mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-02 07:57:29 +00:00
gpu: avoid internal uniform buffer pointers
Uniform buffers are byte slice backed by Go structs. However, if a uniform buffer value is embedded in a larger structure with pointers, the Cgo pointer checker will complain. Avoid the error by moving the uniform values into separate structures. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+20
-14
@@ -216,22 +216,26 @@ type blitter struct {
|
||||
viewport image.Point
|
||||
prog [2]*program
|
||||
layout backend.InputLayout
|
||||
colUniforms struct {
|
||||
vert struct {
|
||||
blitUniforms
|
||||
_ [8]byte // Padding to a multiple of 16.
|
||||
}
|
||||
frag struct {
|
||||
colorUniforms
|
||||
}
|
||||
colUniforms *blitColUniforms
|
||||
texUniforms *blitTexUniforms
|
||||
quadVerts backend.Buffer
|
||||
}
|
||||
|
||||
type blitColUniforms struct {
|
||||
vert struct {
|
||||
blitUniforms
|
||||
_ [8]byte // Padding to a multiple of 16.
|
||||
}
|
||||
texUniforms struct {
|
||||
vert struct {
|
||||
blitUniforms
|
||||
_ [8]byte // Padding to a multiple of 16.
|
||||
}
|
||||
frag struct {
|
||||
colorUniforms
|
||||
}
|
||||
}
|
||||
|
||||
type blitTexUniforms struct {
|
||||
vert struct {
|
||||
blitUniforms
|
||||
_ [8]byte // Padding to a multiple of 16.
|
||||
}
|
||||
quadVerts backend.Buffer
|
||||
}
|
||||
|
||||
type uniformBuffer struct {
|
||||
@@ -431,6 +435,8 @@ func newBlitter(ctx backend.Device) *blitter {
|
||||
ctx: ctx,
|
||||
quadVerts: quadVerts,
|
||||
}
|
||||
b.colUniforms = new(blitColUniforms)
|
||||
b.texUniforms = new(blitTexUniforms)
|
||||
prog, layout, err := createColorPrograms(ctx, shader_blit_vert, shader_blit_frag,
|
||||
[2]interface{}{&b.colUniforms.vert, &b.texUniforms.vert}, [2]interface{}{&b.colUniforms.frag, nil})
|
||||
if err != nil {
|
||||
|
||||
+42
-30
@@ -27,22 +27,26 @@ type pather struct {
|
||||
type coverer struct {
|
||||
ctx backend.Device
|
||||
prog [2]*program
|
||||
texUniforms struct {
|
||||
vert struct {
|
||||
coverUniforms
|
||||
_ [8]byte // Padding to multiple of 16.
|
||||
}
|
||||
texUniforms *coverTexUniforms
|
||||
colUniforms *coverColUniforms
|
||||
layout backend.InputLayout
|
||||
}
|
||||
|
||||
type coverTexUniforms struct {
|
||||
vert struct {
|
||||
coverUniforms
|
||||
_ [8]byte // Padding to multiple of 16.
|
||||
}
|
||||
colUniforms struct {
|
||||
vert struct {
|
||||
coverUniforms
|
||||
_ [8]byte // Padding to multiple of 16.
|
||||
}
|
||||
frag struct {
|
||||
colorUniforms
|
||||
}
|
||||
}
|
||||
|
||||
type coverColUniforms struct {
|
||||
vert struct {
|
||||
coverUniforms
|
||||
_ [8]byte // Padding to multiple of 16.
|
||||
}
|
||||
frag struct {
|
||||
colorUniforms
|
||||
}
|
||||
layout backend.InputLayout
|
||||
}
|
||||
|
||||
type coverUniforms struct {
|
||||
@@ -60,31 +64,35 @@ type stenciler struct {
|
||||
ctx backend.Device
|
||||
prog struct {
|
||||
prog *program
|
||||
uniforms struct {
|
||||
vert struct {
|
||||
scale [2]float32
|
||||
offset [2]float32
|
||||
pathOffset [2]float32
|
||||
_ [8]byte // Padding to multiple of 16.
|
||||
}
|
||||
}
|
||||
layout backend.InputLayout
|
||||
uniforms *stencilUniforms
|
||||
layout backend.InputLayout
|
||||
}
|
||||
iprog struct {
|
||||
prog *program
|
||||
uniforms struct {
|
||||
vert struct {
|
||||
uvScale [2]float32
|
||||
uvOffset [2]float32
|
||||
}
|
||||
}
|
||||
layout backend.InputLayout
|
||||
uniforms *intersectUniforms
|
||||
layout backend.InputLayout
|
||||
}
|
||||
fbos fboSet
|
||||
intersections fboSet
|
||||
indexBuf backend.Buffer
|
||||
}
|
||||
|
||||
type stencilUniforms struct {
|
||||
vert struct {
|
||||
scale [2]float32
|
||||
offset [2]float32
|
||||
pathOffset [2]float32
|
||||
_ [8]byte // Padding to multiple of 16.
|
||||
}
|
||||
}
|
||||
|
||||
type intersectUniforms struct {
|
||||
vert struct {
|
||||
uvScale [2]float32
|
||||
uvOffset [2]float32
|
||||
}
|
||||
}
|
||||
|
||||
type fboSet struct {
|
||||
fbos []stencilFBO
|
||||
}
|
||||
@@ -125,6 +133,8 @@ func newCoverer(ctx backend.Device) *coverer {
|
||||
c := &coverer{
|
||||
ctx: ctx,
|
||||
}
|
||||
c.colUniforms = new(coverColUniforms)
|
||||
c.texUniforms = new(coverTexUniforms)
|
||||
prog, layout, err := createColorPrograms(ctx, shader_cover_vert, shader_cover_frag,
|
||||
[2]interface{}{&c.colUniforms.vert, &c.texUniforms.vert},
|
||||
[2]interface{}{&c.colUniforms.frag, nil},
|
||||
@@ -178,6 +188,7 @@ func newStenciler(ctx backend.Device) *stenciler {
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
st.prog.uniforms = new(stencilUniforms)
|
||||
vertUniforms := newUniformBuffer(ctx, &st.prog.uniforms.vert)
|
||||
st.prog.prog = newProgram(prog, vertUniforms, nil)
|
||||
st.prog.layout = progLayout
|
||||
@@ -185,6 +196,7 @@ func newStenciler(ctx backend.Device) *stenciler {
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
st.iprog.uniforms = new(intersectUniforms)
|
||||
vertUniforms = newUniformBuffer(ctx, &st.iprog.uniforms.vert)
|
||||
st.iprog.prog = newProgram(iprog, vertUniforms, nil)
|
||||
st.iprog.layout = iprogLayout
|
||||
|
||||
Reference in New Issue
Block a user