
|
||||
EXTENSIONS = 0x1f03
|
||||
FLOAT = 0x1406
|
||||
FRAGMENT_SHADER = 0x8b30
|
||||
FRAMEBUFFER = 0x8d40
|
||||
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
||||
FRAMEBUFFER_BINDING = 0x8ca6
|
||||
FRAMEBUFFER_COMPLETE = 0x8cd5
|
||||
HALF_FLOAT = 0x140b
|
||||
HALF_FLOAT_OES = 0x8d61
|
||||
INFO_LOG_LENGTH = 0x8B84
|
||||
GREATER = 0x204
|
||||
LINEAR = 0x2601
|
||||
LINK_STATUS = 0x8b82
|
||||
LUMINANCE = 0x1909
|
||||
MAX_TEXTURE_SIZE = 0xd33
|
||||
NEAREST = 0x2600
|
||||
ONE = 0x1
|
||||
ONE_MINUS_SRC_ALPHA = 0x303
|
||||
QUERY_RESULT = 0x8866
|
||||
QUERY_RESULT_AVAILABLE = 0x8867
|
||||
R16F = 0x822d
|
||||
R8 = 0x8229
|
||||
READ_FRAMEBUFFER = 0x8ca8
|
||||
RED = 0x1903
|
||||
RENDERER = 0x1F01
|
||||
RENDERBUFFER = 0x8d41
|
||||
RENDERBUFFER_BINDING = 0x8ca7
|
||||
RENDERBUFFER_HEIGHT = 0x8d43
|
||||
RENDERBUFFER_WIDTH = 0x8d42
|
||||
RGB = 0x1907
|
||||
RGBA = 0x1908
|
||||
RGBA8 = 0x8058
|
||||
SHORT = 0x1402
|
||||
SRGB = 0x8c40
|
||||
SRGB_ALPHA_EXT = 0x8c42
|
||||
SRGB8 = 0x8c41
|
||||
SRGB8_ALPHA8 = 0x8c43
|
||||
STATIC_DRAW = 0x88e4
|
||||
TEXTURE_2D = 0xde1
|
||||
TEXTURE_MAG_FILTER = 0x2800
|
||||
TEXTURE_MIN_FILTER = 0x2801
|
||||
TEXTURE_WRAP_S = 0x2802
|
||||
TEXTURE_WRAP_T = 0x2803
|
||||
TEXTURE0 = 0x84c0
|
||||
TEXTURE1 = 0x84c1
|
||||
TRIANGLE_STRIP = 0x5
|
||||
TRIANGLES = 0x4
|
||||
UNPACK_ALIGNMENT = 0xcf5
|
||||
UNSIGNED_BYTE = 0x1401
|
||||
UNSIGNED_SHORT = 0x1403
|
||||
VERSION = 0x1f02
|
||||
VERTEX_SHADER = 0x8b31
|
||||
ZERO = 0x0
|
||||
|
||||
// EXT_disjoint_timer_query
|
||||
TIME_ELAPSED_EXT = 0x88BF
|
||||
GPU_DISJOINT_EXT = 0x8FBB
|
||||
)
|
||||
|
||||
// Enforce Functions interface.
|
||||
var _ interface {
|
||||
ActiveTexture(texture Enum)
|
||||
AttachShader(p Program, s Shader)
|
||||
BeginQuery(target Enum, query Query)
|
||||
BindAttribLocation(p Program, a Attrib, name string)
|
||||
BindBuffer(target Enum, b Buffer)
|
||||
BindFramebuffer(target Enum, fb Framebuffer)
|
||||
BindRenderbuffer(target Enum, rb Renderbuffer)
|
||||
BindTexture(target Enum, t Texture)
|
||||
BlendEquation(mode Enum)
|
||||
BlendFunc(sfactor, dfactor Enum)
|
||||
BufferData(target Enum, src []byte, usage Enum)
|
||||
CheckFramebufferStatus(target Enum) Enum
|
||||
Clear(mask Enum)
|
||||
ClearColor(red, green, blue, alpha float32)
|
||||
ClearDepthf(d float32)
|
||||
CompileShader(s Shader)
|
||||
CreateBuffer() Buffer
|
||||
CreateFramebuffer() Framebuffer
|
||||
CreateProgram() Program
|
||||
CreateQuery() Query
|
||||
CreateRenderbuffer() Renderbuffer
|
||||
CreateShader(ty Enum) Shader
|
||||
CreateTexture() Texture
|
||||
DeleteBuffer(v Buffer)
|
||||
DeleteFramebuffer(v Framebuffer)
|
||||
DeleteProgram(p Program)
|
||||
DeleteQuery(query Query)
|
||||
DeleteRenderbuffer(v Renderbuffer)
|
||||
DeleteShader(s Shader)
|
||||
DeleteTexture(v Texture)
|
||||
DepthFunc(f Enum)
|
||||
DepthMask(mask bool)
|
||||
DisableVertexAttribArray(a Attrib)
|
||||
Disable(cap Enum)
|
||||
DrawArrays(mode Enum, first, count int)
|
||||
DrawElements(mode Enum, count int, ty Enum, offset int)
|
||||
Enable(cap Enum)
|
||||
EnableVertexAttribArray(a Attrib)
|
||||
EndQuery(target Enum)
|
||||
Finish()
|
||||
FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer)
|
||||
FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)
|
||||
GetBinding(pname Enum) Object
|
||||
GetError() Enum
|
||||
GetRenderbufferParameteri(target, pname Enum) int
|
||||
GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int
|
||||
GetInteger(pname Enum) int
|
||||
GetProgrami(p Program, pname Enum) int
|
||||
GetProgramInfoLog(p Program) string
|
||||
GetQueryObjectuiv(query Query, pname Enum) uint
|
||||
GetShaderi(s Shader, pname Enum) int
|
||||
GetShaderInfoLog(s Shader) string
|
||||
GetString(pname Enum) string
|
||||
GetUniformLocation(p Program, name string) Uniform
|
||||
InvalidateFramebuffer(target, attachment Enum)
|
||||
LinkProgram(p Program)
|
||||
PixelStorei(pname Enum, param int32)
|
||||
RenderbufferStorage(target, internalformat Enum, width, height int)
|
||||
Scissor(x, y, width, height int32)
|
||||
ShaderSource(s Shader, src string)
|
||||
TexImage2D(target Enum, level int, internalFormat int, width, height int, format, ty Enum, data []byte)
|
||||
TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte)
|
||||
TexParameteri(target, pname Enum, param int)
|
||||
Uniform1f(dst Uniform, v float32)
|
||||
Uniform1i(dst Uniform, v int)
|
||||
Uniform2f(dst Uniform, v0, v1 float32)
|
||||
Uniform3f(dst Uniform, v0, v1, v2 float32)
|
||||
Uniform4f(dst Uniform, v0, v1, v2, v3 float32)
|
||||
UseProgram(p Program)
|
||||
VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)
|
||||
Viewport(x, y, width, height int)
|
||||
} = (*Functions)(nil)
|
||||
@@ -0,0 +1,328 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"strings"
|
||||
"syscall/js"
|
||||
)
|
||||
|
||||
type Functions struct {
|
||||
Ctx js.Value
|
||||
EXT_disjoint_timer_query js.Value
|
||||
EXT_disjoint_timer_query_webgl2 js.Value
|
||||
|
||||
// Cached JS arrays.
