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https://git.sr.ht/~eliasnaur/gio
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widget/material: add Switch widget
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+10
-3
@@ -8,19 +8,26 @@ import (
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type Bool struct {
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type Bool struct {
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Value bool
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Value bool
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click gesture.Click
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// Last is the last registered click.
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Last Click
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gesture gesture.Click
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}
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}
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// Update the checked state according to incoming events.
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// Update the checked state according to incoming events.
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func (b *Bool) Update(gtx *layout.Context) {
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func (b *Bool) Update(gtx *layout.Context) {
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for _, e := range b.click.Events(gtx) {
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for _, e := range b.gesture.Events(gtx) {
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switch e.Type {
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switch e.Type {
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case gesture.TypeClick:
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case gesture.TypeClick:
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b.Last = Click{
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Time: gtx.Now(),
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Position: e.Position,
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}
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b.Value = !b.Value
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b.Value = !b.Value
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}
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}
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}
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}
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}
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}
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func (b *Bool) Layout(gtx *layout.Context) {
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func (b *Bool) Layout(gtx *layout.Context) {
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b.click.Add(gtx.Ops)
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b.gesture.Add(gtx.Ops)
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}
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}
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@@ -0,0 +1,132 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image"
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"image/color"
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"gioui.org/f32"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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type SwitchStyle struct {
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Color color.RGBA
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}
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func Switch(th *Theme) SwitchStyle {
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return SwitchStyle{
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Color: th.Color.Primary,
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}
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}
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// Layout updates the checkBox and displays it.
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func (s SwitchStyle) Layout(gtx *layout.Context, swtch *widget.Bool) {
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swtch.Update(gtx)
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trackWidth := gtx.Px(unit.Dp(36))
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trackHeight := gtx.Px(unit.Dp(16))
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thumbSize := gtx.Px(unit.Dp(20))
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trackOff := float32(thumbSize-trackHeight) * .5
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// Draw track.
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var stack op.StackOp
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stack.Push(gtx.Ops)
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trackCorner := float32(trackHeight) / 2
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trackRect := f32.Rectangle{Max: f32.Point{
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X: float32(trackWidth),
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Y: float32(trackHeight),
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}}
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op.TransformOp{}.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
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clip.Rect{
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Rect: trackRect,
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NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner,
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}.Op(gtx.Ops).Add(gtx.Ops)
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paint.ColorOp{Color: rgb(0x9b9b9b)}.Add(gtx.Ops)
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paint.PaintOp{Rect: trackRect}.Add(gtx.Ops)
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stack.Pop()
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// Compute thumb offset and color.
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stack.Push(gtx.Ops)
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col := rgb(0xffffff)
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if swtch.Value {
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off := trackWidth - thumbSize
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op.TransformOp{}.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
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col = s.Color
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}
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// Draw thumb shadow, a translucent disc slightly larger than the
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// thumb itself.
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var shadowStack op.StackOp
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shadowStack.Push(gtx.Ops)
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shadowSize := float32(2)
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// Center shadow horizontally and slightly adjust its Y.
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op.TransformOp{}.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
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drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
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shadowStack.Pop()
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// Draw thumb.
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drawDisc(gtx.Ops, float32(thumbSize), col)
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stack.Pop()
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// Draw thumb ink.
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stack.Push(gtx.Ops)
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inkSize := float32(gtx.Px(unit.Dp(44)))
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rr := inkSize * .5
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inkOff := f32.Point{
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X: float32(trackWidth)*.5 - rr,
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Y: -rr + float32(trackHeight)*.5 + trackOff,
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}
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op.TransformOp{}.Offset(inkOff).Add(gtx.Ops)
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clip.Rect{
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Rect: f32.Rectangle{
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Max: f32.Point{
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X: inkSize,
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Y: inkSize,
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},
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},
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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drawInk(gtx, swtch.Last)
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stack.Pop()
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// Set up click area.
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stack.Push(gtx.Ops)
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clickSize := gtx.Px(unit.Dp(40))
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clickOff := f32.Point{
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X: (float32(trackWidth) - float32(clickSize)) * .5,
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Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff,
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}
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op.TransformOp{}.Offset(clickOff).Add(gtx.Ops)
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pointer.Ellipse(image.Rectangle{
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Max: image.Point{
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X: clickSize, Y: clickSize,
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},
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}).Add(gtx.Ops)
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swtch.Layout(gtx)
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stack.Pop()
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gtx.Dimensions = layout.Dimensions{
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Size: image.Point{X: trackWidth, Y: trackHeight},
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}
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}
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func drawDisc(ops *op.Ops, sz float32, col color.RGBA) {
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var stack op.StackOp
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stack.Push(ops)
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rr := sz / 2
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r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}}
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clip.Rect{
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Rect: r,
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(ops).Add(ops)
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paint.ColorOp{Color: col}.Add(ops)
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paint.PaintOp{Rect: r}.Add(ops)
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stack.Pop()
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}
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