all: rename the gioui.org/ui module to gioui.org

The "ui" is redundant and stutters.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-09-30 12:27:55 +02:00
parent ce74bc0cba
commit 22cd88df9f
102 changed files with 93 additions and 93 deletions
+168
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// SPDX-License-Identifier: Unlicense OR MIT
package text
import (
"fmt"
"io"
"strings"
"unicode/utf8"
)
const bufferDebug = false
// editBuffer implements a gap buffer for text editing.
type editBuffer struct {
// caret is the caret position in bytes.
caret int
// pos is the byte position for Read and ReadRune.
pos int
// The gap start and end in bytes.
gapstart, gapend int
text []byte
// changed tracks whether the buffer content
// has changed since the last call to Changed.
changed bool
}
const minSpace = 5
func (e *editBuffer) Changed() bool {
c := e.changed
e.changed = false
return c
}
func (e *editBuffer) deleteRuneForward() {
e.moveGap(0)
_, s := utf8.DecodeRune(e.text[e.gapend:])
e.gapend += s
e.changed = e.changed || s > 0
e.dump()
}
func (e *editBuffer) deleteRune() {
e.moveGap(0)
_, s := utf8.DecodeLastRune(e.text[:e.gapstart])
e.gapstart -= s
e.caret -= s
e.changed = e.changed || s > 0
e.dump()
}
// moveGap moves the gap to the caret position. After returning,
// the gap is guaranteed to be at least space bytes long.
func (e *editBuffer) moveGap(space int) {
if e.gapLen() < space {
if space < minSpace {
space = minSpace
}
txt := make([]byte, e.len()+space)
// Expand to capacity.
txt = txt[:cap(txt)]
gaplen := len(txt) - e.len()
if e.caret > e.gapstart {
copy(txt, e.text[:e.gapstart])
copy(txt[e.caret+gaplen:], e.text[e.caret:])
copy(txt[e.gapstart:], e.text[e.gapend:e.caret+e.gapLen()])
} else {
copy(txt, e.text[:e.caret])
copy(txt[e.gapstart+gaplen:], e.text[e.gapend:])
copy(txt[e.caret+gaplen:], e.text[e.caret:e.gapstart])
}
e.text = txt
e.gapstart = e.caret
e.gapend = e.gapstart + gaplen
} else {
if e.caret > e.gapstart {
copy(e.text[e.gapstart:], e.text[e.gapend:e.caret+e.gapLen()])
} else {
copy(e.text[e.caret+e.gapLen():], e.text[e.caret:e.gapstart])
}
l := e.gapLen()
e.gapstart = e.caret
e.gapend = e.gapstart + l
}
e.dump()
}
func (e *editBuffer) len() int {
return len(e.text) - e.gapLen()
}
func (e *editBuffer) gapLen() int {
return e.gapend - e.gapstart
}
func (e *editBuffer) Read(p []byte) (int, error) {
if e.pos == e.len() {
return 0, io.EOF
}
var n int
if e.pos < e.gapstart {
n += copy(p, e.text[e.pos:e.gapstart])
p = p[n:]
}
n += copy(p, e.text[e.gapend:])
e.pos += n
return n, nil
}
func (e *editBuffer) ReadRune() (rune, int, error) {
if e.pos == e.len() {
return 0, 0, io.EOF
}
r, s := e.runeAt(e.pos)
e.pos += s
return r, s, nil
}
func (e *editBuffer) String() string {
var b strings.Builder
b.Grow(e.len())
b.Write(e.text[:e.gapstart])
b.Write(e.text[e.gapend:])
return b.String()
}
func (e *editBuffer) prepend(s string) {
e.moveGap(len(s))
copy(e.text[e.caret:], s)
e.gapstart += len(s)
e.changed = e.changed || len(s) > 0
e.dump()
}
func (e *editBuffer) dump() {
if bufferDebug {
fmt.Printf("len(e.text) %d e.len() %d e.gapstart %d e.gapend %d e.caret %d txt:\n'%+x'<-%d->'%+x'\n", len(e.text), e.len(), e.gapstart, e.gapend, e.caret, e.text[:e.gapstart], e.gapLen(), e.text[e.gapend:])
}
}
func (e *editBuffer) moveLeft() {
_, s := e.runeBefore(e.caret)
e.caret -= s
e.dump()
}
func (e *editBuffer) moveRight() {
_, s := e.runeAt(e.caret)
e.caret += s
e.dump()
}
func (e *editBuffer) runeBefore(idx int) (rune, int) {
if idx >= e.gapstart {
idx += e.gapLen()
}
return utf8.DecodeLastRune(e.text[:idx])
}
func (e *editBuffer) runeAt(idx int) (rune, int) {
if idx >= e.gapstart {
idx += e.gapLen()
}
return utf8.DecodeRune(e.text[idx:])
}
+622
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// SPDX-License-Identifier: Unlicense OR MIT
package text
import (
"image"
"image/color"
"math"
"time"
"unicode/utf8"
"gioui.org/ui"
"gioui.org/gesture"
"gioui.org/key"
"gioui.org/layout"
"gioui.org/paint"
"gioui.org/pointer"
"golang.org/x/image/math/fixed"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
Face Face
Alignment Alignment
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
// Material for drawing the text.
