ui/layout: add common state to Context

Almost every layout and widget need the ui.Config for its environment,
an ui.Ops to store operations. Stateful widgets need an input.Queue
for events.

Add all these common objects to Context, greatly simplifying the
function signatures for Gio programs.

Fixes gio#33

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-09-24 21:10:35 +02:00
parent b928ee65f7
commit 2782436ffc
9 changed files with 157 additions and 156 deletions
+7 -7
View File
@@ -13,17 +13,17 @@ in an implicit Context to keep the Widget declaration short.
For example, to add space above a widget:
ctx := new(layout.Context)
ctx.Constraints = ...
c := &layout.Context{...}
c.Reset(...)
// Configure a top inset.
inset := layout.Inset{Top: ui.Dp(8), ...}
// Use the inset to lay out a widget.
inset.Layout(..., ctx, func() {
inset.Layout(c, func() {
// Lay out widget and determine its size given the constraints.
...
dims := layout.Dimensions{...}
ctx.Dimensions = dims
c.Dimensions = dims
})
Note that the example does not generate any garbage even though the
@@ -37,10 +37,10 @@ be created from a few generic layouts.
This example both aligns and insets a child:
inset := layout.Inset{...}
inset.Layout(..., ctx, func() {
inset.Layout(c, func() {
align := layout.Align(...)
align.Layout(..., ctx, func() {
widget.Layout(..., ctx)
align.Layout(c, func() {
widget.Layout(c, ...)
})
})
+6 -8
View File
@@ -22,7 +22,6 @@ type Flex struct {
ctx *Context
macro ui.MacroOp
ops *ui.Ops
mode flexMode
size int
rigidSize int
@@ -69,13 +68,12 @@ const (
)
// Init must be called before Rigid or Flexible.
func (f *Flex) Init(ops *ui.Ops, ctx *Context) *Flex {
func (f *Flex) Init(c *Context) *Flex {
if f.mode > modeBegun {
panic("must End the current child before calling Init again")
}
f.mode = modeBegun
f.ops = ops
f.ctx = ctx
f.ctx = c
f.size = 0
f.rigidSize = 0
f.maxCross = 0
@@ -91,7 +89,7 @@ func (f *Flex) begin(mode flexMode) {
panic("must End before adding a child")
}
f.mode = mode
f.macro.Record(f.ops)
f.macro.Record(f.ctx.Ops)
}
// Rigid lays out a widget with the main axis constrained to the range
@@ -192,9 +190,9 @@ func (f *Flex) Layout(children ...FlexChild) {
}
}
var stack ui.StackOp
stack.Push(f.ops)
ui.TransformOp{}.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))).Add(f.ops)
child.macro.Add(f.ops)
stack.Push(f.ctx.Ops)
ui.TransformOp{}.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))).Add(f.ctx.Ops)
child.macro.Add(f.ctx.Ops)
stack.Pop()
mainSize += axisMain(f.Axis, dims.Size)
if i < len(children)-1 {
+36 -18
View File
@@ -6,6 +6,7 @@ import (
"image"
"gioui.org/ui"
"gioui.org/ui/input"
)
// Constraints represent a set of acceptable ranges for
@@ -41,11 +42,18 @@ type Direction uint8
// computing dimensions for a user interface element.
type Widget func()
// Context tracks the current constraints and dimensions during
// layout.
// Context carry the state needed by almost all layouts and widgets.
type Context struct {
// Constraints track the constraints for the active widget or
// layout.
Constraints Constraints
Dimensions Dimensions
// Dimensions track the result of the most recent layout
// operation.
