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all: rename the gioui.org/ui module to gioui.org
The "ui" is redundant and stutters. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,149 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package input
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import (
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"gioui.org/ui"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/key"
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)
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type TextInputState uint8
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type keyQueue struct {
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focus ui.Key
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handlers map[ui.Key]*keyHandler
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reader ops.Reader
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state TextInputState
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}
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type keyHandler struct {
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active bool
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}
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type listenerPriority uint8
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const (
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priNone listenerPriority = iota
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priDefault
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priCurrentFocus
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priNewFocus
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)
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const (
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TextInputKeep TextInputState = iota
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TextInputClose
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TextInputOpen
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)
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// InputState returns the last text input state as
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// determined in Frame.
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func (q *keyQueue) InputState() TextInputState {
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return q.state
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}
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func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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if q.handlers == nil {
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q.handlers = make(map[ui.Key]*keyHandler)
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}
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for _, h := range q.handlers {
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h.active = false
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}
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q.reader.Reset(root)
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focus, pri, hide := q.resolveFocus(events)
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for k, h := range q.handlers {
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if !h.active {
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delete(q.handlers, k)
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if q.focus == k {
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q.focus = nil
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hide = true
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}
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}
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}
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if focus != q.focus {
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if q.focus != nil {
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events.Add(q.focus, key.FocusEvent{Focus: false})
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}
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q.focus = focus
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if q.focus != nil {
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events.Add(q.focus, key.FocusEvent{Focus: true})
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} else {
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hide = true
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}
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}
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switch {
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case pri == priNewFocus:
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q.state = TextInputOpen
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case hide:
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q.state = TextInputClose
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default:
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q.state = TextInputKeep
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}
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}
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func (q *keyQueue) Push(e ui.Event, events *handlerEvents) {
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if q.focus != nil {
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events.Add(q.focus, e)
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}
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}
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func (q *keyQueue) resolveFocus(events *handlerEvents) (ui.Key, listenerPriority, bool) {
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var k ui.Key
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var pri listenerPriority
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var hide bool
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loop:
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for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
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switch opconst.OpType(encOp.Data[0]) {
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case opconst.TypeKeyInput:
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op := decodeKeyInputOp(encOp.Data, encOp.Refs)
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var newPri listenerPriority
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switch {
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case op.Focus:
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newPri = priNewFocus
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case op.Key == q.focus:
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newPri = priCurrentFocus
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default:
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newPri = priDefault
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}
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// Switch focus if higher priority or if focus requested.
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if newPri.replaces(pri) {
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k, pri = op.Key, newPri
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}
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h, ok := q.handlers[op.Key]
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if !ok {
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h = new(keyHandler)
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q.handlers[op.Key] = h
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// Reset the handler on (each) first appearance.
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events.Set(op.Key, []ui.Event{key.FocusEvent{Focus: false}})
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}
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h.active = true
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case opconst.TypeHideInput:
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hide = true
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case opconst.TypePush:
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newK, newPri, h := q.resolveFocus(events)
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hide = hide || h
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if newPri.replaces(pri) {
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k, pri = newK, newPri
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}
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case opconst.TypePop:
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break loop
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}
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}
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return k, pri, hide
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}
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func (p listenerPriority) replaces(p2 listenerPriority) bool {
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// Favor earliest default focus or latest requested focus.
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return p > p2 || p == p2 && p == priNewFocus
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}
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func decodeKeyInputOp(d []byte, refs []interface{}) key.InputOp {
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if opconst.OpType(d[0]) != opconst.TypeKeyInput {
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panic("invalid op")
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}
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return key.InputOp{
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Focus: d[1] != 0,
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Key: refs[0].(ui.Key),
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}
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}
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