Material ui.MacroOp
// Hint contains the text displayed to the user when the
// Editor is empty.
Hint string
// Mmaterial is used to draw the hint.
HintMaterial ui.MacroOp
oldScale int
blinkStart time.Time
focused bool
rr editBuffer
maxWidth int
viewSize image.Point
valid bool
lines []Line
dims layout.Dimensions
padTop, padBottom int
padLeft, padRight int
requestFocus bool
it lineIterator
// carXOff is the offset to the current caret
// position when moving between lines.
carXOff fixed.Int26_6
scroller gesture.Scroll
scrollOff image.Point
clicker gesture.Click
// events is the list of events not yet processed.
events []ui.Event
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct{}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
// Event returns the next available editor event, or false if none are available.
func (e *Editor) Event(gtx *layout.Context) (EditorEvent, bool) {
// Crude configuration change detection.
if scale := gtx.Px(ui.Sp(100)); scale != e.oldScale {
e.invalidate()
e.oldScale = scale
}
sbounds := e.scrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(gtx.Config, gtx.Queue, axis)
var soff int
if e.SingleLine {
e.scrollOff.X += sdist
soff = e.scrollOff.X
} else {
e.scrollOff.Y += sdist
soff = e.scrollOff.Y
}
for _, evt := range e.clicker.Events(gtx.Queue) {
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source == pointer.Touch:
e.blinkStart = gtx.Now()
e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging {
e.scrollToCaret(gtx)
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
e.events = append(e.events, gtx.Queue.Events(e)...)
return e.editorEvent(gtx)
}
func (e *Editor) editorEvent(gtx *layout.Context) (EditorEvent, bool) {
for len(e.events) > 0 {
ke := e.events[0]
copy(e.events, e.events[1:])
e.events = e.events[:len(e.events)-1]
e.blinkStart = gtx.Now()
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
case key.Event:
if !e.focused {
break
}
if e.Submit && ke.Name == key.NameReturn || ke.Name == key.NameEnter {
if !ke.Modifiers.Contain(key.ModShift) {
return SubmitEvent{}, true
}
}
if e.command(ke) {
e.scrollToCaret(gtx.Config)
e.scroller.Stop()
}
case key.EditEvent:
e.scrollToCaret(gtx)
e.scroller.Stop()
e.append(ke.Text)
}
if e.rr.Changed() {
return ChangeEvent{}, true
}
}
return nil, false
}
func (e *Editor) caretWidth(c ui.Config) fixed.Int26_6 {
oneDp := c.Px(ui.Dp(1))
return fixed.Int26_6(oneDp * 64)
}
// Focus requests the input focus for the Editor.
func (e *Editor) Focus() {
e.requestFocus = true
}
// Layout flushes any remaining events and lays out the editor.
func (e *Editor) Layout(gtx *layout.Context) {
cs := gtx.Constraints
for _, ok := e.Event(gtx); ok; _, ok = e.Event(gtx) {
}
twoDp := gtx.Px(ui.Dp(2))
e.padLeft, e.padRight = twoDp, twoDp
maxWidth := cs.Width.Max
if e.SingleLine {
maxWidth = inf
}
if maxWidth != inf {
maxWidth -= e.padLeft + e.padRight
}
if maxWidth != e.maxWidth {
e.maxWidth = maxWidth
e.invalidate()
}
e.layout()
lines, size := e.lines, e.dims.Size
e.viewSize = cs.Constrain(size)
carLine, _, carX, carY := e.layoutCaret()
off := image.Point{
X: -e.scrollOff.X + e.padLeft,
Y: -e.scrollOff.Y + e.padTop,
}
clip := image.Rectangle{
Min: image.Point{X: 0, Y: 0},
Max: image.Point{X: e.viewSize.X, Y: e.viewSize.Y},
}
key.InputOp{Key: e, Focus: e.requestFocus}.Add(gtx.Ops)
e.requestFocus = false
e.it = lineIterator{
Lines: lines,
Clip: clip,
Alignment: e.Alignment,
Width: e.viewWidth(),
Offset: off,
}
var stack ui.StackOp
stack.Push(gtx.Ops)
// Apply material. Set a default color in case the material is empty.