Dimensions Dimensions
ui.Config
input.Queue
*ui.Ops
}
const (
@@ -83,6 +91,16 @@ func (s *Context) Layout(cs Constraints, w Widget) Dimensions {
return s.Dimensions
}
// Reset the context.
func (c *Context) Reset(cfg ui.Config, cs Constraints) {
c.Constraints = cs
c.Config = cfg
if c.Ops == nil {
c.Ops = new(ui.Ops)
}
c.Ops.Reset()
}
// Constrain a value to the range [Min; Max].
func (c Constraint) Constrain(v int) int {
if v < c.Min {
@@ -116,12 +134,12 @@ type Inset struct {
type Align Direction
// Layout a widget.
func (in Inset) Layout(c ui.Config, ops *ui.Ops, ctx *Context, w Widget) {
func (in Inset) Layout(c *Context, w Widget) {
top := c.Px(in.Top)
right := c.Px(in.Right)
bottom := c.Px(in.Bottom)
left := c.Px(in.Left)
mcs := ctx.Constraints
mcs := c.Constraints
mcs.Width.Min -= left + right
mcs.Width.Max -= left + right
if mcs.Width.Min < 0 {
@@ -139,12 +157,12 @@ func (in Inset) Layout(c ui.Config, ops *ui.Ops, ctx *Context, w Widget) {
mcs.Height.Max = mcs.Height.Min
}
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(toPointF(image.Point{X: left, Y: top})).Add(ops)
dims := ctx.Layout(mcs, w)
stack.Push(c.Ops)
ui.TransformOp{}.Offset(toPointF(image.Point{X: left, Y: top})).Add(c.Ops)
dims := c.Layout(mcs, w)
stack.Pop()
ctx.Dimensions = Dimensions{
Size: ctx.Constraints.Constrain(dims.Size.Add(image.Point{X: right + left, Y: top + bottom})),
c.Dimensions = Dimensions{
Size: c.Constraints.Constrain(dims.Size.Add(image.Point{X: right + left, Y: top + bottom})),
Baseline: dims.Baseline + top,
}
}
@@ -156,14 +174,14 @@ func UniformInset(v ui.Value) Inset {
}
// Layout a widget.
func (a Align) Layout(ops *ui.Ops, st *Context, w Widget) {
func (a Align) Layout(c *Context, w Widget) {
var macro ui.MacroOp
macro.Record(ops)
cs := st.Constraints
macro.Record(c.Ops)
cs := c.Constraints
mcs := cs
mcs.Width.Min = 0
mcs.Height.Min = 0
dims := st.Layout(mcs, w)
dims := c.Layout(mcs, w)
macro.Stop()
sz := dims.Size
if sz.X < cs.Width.Min {
@@ -186,11 +204,11 @@ func (a Align) Layout(ops *ui.Ops, st *Context, w Widget) {
p.Y = sz.Y - dims.Size.Y
}
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(toPointF(p)).Add(ops)
macro.Add(ops)
stack.Push(c.Ops)
ui.TransformOp{}.Offset(toPointF(p)).Add(c.Ops)
macro.Add(c.Ops)
stack.Pop()
st.Dimensions = Dimensions{
c.Dimensions = Dimensions{
Size: sz,
Baseline: dims.Baseline,
}
+36 -40
View File
@@ -18,22 +18,22 @@ var q queue
var cfg = new(config)
func ExampleInset() {
ops := new(ui.Ops)
ctx := new(layout.Context)
c := &layout.Context{Queue: q}
// Loose constraints with no minimal size.
ctx.Constraints.Width.Max = 100
ctx.Constraints.Height.Max = 100
var cs layout.Constraints
cs.Width.Max = 100
cs.Height.Max = 100
c.Reset(cfg, cs)
// Inset all edges by 10.
inset := layout.UniformInset(ui.Dp(10))
inset.Layout(cfg, ops, ctx, func() {
inset.Layout(c, func() {
// Lay out a 50x50 sized widget.
layoutWidget(ctx, 50, 50)
fmt.Println(ctx.Dimensions.Size)
layoutWidget(c, 50, 50)
fmt.Println(c.Dimensions.Size)
})
fmt.Println(ctx.Dimensions.Size)
fmt.Println(c.Dimensions.Size)
// Output:
// (50,50)
@@ -41,20 +41,19 @@ func ExampleInset() {
}
func ExampleAlign() {
ops := new(ui.Ops)
ctx := new(layout.Context)
c := &layout.Context{Queue: q}
// Rigid constraints with both minimum and maximum set.
