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ui/layout,ui/app: fix tests, go fmt, update comments
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+10
-10
@@ -98,21 +98,21 @@ type window struct {
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notify struct {
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read, write int
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}
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ppdp, ppsp float32
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scroll struct {
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time time.Duration
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steps image.Point
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dist f32.Point
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ppdp, ppsp float32
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scroll struct {
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time time.Duration
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steps image.Point
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dist f32.Point
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}
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lastPos f32.Point
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lastTouch f32.Point
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lastPos f32.Point
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lastTouch f32.Point
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fling struct {
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yExtrapolation fling.Extrapolation
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xExtrapolation fling.Extrapolation
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anim fling.Animation
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start bool
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dir f32.Point
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anim fling.Animation
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start bool
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dir f32.Point
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}
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stage Stage
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@@ -104,7 +104,7 @@ func (c *Click) State() ClickState {
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return c.state
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}
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// Next returns the next click event, if any.
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// Events returns the next click event, if any.
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func (c *Click) Events(q ui.Queue) []ClickEvent {
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var events []ClickEvent
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for _, evt := range q.Events(c) {
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@@ -149,6 +149,6 @@ func (config) Px(v ui.Value) int {
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return int(v.V + .5)
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}
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func (queue) Next(k ui.Key) (ui.Event, bool) {
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return nil, false
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func (queue) Events(k ui.Key) []ui.Event {
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return nil
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}
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+1
-1
@@ -66,7 +66,7 @@ const (
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const inf = 1e6
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// Init prepares the list for iterating through its children with Next.
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// init prepares the list for iterating through its children with next.
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func (l *List) init(gtx *Context, len int) {
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if l.more() {
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panic("unfinished child")
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