|
||||
byteBuf js.Value
|
||||
int32Buf js.Value
|
||||
}
|
||||
|
||||
func (f *Functions) Init(version int) error {
|
||||
if version < 2 {
|
||||
f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query")
|
||||
if f.getExtension("OES_texture_half_float") == js.Null() && f.getExtension("OES_texture_float") == js.Null() {
|
||||
return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float")
|
||||
}
|
||||
if f.getExtension("EXT_sRGB") == js.Null() {
|
||||
return errors.New("gl: EXT_sRGB not supported")
|
||||
}
|
||||
} else {
|
||||
// WebGL2 extensions.
|
||||
f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2")
|
||||
if f.getExtension("EXT_color_buffer_half_float") == js.Null() && f.getExtension("EXT_color_buffer_float") == js.Null() {
|
||||
return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float")
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Functions) getExtension(name string) js.Value {
|
||||
return f.Ctx.Call("getExtension", name)
|
||||
}
|
||||
|
||||
func (f *Functions) ActiveTexture(t Enum) {
|
||||
f.Ctx.Call("activeTexture", int(t))
|
||||
}
|
||||
func (f *Functions) AttachShader(p Program, s Shader) {
|
||||
f.Ctx.Call("attachShader", js.Value(p), js.Value(s))
|
||||
}
|
||||
func (f *Functions) BeginQuery(target Enum, query Query) {
|
||||
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
|
||||
f.Ctx.Call("beginQuery", int(target), js.Value(query))
|
||||
} else {
|
||||
f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
|
||||
}
|
||||
}
|
||||
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
|
||||
f.Ctx.Call("bindAttribLocation", js.Value(p), int(a), name)
|
||||
}
|
||||
func (f *Functions) BindBuffer(target Enum, b Buffer) {
|
||||
f.Ctx.Call("bindBuffer", int(target), js.Value(b))
|
||||
}
|
||||
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
|
||||
f.Ctx.Call("bindFramebuffer", int(target), js.Value(fb))
|
||||
}
|
||||
func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
|
||||
f.Ctx.Call("bindRenderbuffer", int(target), js.Value(rb))
|
||||
}
|
||||
func (f *Functions) BindTexture(target Enum, t Texture) {
|
||||
f.Ctx.Call("bindTexture", int(target), js.Value(t))
|
||||
}
|
||||
func (f *Functions) BlendEquation(mode Enum) {
|
||||
f.Ctx.Call("blendEquation", int(mode))
|
||||
}
|
||||
func (f *Functions) BlendFunc(sfactor, dfactor Enum) {
|
||||
f.Ctx.Call("blendFunc", int(sfactor), int(dfactor))
|
||||
}
|
||||
func (f *Functions) BufferData(target Enum, src []byte, usage Enum) {
|
||||
f.Ctx.Call("bufferData", int(target), f.byteArrayOf(src), int(usage))
|
||||
}
|
||||
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
|
||||
return Enum(f.Ctx.Call("checkFramebufferStatus", int(target)).Int())
|
||||
}
|
||||
func (f *Functions) Clear(mask Enum) {
|
||||
f.Ctx.Call("clear", int(mask))
|
||||
}
|
||||
func (f *Functions) ClearColor(red, green, blue, alpha float32) {
|
||||
f.Ctx.Call("clearColor", red, green, blue, alpha)
|
||||
}
|
||||
func (f *Functions) ClearDepthf(d float32) {
|
||||
f.Ctx.Call("clearDepth", d)
|
||||
}
|
||||
func (f *Functions) CompileShader(s Shader) {
|
||||
f.Ctx.Call("compileShader", js.Value(s))
|
||||
}
|
||||
func (f *Functions) CreateBuffer() Buffer {
|
||||
return Buffer(f.Ctx.Call("createBuffer"))
|
||||
}
|
||||
func (f *Functions) CreateFramebuffer() Framebuffer {
|
||||
return Framebuffer(f.Ctx.Call("createFramebuffer"))
|
||||
}
|
||||
func (f *Functions) CreateProgram() Program {
|
||||
return Program(f.Ctx.Call("createProgram"))
|
||||
}
|
||||
func (f *Functions) CreateQuery() Query {
|
||||
return Query(f.Ctx.Call("createQuery"))
|
||||
}
|
||||
func (f *Functions) CreateRenderbuffer() Renderbuffer {
|
||||
return Renderbuffer(f.Ctx.Call("createRenderbuffer"))
|
||||
}
|
||||
func (f *Functions) CreateShader(ty Enum) Shader {
|
||||
return Shader(f.Ctx.Call("createShader", int(ty)))
|
||||
}
|
||||
func (f *Functions) CreateTexture() Texture {
|
||||
return Texture(f.Ctx.Call("createTexture"))
|
||||
}
|
||||
func (f *Functions) DeleteBuffer(v Buffer) {
|
||||
f.Ctx.Call("deleteBuffer", js.Value(v))
|
||||
}
|
||||
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
|
||||
f.Ctx.Call("deleteFramebuffer", js.Value(v))
|
||||
}
|
||||
func (f *Functions) DeleteProgram(p Program) {
|
||||
f.Ctx.Call("deleteProgram", js.Value(p))
|
||||
}
|
||||
func (f *Functions) DeleteQuery(query Query) {
|
||||
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
|
||||
f.Ctx.Call("deleteQuery", js.Value(query))
|
||||
} else {
|
||||
f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
|
||||
}
|
||||
}
|
||||
func (f *Functions) DeleteShader(s Shader) {
|
||||
f.Ctx.Call("deleteShader", js.Value(s))
|
||||
}
|
||||
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
|
||||
f.Ctx.Call("deleteRenderbuffer", js.Value(v))
|
||||
}
|
||||
func (f *Functions) DeleteTexture(v Texture) {
|
||||
f.Ctx.Call("deleteTexture", js.Value(v))
|
||||
}
|
||||
func (f *Functions) DepthFunc(fn Enum) {
|
||||
f.Ctx.Call("depthFunc", int(fn))
|
||||
}
|
||||
func (f *Functions) DepthMask(mask bool) {
|
||||
f.Ctx.Call("depthMask", mask)
|
||||
}
|
||||
func (f *Functions) DisableVertexAttribArray(a Attrib) {
|
||||
f.Ctx.Call("disableVertexAttribArray", int(a))
|
||||
}
|
||||
func (f *Functions) Disable(cap Enum) {
|
||||
f.Ctx.Call("disable", int(cap))
|
||||
}
|
||||
func (f *Functions) DrawArrays(mode Enum, first, count int) {
|
||||
f.Ctx.Call("drawArrays", int(mode), first, count)
|
||||
}
|
||||
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
|
||||
f.Ctx.Call("drawElements", int(mode), count, int(ty), offset)
|
||||
}
|
||||
func (f *Functions) Enable(cap Enum) {
|
||||
f.Ctx.Call("enable", int(cap))