if e.rr.len() > 0 {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(gtx.Ops)
e.Material.Add(gtx.Ops)
} else {
paint.ColorOp{Color: color.RGBA{A: 0xaa}}.Add(gtx.Ops)
e.HintMaterial.Add(gtx.Ops)
}
for {
str, lineOff, ok := e.it.Next()
if !ok {
break
}
var stack ui.StackOp
stack.Push(gtx.Ops)
ui.TransformOp{}.Offset(lineOff).Add(gtx.Ops)
e.Face.Path(str).Add(gtx.Ops)
paint.PaintOp{Rect: toRectF(clip).Sub(lineOff)}.Add(gtx.Ops)
stack.Pop()
}
if e.focused {
now := gtx.Now()
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
on := !blinking || dt%timePerBlink < timePerBlink/2
if on {
carWidth := e.caretWidth(gtx)
carX -= carWidth / 2
carAsc, carDesc := -lines[carLine].Bounds.Min.Y, lines[carLine].Bounds.Max.Y
carRect := image.Rectangle{
Min: image.Point{X: carX.Ceil(), Y: carY - carAsc.Ceil()},
Max: image.Point{X: carX.Ceil() + carWidth.Ceil(), Y: carY + carDesc.Ceil()},
}
carRect = carRect.Add(image.Point{
X: -e.scrollOff.X + e.padLeft,
Y: -e.scrollOff.Y + e.padTop,
})
carRect = clip.Intersect(carRect)
if !carRect.Empty() {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(gtx.Ops)
e.Material.Add(gtx.Ops)
paint.PaintOp{Rect: toRectF(carRect)}.Add(gtx.Ops)
}
}
if blinking {
redraw := ui.InvalidateOp{At: nextBlink}
redraw.Add(gtx.Ops)
}
}
stack.Pop()
baseline := e.padTop + e.dims.Baseline
pointerPadding := gtx.Px(ui.Dp(4))
r := image.Rectangle{Max: e.viewSize}
r.Min.X -= pointerPadding
r.Min.Y -= pointerPadding
r.Max.X += pointerPadding
r.Max.X += pointerPadding
pointer.RectAreaOp{Rect: r}.Add(gtx.Ops)
e.scroller.Add(gtx.Ops)
e.clicker.Add(gtx.Ops)
gtx.Dimensions = layout.Dimensions{Size: e.viewSize, Baseline: baseline}
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
return e.rr.String()
}
// SetText replaces the contents of the editor.
func (e *Editor) SetText(s string) {
e.rr = editBuffer{}
e.carXOff = 0
e.prepend(s)
}
func (e *Editor) layout() {
e.adjustScroll()
if e.valid {
return
}
e.layoutText()
e.valid = true
}
func (e *Editor) scrollBounds() image.Rectangle {
var b image.Rectangle
if e.SingleLine {
if len(e.lines) > 0 {
b.Min.X = align(e.Alignment, e.lines[0].Width, e.viewWidth()).Floor()
if b.Min.X > 0 {
b.Min.X = 0
}
}
b.Max.X = e.dims.Size.X + b.Min.X - e.viewSize.X
} else {
b.Max.Y = e.dims.Size.Y - e.viewSize.Y
}
return b
}
func (e *Editor) adjustScroll() {
b := e.scrollBounds()
if e.scrollOff.X > b.Max.X {
e.scrollOff.X = b.Max.X
}
if e.scrollOff.X < b.Min.X {
e.scrollOff.X = b.Min.X
}
if e.scrollOff.Y > b.Max.Y {
e.scrollOff.Y = b.Max.Y
}
if e.scrollOff.Y < b.Min.Y {
e.scrollOff.Y = b.Min.Y
}
}
func (e *Editor) moveCoord(pos image.Point) {
e.layout()
var (
prevDesc fixed.Int26_6
carLine int
y int
)
for _, l := range e.lines {
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y+prevDesc.Ceil() >= pos.Y+e.scrollOff.Y-e.padTop {
break
}
carLine++
}
x := fixed.I(pos.X + e.scrollOff.X - e.padLeft)
e.moveToLine(x, carLine)
}
func (e *Editor) layoutText() {
s := e.rr.String()
if s == "" {
s = e.Hint
}
textLayout := e.Face.Layout(s, LayoutOptions{SingleLine: e.SingleLine, MaxWidth: e.maxWidth})
lines := textLayout.Lines
dims := linesDimens(lines)
for i := 0; i < len(lines)-1; i++ {
s := lines[i].Text.String
// To avoid layout flickering while editing, assume a soft newline takes
// up all available space.
