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https://git.sr.ht/~eliasnaur/gio
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ui/layout: replace Sized struct with simpler Constraint.Exact method
While here, add String methods to ui.Value and ui.Unit. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+22
-25
@@ -50,15 +50,36 @@ func (c Constraints) Expand() Constraints {
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func (c Constraint) Expand() Constraint {
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return Constraint{Min: c.Max, Max: c.Max}
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}
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func (c Constraints) Loose() Constraints {
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return Constraints{Width: c.Width.Loose(), Height: c.Height.Loose()}
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}
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func (c Constraints) Exact(width, height int) Constraints {
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if height != 0 {
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if c.Height.Min < height {
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c.Height.Min = height
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}
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if height < c.Height.Max {
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c.Height.Max = height
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}
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}
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if width != 0 {
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if c.Width.Min < width {
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c.Width.Min = width
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}
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if width < c.Width.Max {
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c.Width.Max = width
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}
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}
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return c
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}
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func (c Constraint) Loose() Constraint {
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return Constraint{Max: c.Max}
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}
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// ExactConstraints returns the constraints that exactly represents the
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// ExactConstraints returns the rigid constraints that represents the
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// given dimensions.
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func ExactConstraints(size image.Point) Constraints {
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return Constraints{
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@@ -130,30 +151,6 @@ func EqualInsets(v ui.Value) Insets {
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return Insets{Top: v, Right: v, Bottom: v, Left: v}
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}
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type Sized struct {
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Width, Height ui.Value
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}
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func (s Sized) Constrain(c *ui.Config, cs Constraints) Constraints {
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if h := int(c.Val(s.Height) + 0.5); h != 0 {
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if cs.Height.Min < h {
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cs.Height.Min = h
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}
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if h < cs.Height.Max {
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cs.Height.Max = h
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}
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}
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if w := int(c.Val(s.Width) + .5); w != 0 {
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if cs.Width.Min < w {
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cs.Width.Min = w
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}
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if w < cs.Width.Max {
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cs.Width.Max = w
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}
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}
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return cs
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}
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type Align struct {
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Alignment Direction
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+19
@@ -2,6 +2,8 @@
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package ui
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import "fmt"
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// Value is a value with a unit.
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type Value struct {
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V float32
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@@ -34,3 +36,20 @@ func Dp(v float32) Value {
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func Sp(v float32) Value {
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return Value{V: v, U: UnitSp}
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}
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func (v Value) String() string {
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return fmt.Sprintf("%g%s", v.V, v.U)
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}
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func (u Unit) String() string {
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switch u {
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case UnitPx:
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return "px"
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case UnitDp:
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return "dp"
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case UnitSp:
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return "sp"
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default:
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panic("unknown unit")
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}
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}
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