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all: rename the gioui.org/ui module to gioui.org
The "ui" is redundant and stutters. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,85 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package gpu
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import (
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"image"
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)
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// packer packs a set of many smaller rectangles into
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// much fewer larger atlases.
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type packer struct {
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maxDim int
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spaces []image.Rectangle
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sizes []image.Point
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pos image.Point
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}
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type placement struct {
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Idx int
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Pos image.Point
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}
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// add adds the given rectangle to the atlases and
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// return the allocated position.
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func (p *packer) add(s image.Point) (placement, bool) {
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if place, ok := p.tryAdd(s); ok {
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return place, true
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}
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p.newPage()
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return p.tryAdd(s)
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}
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func (p *packer) clear() {
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p.sizes = p.sizes[:0]
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p.spaces = p.spaces[:0]
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}
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func (p *packer) newPage() {
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p.pos = image.Point{}
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p.sizes = append(p.sizes, image.Point{})
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p.spaces = p.spaces[:0]
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p.spaces = append(p.spaces, image.Rectangle{
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Max: image.Point{X: p.maxDim, Y: p.maxDim},
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})
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}
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func (p *packer) tryAdd(s image.Point) (placement, bool) {
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// Go backwards to prioritize smaller spaces first.
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for i := len(p.spaces) - 1; i >= 0; i-- {
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space := p.spaces[i]
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rightSpace := space.Dx() - s.X
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bottomSpace := space.Dy() - s.Y
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if rightSpace >= 0 && bottomSpace >= 0 {
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// Remove space.
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p.spaces[i] = p.spaces[len(p.spaces)-1]
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p.spaces = p.spaces[:len(p.spaces)-1]
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// Put s in the top left corner and add the (at most)
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// two smaller spaces.
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pos := space.Min
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if bottomSpace > 0 {
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p.spaces = append(p.spaces, image.Rectangle{
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Min: image.Point{X: pos.X, Y: pos.Y + s.Y},
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Max: image.Point{X: space.Max.X, Y: space.Max.Y},
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})
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}
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if rightSpace > 0 {
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p.spaces = append(p.spaces, image.Rectangle{
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Min: image.Point{X: pos.X + s.X, Y: pos.Y},
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Max: image.Point{X: space.Max.X, Y: pos.Y + s.Y},
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})
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}
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idx := len(p.sizes) - 1
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size := &p.sizes[idx]
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if x := pos.X + s.X; x > size.X {
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size.X = x
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}
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if y := pos.Y + s.Y; y > size.Y {
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size.Y = y
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}
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return placement{Idx: idx, Pos: pos}, true
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}
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}
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return placement{}, false
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}
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