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app: [Android] simplify invalidate in onFrameCallback
Since onFrameCallback runs on the app UI thread, using plain invalidate() can be used instead of postInvalidate(). The latter just schedules a call to invalidate() on the UI thread. Also, since onFrameCallback is directly called by JNI, there is no need to set up a new JNI environment to call back into Java. Signed-off-by: Felix Lange <fjl@twurst.com>
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+7
-6
@@ -155,7 +155,8 @@ var gioView struct {
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showTextInput C.jmethodID
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hideTextInput C.jmethodID
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setInputHint C.jmethodID
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postInvalidate C.jmethodID
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postInvalidate C.jmethodID // requests draw, called from non-UI thread
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invalidate C.jmethodID // requests draw, called from UI thread
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setCursor C.jmethodID
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setOrientation C.jmethodID
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setNavigationColor C.jmethodID
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@@ -311,6 +312,7 @@ func Java_org_gioui_GioView_onCreateView(env *C.JNIEnv, class C.jclass, view C.j
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m.hideTextInput = getMethodID(env, class, "hideTextInput", "()V")
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m.setInputHint = getMethodID(env, class, "setInputHint", "(I)V")
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m.postInvalidate = getMethodID(env, class, "postInvalidate", "()V")
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m.invalidate = getMethodID(env, class, "invalidate", "()V")
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m.setCursor = getMethodID(env, class, "setCursor", "(I)V")
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m.setOrientation = getMethodID(env, class, "setOrientation", "(II)V")
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m.setNavigationColor = getMethodID(env, class, "setNavigationColor", "(II)V")
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@@ -403,12 +405,11 @@ func Java_org_gioui_GioView_onFrameCallback(env *C.JNIEnv, class C.jclass, view
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if w.stage < system.StageRunning {
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return
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}
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anim := w.animating
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if anim {
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runInJVM(javaVM(), func(env *C.JNIEnv) {
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callVoidMethod(env, w.view, gioView.postInvalidate)
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})
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if w.animating {
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w.draw(false)
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// Schedule the next draw immediately after this one. Since onFrameCallback runs
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// on the UI thread, View.invalidate can be used here instead of postInvalidate.
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callVoidMethod(env, w.view, gioView.invalidate)
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}
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}
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