|
||||
}
|
||||
func (f *Functions) EnableVertexAttribArray(a Attrib) {
|
||||
f.Ctx.Call("enableVertexAttribArray", int(a))
|
||||
}
|
||||
func (f *Functions) EndQuery(target Enum) {
|
||||
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
|
||||
f.Ctx.Call("endQuery", int(target))
|
||||
} else {
|
||||
f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
|
||||
}
|
||||
}
|
||||
func (f *Functions) Finish() {
|
||||
f.Ctx.Call("finish")
|
||||
}
|
||||
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
|
||||
f.Ctx.Call("framebufferRenderbuffer", int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
|
||||
}
|
||||
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
|
||||
f.Ctx.Call("framebufferTexture2D", int(target), int(attachment), int(texTarget), js.Value(t), level)
|
||||
}
|
||||
func (f *Functions) GetError() Enum {
|
||||
return Enum(f.Ctx.Call("getError").Int())
|
||||
}
|
||||
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
|
||||
return paramVal(f.Ctx.Call("getRenderbufferParameteri", int(pname)))
|
||||
}
|
||||
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
|
||||
return paramVal(f.Ctx.Call("getFramebufferAttachmentParameter", int(target), int(attachment), int(pname)))
|
||||
}
|
||||
func (f *Functions) GetBinding(pname Enum) Object {
|
||||
return Object(f.Ctx.Call("getParameter", int(pname)))
|
||||
}
|
||||
func (f *Functions) GetInteger(pname Enum) int {
|
||||
return paramVal(f.Ctx.Call("getParameter", int(pname)))
|
||||
}
|
||||
func (f *Functions) GetProgrami(p Program, pname Enum) int {
|
||||
return paramVal(f.Ctx.Call("getProgramParameter", js.Value(p), int(pname)))
|
||||
}
|
||||
func (f *Functions) GetProgramInfoLog(p Program) string {
|
||||
return f.Ctx.Call("getProgramInfoLog", js.Value(p)).String()
|
||||
}
|
||||
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
|
||||
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
|
||||
return uint(paramVal(f.Ctx.Call("getQueryParameter", js.Value(query), int(pname))))
|
||||
} else {
|
||||
return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
|
||||
}
|
||||
}
|
||||
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
|
||||
return paramVal(f.Ctx.Call("getShaderParameter", js.Value(s), int(pname)))
|
||||
}
|
||||
func (f *Functions) GetShaderInfoLog(s Shader) string {
|
||||
return f.Ctx.Call("getShaderInfoLog", js.Value(s)).String()
|
||||
}
|
||||
func (f *Functions) GetString(pname Enum) string {
|
||||
switch pname {
|
||||
case EXTENSIONS:
|
||||
extsjs := f.Ctx.Call("getSupportedExtensions")
|
||||
var exts []string
|
||||
for i := 0; i < extsjs.Length(); i++ {
|
||||
exts = append(exts, "GL_"+extsjs.Index(i).String())
|
||||
}
|
||||
return strings.Join(exts, " ")
|
||||
default:
|
||||
return f.Ctx.Call("getParameter", int(pname)).String()
|
||||
}
|
||||
}
|
||||
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
|
||||
return Uniform(f.Ctx.Call("getUniformLocation", js.Value(p), name))
|
||||
}
|
||||
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
|
||||
fn := f.Ctx.Get("invalidateFramebuffer")
|
||||
if fn != js.Undefined() {
|
||||
if f.int32Buf == (js.Value{}) {
|
||||
f.int32Buf = js.Global().Get("Int32Array").New(1)
|
||||
}
|
||||
f.int32Buf.SetIndex(0, int32(attachment))
|
||||
f.Ctx.Call("invalidateFramebuffer", int(target), f.int32Buf)
|
||||
}
|
||||
}
|
||||
func (f *Functions) LinkProgram(p Program) {
|
||||
f.Ctx.Call("linkProgram", js.Value(p))
|
||||
}
|
||||
func (f *Functions) PixelStorei(pname Enum, param int32) {
|
||||
f.Ctx.Call("pixelStorei", int(pname), param)
|
||||
}
|
||||
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
|
||||
f.Ctx.Call("renderbufferStorage", int(target), int(internalformat), width, height)
|
||||
}
|
||||
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
|
||||
f.resizeByteBuffer(len(data))
|
||||
f.Ctx.Call("readPixels", x, y, width, height, int(format), int(ty), f.byteBuf)
|
||||
js.CopyBytesToGo(data, f.byteBuf)
|
||||
}
|
||||
func (f *Functions) Scissor(x, y, width, height int32) {
|
||||
f.Ctx.Call("scissor", x, y, width, height)
|
||||
}
|
||||
func (f *Functions) ShaderSource(s Shader, src string) {
|
||||
f.Ctx.Call("shaderSource", js.Value(s), src)
|
||||
}
|
||||
func (f *Functions) TexImage2D(target Enum, level int, internalFormat int, width, height int, format, ty Enum, data []byte) {
|
||||
f.Ctx.Call("texImage2D", int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), f.byteArrayOf(data))
|
||||
}
|
||||
func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
|
||||
f.Ctx.Call("texSubImage2D", int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
|
||||
}
|
||||
func (f *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
f.Ctx.Call("texParameteri", int(target), int(pname), int(param))
|
||||
}
|
||||
func (f *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
f.Ctx.Call("uniform1f", js.Value(dst), v)
|
||||
}
|
||||
func (f *Functions) Uniform1i(dst Uniform, v int) {
|
||||
f.Ctx.Call("uniform1i", js.Value(dst), v)
|
||||
}
|
||||
func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
|
||||
f.Ctx.Call("uniform2f", js.Value(dst), v0, v1)
|
||||
}
|
||||
func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
|
||||
f.Ctx.Call("uniform3f", js.Value(dst), v0, v1, v2)
|
||||
}
|
||||
func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
|
||||
f.Ctx.Call("uniform4f", js.Value(dst), v0, v1, v2, v3)
|
||||
}
|
||||
func (f *Functions) UseProgram(p Program) {
|
||||
f.Ctx.Call("useProgram", js.Value(p))
|
||||
}
|
||||
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
|
||||
f.Ctx.Call("vertexAttribPointer", int(dst), size, int(ty), normalized, stride, offset)
|
||||
}
|