if len(s) > 0 {
r, _ := utf8.DecodeLastRuneInString(s)
if r != '\n' {
dims.Size.X = e.maxWidth
break
}
}
}
padTop, padBottom := textPadding(lines)
dims.Size.Y += padTop + padBottom
dims.Size.X += e.padLeft + e.padRight
e.padTop = padTop
e.padBottom = padBottom
e.lines, e.dims = lines, dims
}
func (e *Editor) viewWidth() int {
return e.viewSize.X - e.padLeft - e.padRight
}
func (e *Editor) layoutCaret() (carLine, carCol int, x fixed.Int26_6, y int) {
e.layout()
var idx int
var prevDesc fixed.Int26_6
loop:
for carLine = 0; carLine < len(e.lines); carLine++ {
l := e.lines[carLine]
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if carLine == len(e.lines)-1 || idx+len(l.Text.String) > e.rr.caret {
str := l.Text.String
for _, adv := range l.Text.Advances {
if idx == e.rr.caret {
break loop
}
x += adv
_, s := utf8.DecodeRuneInString(str)
idx += s
str = str[s:]
carCol++
}
break
}
idx += len(l.Text.String)
}
x += align(e.Alignment, e.lines[carLine].Width, e.viewWidth())
return
}
func (e *Editor) invalidate() {
e.valid = false
}
func (e *Editor) deleteRune() {
e.rr.deleteRune()
e.carXOff = 0
e.invalidate()
}
func (e *Editor) deleteRuneForward() {
e.rr.deleteRuneForward()
e.carXOff = 0
e.invalidate()
}
func (e *Editor) append(s string) {
if e.SingleLine && s == "\n" {
return
}
e.prepend(s)
e.rr.caret += len(s)
}
func (e *Editor) prepend(s string) {
e.rr.prepend(s)
e.carXOff = 0
e.invalidate()
}
func (e *Editor) movePages(pages int) {
e.layout()
_, _, carX, carY := e.layoutCaret()
y := carY + pages*e.viewSize.Y
var (
prevDesc fixed.Int26_6
carLine2 int
)
y2 := e.lines[0].Ascent.Ceil()
for i := 1; i < len(e.lines); i++ {
if y2 >= y {
break
}
l := e.lines[i]
h := (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y2+h-y >= y-y2 {
break
}
y2 += h
carLine2++
}
e.carXOff = e.moveToLine(carX+e.carXOff, carLine2)
}
func (e *Editor) moveToLine(carX fixed.Int26_6, carLine2 int) fixed.Int26_6 {
e.layout()
carLine, carCol, _, _ := e.layoutCaret()
if carLine2 < 0 {
carLine2 = 0
}
if carLine2 >= len(e.lines) {
carLine2 = len(e.lines) - 1
}
// Move to start of line.
for i := carCol - 1; i >= 0; i-- {
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
}
if carLine2 != carLine {
// Move to start of line2.
if carLine2 > carLine {
for i := carLine; i < carLine2; i++ {
e.rr.caret += len(e.lines[i].Text.String)
}
} else {
for i := carLine - 1; i >= carLine2; i-- {
e.rr.caret -= len(e.lines[i].Text.String)
}
}
}
l2 := e.lines[carLine2]
carX2 := align(e.Alignment, l2.Width, e.viewWidth())
// Only move past the end of the last line
end := 0
if carLine2 < len(e.lines)-1 {
end = 1
}
// Move to rune closest to previous horizontal position.