ctx.Constraints = layout.RigidConstraints(image.Point{X: 100, Y: 100})
cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
c.Reset(cfg, cs)
align := layout.Align(layout.Center)
align.Layout(ops, ctx, func() {
align.Layout(c, func() {
// Lay out a 50x50 sized widget.
layoutWidget(ctx, 50, 50)
fmt.Println(ctx.Dimensions.Size)
layoutWidget(c, 50, 50)
fmt.Println(c.Dimensions.Size)
})
fmt.Println(ctx.Dimensions.Size)
fmt.Println(c.Dimensions.Size)
// Output:
// (50,50)
@@ -62,24 +61,23 @@ func ExampleAlign() {
}
func ExampleFlex() {
ops := new(ui.Ops)
ctx := new(layout.Context)
ctx.Constraints = layout.RigidConstraints(image.Point{X: 100, Y: 100})
c := &layout.Context{Queue: q}
cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
c.Reset(cfg, cs)
flex := layout.Flex{}
flex.Init(ops, ctx)
flex.Init(c)
// Rigid 10x10 widget.
child1 := flex.Rigid(func() {
fmt.Printf("Rigid: %v\n", ctx.Constraints.Width)
layoutWidget(ctx, 10, 10)
fmt.Printf("Rigid: %v\n", c.Constraints.Width)
layoutWidget(c, 10, 10)
})
// Child with 50% space allowance.
child2 := flex.Flexible(0.5, func() {
fmt.Printf("50%%: %v\n", ctx.Constraints.Width)
layoutWidget(ctx, 10, 10)
fmt.Printf("50%%: %v\n", c.Constraints.Width)
layoutWidget(c, 10, 10)
})
flex.Layout(child1, child2)
@@ -90,23 +88,22 @@ func ExampleFlex() {
}
func ExampleStack() {
ops := new(ui.Ops)
ctx := new(layout.Context)
ctx.Constraints = layout.RigidConstraints(image.Point{X: 100, Y: 100})
c := &layout.Context{Queue: q}
cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
c.Reset(cfg, cs)
stack := layout.Stack{}
stack.Init(ops, ctx)
stack.Init(c)
// Rigid 50x50 widget.
child1 := stack.Rigid(func() {
layoutWidget(ctx, 50, 50)
layoutWidget(c, 50, 50)
})
// Force widget to the same size as the first.
child2 := stack.Expand(func() {
fmt.Printf("Expand: %v\n", ctx.Constraints)
layoutWidget(ctx, 10, 10)
fmt.Printf("Expand: %v\n", c.Constraints)
layoutWidget(c, 10, 10)
})
stack.Layout(child1, child2)
@@ -116,19 +113,18 @@ func ExampleStack() {
}
func ExampleList() {
ops := new(ui.Ops)
ctx := new(layout.Context)
ctx.Constraints = layout.RigidConstraints(image.Point{X: 100, Y: 100})
c := &layout.Context{Queue: q}
cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
c.Reset(cfg, cs)
// The list is 1e6 elements, but only 5 fit the constraints.
const listLen = 1e6
var list layout.List
count := 0
list.Layout(cfg, q, ops, ctx, listLen, func(i int) {
list.Layout(c, listLen, func(i int) {
count++
layoutWidget(ctx, 20, 20)
layoutWidget(c, 20, 20)
})
fmt.Println(count)
+15 -23
View File
@@ -7,7 +7,6 @@ import (
"gioui.org/ui"
"gioui.org/ui/gesture"
"gioui.org/ui/input"
"gioui.org/ui/paint"
"gioui.org/ui/pointer"
)
@@ -33,9 +32,7 @@ type List struct {
// the very end.
beforeEnd bool
config ui.Config
ops *ui.Ops
queue input.Queue
ctx *Context
macro ui.MacroOp
child ui.MacroOp
scroll gesture.Scroll
@@ -47,7 +44,6 @@ type List struct {
// to the child with index first.
offset int
cs Constraints
len int
// maxSize is the total size of visible children.