||||
func (f *Functions) Viewport(x, y, width, height int) {
|
||||
f.Ctx.Call("viewport", x, y, width, height)
|
||||
}
|
||||
|
||||
func (f *Functions) byteArrayOf(data []byte) js.Value {
|
||||
if len(data) == 0 {
|
||||
return js.Null()
|
||||
}
|
||||
f.resizeByteBuffer(len(data))
|
||||
js.CopyBytesToJS(f.byteBuf, data)
|
||||
return f.byteBuf
|
||||
}
|
||||
|
||||
func (f *Functions) resizeByteBuffer(n int) {
|
||||
if n == 0 {
|
||||
return
|
||||
}
|
||||
if f.byteBuf != (js.Value{}) && f.byteBuf.Length() >= n {
|
||||
return
|
||||
}
|
||||
f.byteBuf = js.Global().Get("Uint8Array").New(n)
|
||||
}
|
||||
|
||||
func paramVal(v js.Value) int {
|
||||
switch v.Type() {
|
||||
case js.TypeBoolean:
|
||||
if b := v.Bool(); b {
|
||||
return 1
|
||||
} else {
|
||||
return 0
|
||||
}
|
||||
case js.TypeNumber:
|
||||
return v.Int()
|
||||
default:
|
||||
panic("unknown parameter type")
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,387 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"math"
|
||||
"runtime"
|
||||
"syscall"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/sys/windows"
|
||||
)
|
||||
|
||||
var (
|
||||
LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll")
|
||||
_glActiveTexture = LibGLESv2.NewProc("glActiveTexture")
|
||||
_glAttachShader = LibGLESv2.NewProc("glAttachShader")
|
||||
_glBeginQuery = LibGLESv2.NewProc("glBeginQuery")
|
||||
_glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation")
|
||||
_glBindBuffer = LibGLESv2.NewProc("glBindBuffer")
|
||||
_glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer")
|
||||
_glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer")
|
||||
_glBindTexture = LibGLESv2.NewProc("glBindTexture")
|
||||
_glBlendEquation = LibGLESv2.NewProc("glBlendEquation")
|
||||
_glBlendFunc = LibGLESv2.NewProc("glBlendFunc")
|
||||
_glBufferData = LibGLESv2.NewProc("glBufferData")
|
||||
_glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus")
|
||||
_glClear = LibGLESv2.NewProc("glClear")
|
||||
_glClearColor = LibGLESv2.NewProc("glClearColor")
|
||||
_glClearDepthf = LibGLESv2.NewProc("glClearDepthf")
|
||||
_glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries")
|
||||
_glCompileShader = LibGLESv2.NewProc("glCompileShader")
|
||||
_glGenBuffers = LibGLESv2.NewProc("glGenBuffers")
|
||||
_glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers")
|
||||
_glCreateProgram = LibGLESv2.NewProc("glCreateProgram")
|
||||
_glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers")
|
||||
_glCreateShader = LibGLESv2.NewProc("glCreateShader")
|
||||
_glGenTextures = LibGLESv2.NewProc("glGenTextures")
|
||||
_glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers")
|
||||
_glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers")
|
||||
_glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram")
|
||||
_glDeleteShader = LibGLESv2.NewProc("glDeleteShader")
|
||||
_glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers")
|
||||
_glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures")
|
||||
_glDepthFunc = LibGLESv2.NewProc("glDepthFunc")
|
||||
_glDepthMask = LibGLESv2.NewProc("glDepthMask")
|
||||
_glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray")
|
||||
_glDisable = LibGLESv2.NewProc("glDisable")
|
||||
_glDrawArrays = LibGLESv2.NewProc("glDrawArrays")
|
||||
_glDrawElements = LibGLESv2.NewProc("glDrawElements")
|
||||
_glEnable = LibGLESv2.NewProc("glEnable")
|
||||
_glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray")
|
||||
_glEndQuery = LibGLESv2.NewProc("glEndQuery")
|
||||
_glFinish = LibGLESv2.NewProc("glFinish")
|
||||
_glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer")
|
||||
_glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D")
|
||||
_glGenQueries = LibGLESv2.NewProc("glGenQueries")
|
||||
_glGetError = LibGLESv2.NewProc("glGetError")
|
||||
_glGetRenderbufferParameteri = LibGLESv2.NewProc("glGetRenderbufferParameteri")
|
||||
_glGetFramebufferAttachmentParameteri = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteri")
|
||||
_glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv")
|
||||
_glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv")
|
||||
_glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog")
|
||||
_glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv")
|
||||
_glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv")
|
||||
_glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog")
|
||||
_glGetString = LibGLESv2.NewProc("glGetString")
|
||||
_glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation")
|
||||
_glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer")
|
||||
_glLinkProgram = LibGLESv2.NewProc("glLinkProgram")
|
||||
_glPixelStorei = LibGLESv2.NewProc("glPixelStorei")
|
||||
_glReadPixels = LibGLESv2.NewProc("glReadPixels")
|
||||
_glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage")
|
||||
_glScissor = LibGLESv2.NewProc("glScissor")
|
||||
_glShaderSource = LibGLESv2.NewProc("glShaderSource")
|
||||
_glTexImage2D = LibGLESv2.NewProc("glTexImage2D")
|
||||
_glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D")
|
||||
_glTexParameteri = LibGLESv2.NewProc("glTexParameteri")
|
||||
_glUniform1f = LibGLESv2.NewProc("glUniform1f")
|
||||
_glUniform1i = LibGLESv2.NewProc("glUniform1i")
|
||||
_glUniform2f = LibGLESv2.NewProc("glUniform2f")
|
||||
_glUniform3f = LibGLESv2.NewProc("glUniform3f")
|
||||
_glUniform4f = LibGLESv2.NewProc("glUniform4f")
|
||||
_glUseProgram = LibGLESv2.NewProc("glUseProgram")
|
||||
_glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer")
|
||||
_glViewport = LibGLESv2.NewProc("glViewport")
|
||||
)
|
||||
|
||||
type Functions struct {
|
||||
// Query caches.