for i := 0; i < len(l2.Text.Advances)-end; i++ {
adv := l2.Text.Advances[i]
if carX2 >= carX {
break
}
if carX2+adv-carX >= carX-carX2 {
break
}
carX2 += adv
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
}
return carX - carX2
}
func (e *Editor) moveLeft() {
e.rr.moveLeft()
e.carXOff = 0
}
func (e *Editor) moveRight() {
e.rr.moveRight()
e.carXOff = 0
}
func (e *Editor) moveStart() {
carLine, carCol, x, _ := e.layoutCaret()
advances := e.lines[carLine].Text.Advances
for i := carCol - 1; i >= 0; i-- {
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
x -= advances[i]
}
e.carXOff = -x
}
func (e *Editor) moveEnd() {
carLine, carCol, x, _ := e.layoutCaret()
l := e.lines[carLine]
// Only move past the end of the last line
end := 0
if carLine < len(e.lines)-1 {
end = 1
}
for i := carCol; i < len(l.Text.Advances)-end; i++ {
adv := l.Text.Advances[i]
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
x += adv
}
a := align(e.Alignment, l.Width, e.viewWidth())
e.carXOff = l.Width + a - x
}
func (e *Editor) scrollToCaret(c ui.Config) {
carWidth := e.caretWidth(c)
carLine, _, x, y := e.layoutCaret()
l := e.lines[carLine]
if e.SingleLine {
minx := (x - carWidth/2).Ceil()
if d := minx - e.scrollOff.X + e.padLeft; d < 0 {
e.scrollOff.X += d
}
maxx := (x + carWidth/2).Ceil()
if d := maxx - (e.scrollOff.X + e.viewSize.X - e.padRight); d > 0 {
e.scrollOff.X += d
}
} else {
miny := y + l.Bounds.Min.Y.Floor()
if d := miny - e.scrollOff.Y + e.padTop; d < 0 {
e.scrollOff.Y += d
}
maxy := y + l.Bounds.Max.Y.Ceil()
if d := maxy - (e.scrollOff.Y + e.viewSize.Y - e.padBottom); d > 0 {
e.scrollOff.Y += d
}
}
}
func (e *Editor) command(k key.Event) bool {
switch k.Name {
case key.NameReturn, key.NameEnter:
e.append("\n")
case key.NameDeleteBackward:
e.deleteRune()
case key.NameDeleteForward:
e.deleteRuneForward()
case key.NameUpArrow:
line, _, carX, _ := e.layoutCaret()
e.carXOff = e.moveToLine(carX+e.carXOff, line-1)
case key.NameDownArrow:
line, _, carX, _ := e.layoutCaret()
e.carXOff = e.moveToLine(carX+e.carXOff, line+1)
case key.NameLeftArrow:
e.moveLeft()
case key.NameRightArrow:
e.moveRight()
case key.NamePageUp:
e.movePages(-1)
case key.NamePageDown:
e.movePages(+1)
case key.NameHome:
e.moveStart()
case key.NameEnd:
e.moveEnd()
default:
return false
}
return true
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}
+153
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// SPDX-License-Identifier: Unlicense OR MIT
// Package text implements text widgets.
package text
import (
"image"
"image/color"
"unicode/utf8"
"gioui.org/ui"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/paint"
"golang.org/x/image/math/fixed"
)
// Label is a widget for laying out and drawing text.
type Label struct {
// Face define the font and style of the text.
Face Face
// Material is a macro recording the material to draw the
// text. Use a ColorOp for colored text.
Material ui.MacroOp
// Alignment specify the text alignment.
Alignment Alignment
// Text is the string to draw.
Text string
// MaxLines specify the maximum number of lines the text
// may fill.
MaxLines int
it lineIterator
}
type lineIterator struct {
Lines []Line
Clip image.Rectangle
Alignment Alignment
Width int
Offset image.Point
y, prevDesc fixed.Int26_6
}
const inf = 1e6
func (l *lineIterator) Next() (String, f32.Point, bool) {
for len(l.Lines) > 0 {
line := l.Lines[0]
l.Lines = l.Lines[1:]
x := align(l.Alignment, line.Width, l.Width) + fixed.I(l.Offset.X)
l.y += l.prevDesc + line.Ascent
l.prevDesc = line.Descent
// Align baseline and line start to the pixel grid.