@@ -71,18 +67,15 @@ const (
const inf = 1e6
// Init prepares the list for iterating through its children with Next.
func (l *List) init(cfg ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, len int) {
func (l *List) init(c *Context, len int) {
if l.more() {
panic("unfinished child")
}
l.config = cfg
l.queue = q
l.update()
l.ops = ops
l.ctx = c
l.maxSize = 0
l.children = l.children[:0]
l.cs = cs
l.len = len
l.update()
if l.scrollToEnd() {
l.offset = 0
l.first = len
@@ -91,21 +84,20 @@ func (l *List) init(cfg ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, l
l.offset = 0
l.first = len
}
l.macro.Record(ops)
l.macro.Record(c.Ops)
l.next()
}
// Layout the List and return its dimensions.
func (l *List) Layout(c ui.Config, q input.Queue, ops *ui.Ops, ctx *Context, len int, w ListElement) {
cs := ctx.Constraints
for l.init(c, q, ops, cs, len); l.more(); l.next() {
cs := axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.cs))
func (l *List) Layout(c *Context, len int, w ListElement) {
for l.init(c, len); l.more(); l.next() {
cs := axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.ctx.Constraints))
i := l.index()
l.end(ctx.Layout(cs, func() {
l.end(c.Layout(cs, func() {
w(i)
}))
}
ctx.Dimensions = l.layout()
c.Dimensions = l.layout()
}
func (l *List) scrollToEnd() bool {
@@ -118,7 +110,7 @@ func (l *List) Dragging() bool {
}
func (l *List) update() {
d := l.scroll.Scroll(l.config, l.queue, gesture.Axis(l.Axis))
d := l.scroll.Scroll(l.ctx.Config, l.ctx.Queue, gesture.Axis(l.Axis))
l.scrollDelta = d
l.offset += d
}
@@ -134,7 +126,7 @@ func (l *List) next() {
l.dir = l.nextDir()
}
if l.more() {
l.child.Record(l.ops)
l.child.Record(l.ctx.Ops)
}
}
@@ -156,7 +148,7 @@ func (l *List) more() bool {
}
func (l *List) nextDir() iterationDir {
vsize := axisMainConstraint(l.Axis, l.cs).Max
vsize := axisMainConstraint(l.Axis, l.ctx.Constraints).Max
last := l.first + len(l.children)
// Clamp offset.
if l.maxSize-l.offset < vsize && last == l.len {
@@ -200,7 +192,7 @@ func (l *List) layout() Dimensions {
if l.more() {
panic("unfinished child")
}
mainc := axisMainConstraint(l.Axis, l.cs)
mainc := axisMainConstraint(l.Axis, l.ctx.Constraints)
children := l.children
// Skip invisible children
for len(children) > 0 {
@@ -226,7 +218,7 @@ func (l *List) layout() Dimensions {
break
}
}
ops := l.ops
ops := l.ctx.Ops
pos := -l.offset
// ScrollToEnd lists lists are end aligned.
if space := mainc.Max - size; l.ScrollToEnd && space > 0 {
+6 -8
View File
@@ -16,7 +16,6 @@ type Stack struct {
Alignment Direction
macro ui.MacroOp
ops *ui.Ops
constrained bool
ctx *Context
maxSZ image.Point
@@ -30,9 +29,8 @@ type StackChild struct {
}
// Init a stack before calling Rigid or Expand.