|
||||
int32s [100]int32
|
||||
}
|
||||
|
||||
func (c *Functions) ActiveTexture(t Enum) {
|
||||
syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0)
|
||||
}
|
||||
func (c *Functions) AttachShader(p Program, s Shader) {
|
||||
syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0)
|
||||
}
|
||||
func (f *Functions) BeginQuery(target Enum, query Query) {
|
||||
syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0)
|
||||
}
|
||||
func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) {
|
||||
cname := cString(name)
|
||||
c0 := &cname[0]
|
||||
syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0)))
|
||||
issue34474KeepAlive(c)
|
||||
}
|
||||
func (c *Functions) BindBuffer(target Enum, b Buffer) {
|
||||
syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0)
|
||||
}
|
||||
func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
|
||||
syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0)
|
||||
}
|
||||
func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
|
||||
syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0)
|
||||
}
|
||||
func (c *Functions) BindTexture(target Enum, t Texture) {
|
||||
syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0)
|
||||
}
|
||||
func (c *Functions) BlendEquation(mode Enum) {
|
||||
syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0)
|
||||
}
|
||||
func (c *Functions) BlendFunc(sfactor, dfactor Enum) {
|
||||
syscall.Syscall(_glBlendFunc.Addr(), 2, uintptr(sfactor), uintptr(dfactor), 0)
|
||||
}
|
||||
func (c *Functions) BufferData(target Enum, src []byte, usage Enum) {
|
||||
if n := len(src); n == 0 {
|
||||
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), 0, 0, uintptr(usage), 0, 0)
|
||||
} else {
|
||||
s0 := &src[0]
|
||||
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(n), uintptr(unsafe.Pointer(s0)), uintptr(usage), 0, 0)
|
||||
issue34474KeepAlive(s0)
|
||||
}
|
||||
}
|
||||
func (c *Functions) CheckFramebufferStatus(target Enum) Enum {
|
||||
s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0)
|
||||
return Enum(s)
|
||||
}
|
||||
func (c *Functions) Clear(mask Enum) {
|
||||
syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0)
|
||||
}
|
||||
func (c *Functions) ClearColor(red, green, blue, alpha float32) {
|
||||
syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
|
||||
}
|
||||
func (c *Functions) ClearDepthf(d float32) {
|
||||
syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0)
|
||||
}
|
||||
func (c *Functions) CompileShader(s Shader) {
|
||||
syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) CreateBuffer() Buffer {
|
||||
var buf uintptr
|
||||
syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
|
||||
return Buffer{uint(buf)}
|
||||
}
|
||||
func (c *Functions) CreateFramebuffer() Framebuffer {
|
||||
var fb uintptr
|
||||
syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0)
|
||||
return Framebuffer{uint(fb)}
|
||||
}
|
||||
func (c *Functions) CreateProgram() Program {
|
||||
p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0)
|
||||
return Program{uint(p)}
|
||||
}
|
||||
func (f *Functions) CreateQuery() Query {
|
||||
var q uintptr
|
||||
syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0)
|
||||
return Query{uint(q)}
|
||||
}
|
||||
func (c *Functions) CreateRenderbuffer() Renderbuffer {
|
||||
var rb uintptr
|
||||
syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0)
|
||||
return Renderbuffer{uint(rb)}
|
||||
}
|
||||
func (c *Functions) CreateShader(ty Enum) Shader {
|
||||
s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0)
|
||||
return Shader{uint(s)}
|
||||
}
|
||||
func (c *Functions) CreateTexture() Texture {
|
||||
var t uintptr
|
||||
syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
|
||||
return Texture{uint(t)}
|
||||
}
|
||||
func (c *Functions) DeleteBuffer(v Buffer) {
|
||||
syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteFramebuffer(v Framebuffer) {
|
||||
syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteProgram(p Program) {
|
||||
syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0)
|
||||
}
|
||||
func (f *Functions) DeleteQuery(query Query) {
|
||||
syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteShader(s Shader) {
|
||||
syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) DeleteRenderbuffer(v Renderbuffer) {
|
||||
syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteTexture(v Texture) {
|
||||
syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
|
||||
}
|
||||
func (c *Functions) DepthFunc(f Enum) {
|
||||
syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0)
|
||||
}
|
||||
func (c *Functions) DepthMask(mask bool) {
|
||||
var m uintptr
|
||||
if mask {
|
||||
m = 1
|
||||
}
|
||||
syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0)
|
||||
}
|
||||
func (c *Functions) DisableVertexAttribArray(a Attrib) {
|
||||
syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
|
||||
}
|
||||
func (c *Functions) Disable(cap Enum) {
|
||||
syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0)
|
||||
}
|
||||
func (c *Functions) DrawArrays(mode Enum, first, count int) {
|
||||
syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count))
|
||||
}
|
||||
func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
|
||||
syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0)
|
||||
}
|
||||
func (c *Functions) Enable(cap Enum) {
|
||||
syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0)
|
||||
}
|
||||
func (c *Functions) EnableVertexAttribArray(a Attrib) {
|
||||
syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
|
||||
}
|
||||
func (f *Functions) EndQuery(target Enum) {
|
||||
syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0)
|
||||
}
|
||||
func (c *Functions) Finish() {
|
||||
syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0)
|
||||
}
|
||||
func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
|
||||
syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
|
||||
syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0)
|
||||
}
|
||||
func (c *Functions) GetBinding(pname Enum) Object {
|
||||
return Object{uint(c.GetInteger(pname))}
|
||||
}
|
||||
func (c *Functions) GetError() Enum {
|
||||
e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0)
|
||||
return Enum(e)
|
||||
}
|
||||
func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int {
|
||||
p, _, _ := syscall.Syscall(_glGetRenderbufferParameteri.Addr(), 2, uintptr(target), uintptr(pname), 0)
|
||||
return int(p)
|
||||
}
|
||||
func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
|
||||
p, _, _ := syscall.Syscall(_glGetFramebufferAttachmentParameteri.Addr(), 3, uintptr(target), uintptr(attachment), uintptr(pname))
|
||||
return int(p)
|
||||
}
|
||||
func (c *Functions) GetInteger(pname Enum) int {
|
||||
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
|
||||
return int(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetProgrami(p Program, pname Enum) int {
|
||||
syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
|
||||
return int(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetProgramInfoLog(p Program) string {
|
||||
n := c.GetProgrami(p, INFO_LOG_LENGTH)
|
||||
buf := make([]byte, n)
|
||||
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
|
||||
return string(buf)
|
||||
}
|
||||
func (c *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
|
||||
syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
|
||||
return uint(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetShaderi(s Shader, pname Enum) int {
|
||||
syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
|
||||
return int(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetShaderInfoLog(s Shader) string {
|
||||
n := c.GetShaderi(s, INFO_LOG_LENGTH)
|
||||
buf := make([]byte, n)
|
||||
syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
|
||||
return string(buf)
|
||||
}
|
||||
func (c *Functions) GetString(pname Enum) string {
|
||||
s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0)
|
||||
return GoString(SliceOf(s))
|
||||
}
|
||||
func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
|
||||
cname := cString(name)
|
||||
c0 := &cname[0]
|
||||
u, _, _ := syscall.Syscall(_glGetUniformLocation.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0)
|
||||
issue34474KeepAlive(c)
|
||||
return Uniform{int(u)}
|
||||
}
|
||||
func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
|
||||
addr := _glInvalidateFramebuffer.Addr()
|
||||
if addr == 0 {
|
||||
// InvalidateFramebuffer is just a hint. Skip it if not supported.
|
||||
return
|
||||
}
|
||||
syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
|
||||
}
|
||||
func (c *Functions) LinkProgram(p Program) {
|
||||
syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) PixelStorei(pname Enum, param int32) {
|
||||
syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
|
||||
}
|
||||
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
|
||||
d0 := &data[0]
|
||||
syscall.Syscall6(_glReadPixels.Addr(), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
|
||||
issue34474KeepAlive(d0)
|
||||
}
|
||||
func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
|
||||
syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
func (c *Functions) Scissor(x, y, width, height int32) {
|
||||
syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
func (c *Functions) ShaderSource(s Shader, src string) {
|
||||
var n uintptr = uintptr(len(src))
|
||||
psrc := &src
|
||||
syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0)
|
||||
issue34474KeepAlive(psrc)
|
||||
}
|
||||
func (c *Functions) TexImage2D(target Enum, level int, internalFormat int, width, height int, format, ty Enum, data []byte) {
|
||||
if len(data) == 0 {
|
||||
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0)
|
||||
} else {
|
||||
d0 := &data[0]
|
||||
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
|
||||
issue34474KeepAlive(d0)
|
||||
}
|
||||
}
|
||||
func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
|
||||
d0 := &data[0]
|
||||
syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
|
||||
issue34474KeepAlive(d0)
|
||||
}
|
||||
func (c *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param))
|
||||
}
|
||||
func (c *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0)
|
||||
}
|
||||
func (c *Functions) Uniform1i(dst Uniform, v int) {
|
||||
syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0)
|
||||
}
|
||||
func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
|
||||
syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
|
||||
}
|
||||
func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
|
||||
syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
|
||||
}
|
||||
func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
|
||||
syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
|
||||
}
|
||||
func (c *Functions) UseProgram(p Program) {
|
||||
syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
|
||||
var norm uintptr
|
||||
if normalized {
|
||||
norm = 1
|
||||
}
|
||||
syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset))
|
||||
}
|
||||
func (c *Functions) Viewport(x, y, width, height int) {
|
||||
syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
|
||||
func cString(s string) []byte {
|
||||
b := make([]byte, len(s)+1)
|
||||
copy(b, s)
|
||||
return b
|
||||
}
|
||||
|
||||
// issue34474KeepAlive calls runtime.KeepAlive as a
|
||||
// workaround for golang.org/issue/34474.
|
||||
func issue34474KeepAlive(v interface{}) {
|
||||
runtime.KeepAlive(v)
|
||||
}
|
||||
@@ -0,0 +1,184 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"runtime"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// SRGBFBO implements an intermediate sRGB FBO
|
||||
// for gamma-correct rendering on platforms without
|
||||
// sRGB enabled native framebuffers.
