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widget: rename CheckBox to Bool
We're about to introduce the Switch widget that re-uses the same state type as CheckBox. The Bool name covers both uses. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,26 @@
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package widget
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import (
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"gioui.org/gesture"
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"gioui.org/layout"
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)
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type Bool struct {
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Value bool
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click gesture.Click
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}
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// Update the checked state according to incoming events.
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func (b *Bool) Update(gtx *layout.Context) {
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for _, e := range b.click.Events(gtx) {
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switch e.Type {
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case gesture.TypeClick:
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b.Value = !b.Value
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}
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}
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}
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func (b *Bool) Layout(gtx *layout.Context) {
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b.click.Add(gtx.Ops)
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}
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@@ -1,26 +0,0 @@
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package widget
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import (
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"gioui.org/gesture"
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"gioui.org/layout"
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)
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type CheckBox struct {
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Checked bool
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click gesture.Click
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}
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// Update the checked state according to incoming events.
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func (c *CheckBox) Update(gtx *layout.Context) {
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for _, e := range c.click.Events(gtx) {
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switch e.Type {
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case gesture.TypeClick:
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c.Checked = !c.Checked
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}
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}
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}
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func (c *CheckBox) Layout(gtx *layout.Context) {
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c.click.Add(gtx.Ops)
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}
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@@ -28,8 +28,8 @@ func CheckBox(th *Theme, label string) CheckBoxStyle {
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}
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// Layout updates the checkBox and displays it.
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func (c CheckBoxStyle) Layout(gtx *layout.Context, checkBox *widget.CheckBox) {
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func (c CheckBoxStyle) Layout(gtx *layout.Context, checkBox *widget.Bool) {
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checkBox.Update(gtx)
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c.layout(gtx, checkBox.Checked)
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c.layout(gtx, checkBox.Value)
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checkBox.Layout(gtx)
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}
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