off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
l.y = off.Y
off.Y += fixed.I(l.Offset.Y)
if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
break
}
if (off.Y + line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
continue
}
str := line.Text
for len(str.Advances) > 0 {
adv := str.Advances[0]
if (off.X + adv + line.Bounds.Max.X - line.Width).Ceil() >= l.Clip.Min.X {
break
}
off.X += adv
_, s := utf8.DecodeRuneInString(str.String)
str.String = str.String[s:]
str.Advances = str.Advances[1:]
}
n := 0
endx := off.X
for i, adv := range str.Advances {
if (endx + line.Bounds.Min.X).Floor() > l.Clip.Max.X {
str.String = str.String[:n]
str.Advances = str.Advances[:i]
break
}
_, s := utf8.DecodeRuneInString(str.String[n:])
n += s
endx += adv
}
offf := f32.Point{X: float32(off.X) / 64, Y: float32(off.Y) / 64}
return str, offf, true
}
return String{}, f32.Point{}, false
}
func (l Label) Layout(gtx *layout.Context) {
cs := gtx.Constraints
textLayout := l.Face.Layout(l.Text, LayoutOptions{MaxWidth: cs.Width.Max})
lines := textLayout.Lines
if max := l.MaxLines; max > 0 && len(lines) > max {
lines = lines[:max]
}
dims := linesDimens(lines)
dims.Size = cs.Constrain(dims.Size)
padTop, padBottom := textPadding(lines)
clip := image.Rectangle{
Min: image.Point{X: -inf, Y: -padTop},
Max: image.Point{X: inf, Y: dims.Size.Y + padBottom},
}
l.it = lineIterator{
Lines: lines,
Clip: clip,
Alignment: l.Alignment,
Width: dims.Size.X,
}
for {
str, off, ok := l.it.Next()
if !ok {
break
}
lclip := toRectF(clip).Sub(off)
var stack ui.StackOp
stack.Push(gtx.Ops)
ui.TransformOp{}.Offset(off).Add(gtx.Ops)
l.Face.Path(str).Add(gtx.Ops)
// Set a default color in case the material is empty.
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(gtx.Ops)
l.Material.Add(gtx.Ops)
paint.PaintOp{Rect: lclip}.Add(gtx.Ops)
stack.Pop()
}
gtx.Dimensions = dims
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
Max: f32.Point{X: float32(r.Max.X), Y: float32(r.Max.Y)},
}
}
func textPadding(lines []Line) (padTop int, padBottom int) {
if len(lines) > 0 {
first := lines[0]
if d := -first.Bounds.Min.Y - first.Ascent; d > 0 {
padTop = d.Ceil()
}
last := lines[len(lines)-1]
if d := last.Bounds.Max.Y - last.Descent; d > 0 {
padBottom = d.Ceil()
}
}
return
}
+115
View File
@@ -0,0 +1,115 @@
// SPDX-License-Identifier: Unlicense OR MIT
package text
import (
"fmt"
"image"
"gioui.org/ui"
"gioui.org/layout"
"golang.org/x/image/math/fixed"
)
// A Line contains the measurements of a line of text.
type Line struct {
Text String
// Width is the width of the line.
Width fixed.Int26_6
// Ascent is the height above the baseline.
Ascent fixed.Int26_6
// Descent is the height below the baseline, including
// the line gap.
Descent fixed.Int26_6
// Bounds is the visible bounds of the line.
Bounds fixed.Rectangle26_6
}
type String struct {
String string
// Advances contain the advance of each rune in String.
Advances []fixed.Int26_6
}
// A Layout contains the measurements of a body of text as
// a list of Lines.
type Layout struct {
Lines []Line
}
// LayoutOptions specify the constraints of a text layout.
type LayoutOptions struct {
// MaxWidth set the maximum width of the layout.
MaxWidth int
// SingleLine specify that line breaks are ignored.
SingleLine bool
}
type Face interface {
// Layout returns the text layout for a string given a set of
// options.
Layout(s string, opts LayoutOptions) *Layout
// Path returns the ClipOp outline of a text recorded in a macro.
Path(s String) ui.MacroOp
}
type Alignment uint8
const (
Start Alignment = iota
End
Middle
)
func linesDimens(lines []Line) layout.Dimensions {
var width fixed.Int26_6
var h int
var baseline int
if len(lines) > 0 {
baseline = lines[0].Ascent.Ceil()
var prevDesc fixed.Int26_6
for _, l := range lines {
h += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if l.Width > width {
width = l.Width
}
}
h += lines[len(lines)-1].Descent.Ceil()
}
w := width.Ceil()
return layout.Dimensions{
Size: image.Point{
X: w,
Y: h,
},
Baseline: baseline,
}
}
func align(align Alignment, width fixed.Int26_6, maxWidth int) fixed.Int26_6 {
mw := fixed.I(maxWidth)
switch align {
case Middle:
return fixed.I(((mw - width) / 2).Floor())
case End:
return fixed.I((mw - width).Floor())
case Start:
return 0
default:
panic(fmt.Errorf("unknown alignment %v", align))
}
}
func (a Alignment) String() string {
switch a {
case Start:
return "Start"
case End:
return "End"
case Middle:
return "Middle"
default:
panic("unreachable")
}
}