|
||||
type SRGBFBO struct {
|
||||
c *Functions
|
||||
width, height int
|
||||
frameBuffer Framebuffer
|
||||
depthBuffer Renderbuffer
|
||||
colorTex Texture
|
||||
quad Buffer
|
||||
prog Program
|
||||
es3 bool
|
||||
}
|
||||
|
||||
func NewSRGBFBO(f *Functions) (*SRGBFBO, error) {
|
||||
var es3 bool
|
||||
glVer := f.GetString(VERSION)
|
||||
ver, err := ParseGLVersion(glVer)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if ver[0] >= 3 {
|
||||
es3 = true
|
||||
} else {
|
||||
exts := f.GetString(EXTENSIONS)
|
||||
if !strings.Contains(exts, "EXT_sRGB") {
|
||||
return nil, fmt.Errorf("no support for OpenGL ES 3 nor EXT_sRGB")
|
||||
}
|
||||
}
|
||||
prog, err := CreateProgram(f, blitVSrc, blitFSrc, []string{"pos", "uv"})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
f.UseProgram(prog)
|
||||
f.Uniform1i(GetUniformLocation(f, prog, "tex"), 0)
|
||||
s := &SRGBFBO{
|
||||
c: f,
|
||||
es3: es3,
|
||||
prog: prog,
|
||||
frameBuffer: f.CreateFramebuffer(),
|
||||
colorTex: f.CreateTexture(),
|
||||
depthBuffer: f.CreateRenderbuffer(),
|
||||
}
|
||||
s.quad = f.CreateBuffer()
|
||||
f.BindBuffer(ARRAY_BUFFER, s.quad)
|
||||
f.BufferData(ARRAY_BUFFER,
|
||||
BytesView([]float32{
|
||||
-1, +1, 0, 1,
|
||||
+1, +1, 1, 1,
|
||||
-1, -1, 0, 0,
|
||||
+1, -1, 1, 0,
|
||||
}),
|
||||
STATIC_DRAW)
|
||||
f.BindTexture(TEXTURE_2D, s.colorTex)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, NEAREST)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, NEAREST)
|
||||
return s, nil
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) Blit() {
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, Framebuffer{})
|
||||
s.c.ClearColor(1, 0, 1, 1)
|
||||
s.c.Clear(COLOR_BUFFER_BIT)
|
||||
s.c.UseProgram(s.prog)
|
||||
s.c.BindTexture(TEXTURE_2D, s.colorTex)
|
||||
s.c.BindBuffer(ARRAY_BUFFER, s.quad)
|
||||
s.c.VertexAttribPointer(0 /* pos */, 2, FLOAT, false, 4*4, 0)
|
||||
s.c.VertexAttribPointer(1 /* uv */, 2, FLOAT, false, 4*4, 4*2)
|
||||
s.c.EnableVertexAttribArray(0)
|
||||
s.c.EnableVertexAttribArray(1)
|
||||
s.c.DrawArrays(TRIANGLE_STRIP, 0, 4)
|
||||
s.c.BindTexture(TEXTURE_2D, Texture{})
|
||||
s.c.DisableVertexAttribArray(0)
|
||||
s.c.DisableVertexAttribArray(1)
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.InvalidateFramebuffer(FRAMEBUFFER, COLOR_ATTACHMENT0)
|
||||
s.c.InvalidateFramebuffer(FRAMEBUFFER, DEPTH_ATTACHMENT)
|
||||
// The Android emulator requires framebuffer 0 bound at eglSwapBuffer time.
|
||||
// Bind the sRGB framebuffer again in afterPresent.
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, Framebuffer{})
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) AfterPresent() {
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) Refresh(w, h int) error {
|
||||
s.width, s.height = w, h
|
||||
if w == 0 || h == 0 {
|
||||
return nil
|
||||
}
|
||||
s.c.BindTexture(TEXTURE_2D, s.colorTex)
|
||||
if s.es3 {
|
||||
s.c.TexImage2D(TEXTURE_2D, 0, SRGB8_ALPHA8, w, h, RGBA, UNSIGNED_BYTE, nil)
|
||||
} else /* EXT_sRGB */ {
|
||||
s.c.TexImage2D(TEXTURE_2D, 0, SRGB_ALPHA_EXT, w, h, SRGB_ALPHA_EXT, UNSIGNED_BYTE, nil)
|
||||
}
|
||||
currentRB := Renderbuffer(s.c.GetBinding(RENDERBUFFER_BINDING))
|
||||
s.c.BindRenderbuffer(RENDERBUFFER, s.depthBuffer)
|
||||
s.c.RenderbufferStorage(RENDERBUFFER, DEPTH_COMPONENT16, w, h)
|
||||
s.c.BindRenderbuffer(RENDERBUFFER, currentRB)
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.FramebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, s.colorTex, 0)
|
||||
s.c.FramebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, s.depthBuffer)
|
||||
if st := s.c.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("sRGB framebuffer incomplete (%dx%d), status: %#x error: %x", s.width, s.height, st, s.c.GetError())
|
||||
}
|
||||
|
||||
if runtime.GOOS == "js" {
|
||||
// With macOS Safari, rendering to and then reading from a SRGB8_ALPHA8
|
||||
// texture result in twice gamma corrected colors. Using a plain RGBA
|
||||
// texture seems to work.
|
||||
s.c.ClearColor(.5, .5, .5, 1.0)
|
||||
s.c.Clear(COLOR_BUFFER_BIT)
|
||||
var pixel [4]byte
|
||||
s.c.ReadPixels(0, 0, 1, 1, RGBA, UNSIGNED_BYTE, pixel[:])
|
||||
if pixel[0] == 128 { // Correct sRGB color value is ~188
|
||||
s.c.TexImage2D(TEXTURE_2D, 0, RGBA, w, h, RGBA, UNSIGNED_BYTE, nil)
|
||||
if st := s.c.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("fallback RGBA framebuffer incomplete (%dx%d), status: %#x error: %x", s.width, s.height, st, s.c.GetError())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) Release() {
|
||||
s.c.DeleteFramebuffer(s.frameBuffer)
|
||||
s.c.DeleteTexture(s.colorTex)
|
||||
s.c.DeleteRenderbuffer(s.depthBuffer)
|
||||
}
|
||||
|
||||
const (
|
||||
blitVSrc = `
|
||||
#version 100
|
||||
|
||||
precision highp float;
|
||||
|
||||
attribute vec2 pos;
|
||||
attribute vec2 uv;
|
||||
|
||||
varying vec2 vUV;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(pos, 0, 1);
|
||||
vUV = uv;
|
||||
}
|
||||
`
|
||||
blitFSrc = `
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
uniform sampler2D tex;
|
||||
varying vec2 vUV;
|
||||
|
||||
vec3 gamma(vec3 rgb) {
|
||||
vec3 exp = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055);
|
||||
vec3 lin = rgb * vec3(12.92);
|
||||
bvec3 cut = lessThan(rgb, vec3(0.0031308));
|
||||
return vec3(cut.r ? lin.r : exp.r, cut.g ? lin.g : exp.g, cut.b ? lin.b : exp.b);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 col = texture2D(tex, vUV);
|
||||
vec3 rgb = col.rgb;
|
||||
rgb = gamma(rgb);
|
||||
gl_FragColor = vec4(rgb, col.a);
|
||||
}
|
||||
`
|
||||
)
|
||||
@@ -0,0 +1,19 @@
|
||||
// +build !js
|
||||
|
||||
package gl
|
||||
|
||||
type (
|
||||
Buffer struct{ V uint }
|
||||
Framebuffer struct{ V uint }
|
||||
Program struct{ V uint }
|
||||
Renderbuffer struct{ V uint }
|
||||
Shader struct{ V uint }
|
||||
Texture struct{ V uint }
|
||||
Query struct{ V uint }
|
||||
Uniform struct{ V int }
|
||||
Object struct{ V uint }
|
||||
)
|
||||
|
||||
func (u Uniform) Valid() bool {
|
||||
return u.V != -1
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import "syscall/js"
|
||||
|
||||
type (
|
||||
Buffer js.Value
|
||||
Framebuffer js.Value
|
||||
Program js.Value
|
||||
Renderbuffer js.Value
|
||||
Shader js.Value
|
||||
Texture js.Value
|
||||
Query js.Value
|
||||
Uniform js.Value
|
||||
Object js.Value
|
||||
)
|
||||
|
||||
func (u Uniform) Valid() bool {
|
||||
return js.Value(u) != js.Null()
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"reflect"
|
||||
"strings"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
func CreateProgram(ctx *Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
|
||||
vs, err := createShader(ctx, VERTEX_SHADER, vsSrc)
|
||||
if err != nil {
|
||||
return Program{}, err
|
||||
}
|
||||
defer ctx.DeleteShader(vs)
|
||||
fs, err := createShader(ctx, FRAGMENT_SHADER, fsSrc)
|
||||
if err != nil {
|
||||
return Program{}, err
|
||||
}
|
||||
defer ctx.DeleteShader(fs)
|
||||
prog := ctx.CreateProgram()
|
||||
if prog == (Program{}) {
|
||||
return Program{}, errors.New("glCreateProgram failed")
|
||||
}
|
||||
ctx.AttachShader(prog, vs)
|
||||
ctx.AttachShader(prog, fs)
|
||||
for i, a := range attribs {
|
||||
ctx.BindAttribLocation(prog, Attrib(i), a)
|
||||
}
|
||||
ctx.LinkProgram(prog)
|
||||
if ctx.GetProgrami(prog, LINK_STATUS) == 0 {
|
||||
log := ctx.GetProgramInfoLog(prog)
|
||||
ctx.DeleteProgram(prog)
|
||||
return Program{}, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return prog, nil
|
||||
}
|
||||
|
||||
func GetUniformLocation(ctx *Functions, prog Program, name string) Uniform {
|
||||
loc := ctx.GetUniformLocation(prog, name)
|
||||
if !loc.Valid() {
|
||||
panic(fmt.Errorf("uniform %s not found", name))
|
||||
}
|
||||
return loc
|
||||
}
|
||||
|
||||
func createShader(ctx *Functions, typ Enum, src string) (Shader, error) {
|
||||
sh := ctx.CreateShader(typ)
|
||||
if sh == (Shader{}) {
|
||||
return Shader{}, errors.New("glCreateShader failed")
|
||||
}
|
||||
ctx.ShaderSource(sh, src)
|
||||
ctx.CompileShader(sh)
|
||||
if ctx.GetShaderi(sh, COMPILE_STATUS) == 0 {
|
||||
log := ctx.GetShaderInfoLog(sh)
|
||||
ctx.DeleteShader(sh)
|
||||
return Shader{}, fmt.Errorf("shader compilation failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return sh, nil
|
||||
}
|
||||
|
||||
// BytesView returns a byte slice view of a slice.
|
||||
func BytesView(s interface{}) []byte {
|
||||
v := reflect.ValueOf(s)
|
||||
first := v.Index(0)
|
||||
sz := int(first.Type().Size())
|
||||
return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
|
||||
Data: uintptr(unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(first.UnsafeAddr())))),
|
||||
Len: v.Len() * sz,
|
||||
Cap: v.Cap() * sz,
|
||||
}))
|
||||
}
|
||||
|
||||
func ParseGLVersion(glVer string) ([2]int, error) {
|
||||
var ver [2]int
|
||||
if _, err := fmt.Sscanf(glVer, "OpenGL ES %d.%d", &ver[0], &ver[1]); err == nil {
|
||||
return ver, nil
|
||||
} else if _, err := fmt.Sscanf(glVer, "WebGL %d.%d", &ver[0], &ver[1]); err == nil {
|
||||
// WebGL major version v corresponds to OpenGL ES version v + 1
|
||||
ver[0]++
|
||||
return ver, nil
|
||||
} else if _, err := fmt.Sscanf(glVer, "%d.%d", &ver[0], &ver[1]); err == nil {
|
||||
return ver, nil
|
||||
}
|
||||
return ver, fmt.Errorf("failed to parse OpenGL ES version (%s)", glVer)
|
||||
}
|
||||
|
||||
func SliceOf(s uintptr) []byte {
|
||||
if s == 0 {
|
||||
return nil
|
||||
}
|
||||
sh := reflect.SliceHeader{
|
||||
Data: s,
|
||||
Len: 1 << 30,
|
||||
Cap: 1 << 30,
|
||||
}
|
||||
return *(*[]byte)(unsafe.Pointer(&sh))
|
||||
}
|
||||
|
||||
// GoString convert a NUL-terminated C string
|
||||
// to a Go string.
|
||||
func GoString(s []byte) string {
|
||||
i := 0
|
||||
for {
|
||||
if s[i] == 0 {
|
||||
break
|
||||
}
|
||||
i++
|
||||
}
|
||||
return string(s[:i])
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package gl
|
||||
|
||||
import (
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestGoString(t *testing.T) {
|
||||
tests := [][2]string{
|
||||
{"Hello\x00", "Hello"},
|
||||
{"\x00", ""},
|
||||
}
|
||||
for _, test := range tests {
|
||||
got := GoString([]byte(test[0]))
|
||||
if exp := test[1]; exp != got {
|
||||
t.Errorf("expected %q got %q", exp, got)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user