func (s *Stack) Init(ops *ui.Ops, ctx *Context) *Stack {
s.ops = ops
s.ctx = ctx
func (s *Stack) Init(c *Context) *Stack {
s.ctx = c
s.constrained = true
s.maxSZ = image.Point{}
s.baseline = 0
@@ -43,7 +41,7 @@ func (s *Stack) begin() {
if !s.constrained {
panic("must Init before adding a child")
}
s.macro.Record(s.ops)
s.macro.Record(s.ctx.Ops)
}
// Rigid lays out a widget with the same constraints that were
@@ -102,9 +100,9 @@ func (s *Stack) Layout(children ...StackChild) {
p.Y = s.maxSZ.Y - sz.Y
}
var stack ui.StackOp
stack.Push(s.ops)
ui.TransformOp{}.Offset(toPointF(p)).Add(s.ops)
ch.macro.Add(s.ops)
stack.Push(s.ctx.Ops)
ui.TransformOp{}.Offset(toPointF(p)).Add(s.ctx.Ops)
ch.macro.Add(s.ctx.Ops)
stack.Pop()
}
b := s.baseline
+37 -38
View File
@@ -11,7 +11,6 @@ import (
"gioui.org/ui"
"gioui.org/ui/gesture"
"gioui.org/ui/input"
"gioui.org/ui/key"
"gioui.org/ui/layout"
"gioui.org/ui/paint"
@@ -82,9 +81,9 @@ const (
)
// Next returns the next available editor event, or false if none are available.
func (e *Editor) Next(cfg ui.Config, queue input.Queue) (EditorEvent, bool) {
func (e *Editor) Next(c *layout.Context) (EditorEvent, bool) {
// Crude configuration change detection.
if scale := cfg.Px(ui.Sp(100)); scale != e.oldScale {
if scale := c.Px(ui.Sp(100)); scale != e.oldScale {
e.invalidate()
e.oldScale = scale
}
@@ -98,7 +97,7 @@ func (e *Editor) Next(cfg ui.Config, queue input.Queue) (EditorEvent, bool) {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(cfg, queue, axis)
sdist := e.scroller.Scroll(c.Config, c.Queue, axis)
var soff int
if e.SingleLine {
e.scrollOff.X += sdist
@@ -107,26 +106,26 @@ func (e *Editor) Next(cfg ui.Config, queue input.Queue) (EditorEvent, bool) {
e.scrollOff.Y += sdist
soff = e.scrollOff.Y
}
for evt, ok := e.clicker.Next(queue); ok; evt, ok = e.clicker.Next(queue) {
for evt, ok := e.clicker.Next(c.Queue); ok; evt, ok = e.clicker.Next(c.Queue) {
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source == pointer.Touch:
e.blinkStart = cfg.Now()
e.blinkStart = c.Now()
e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging {
e.scrollToCaret(cfg)
e.scrollToCaret(c)
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
for ke, ok := queue.Next(e); ok; ke, ok = queue.Next(e) {
e.blinkStart = cfg.Now()
for ke, ok := c.Queue.Next(e); ok; ke, ok = c.Queue.Next(e) {
e.blinkStart = c.Now()
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
@@ -140,11 +139,11 @@ func (e *Editor) Next(cfg ui.Config, queue input.Queue) (EditorEvent, bool) {
}
}
if e.command(ke) {
e.scrollToCaret(cfg)
e.scrollToCaret(c.Config)
e.scroller.Stop()
}
case key.EditEvent:
e.scrollToCaret(cfg)
e.scrollToCaret(c)
e.scroller.Stop()
e.append(ke.Text)
}
@@ -165,11 +164,11 @@ func (e *Editor) Focus() {
e.requestFocus = true
}
func (e *Editor) Layout(cfg ui.Config, queue input.Queue, ops *ui.Ops, ctx *layout.Context) {
cs := ctx.Constraints
for _, ok := e.Next(cfg, queue); ok; _, ok = e.Next(cfg, queue) {
func (e *Editor) Layout(c *layout.Context) {
cs := c.Constraints
for _, ok := e.Next(c); ok; _, ok = e.Next(c) {
}
twoDp := cfg.Px(ui.Dp(2))
twoDp := c.Px(ui.Dp(2))
e.padLeft, e.padRight = twoDp, twoDp
maxWidth := cs.Width.Max
if e.SingleLine {
@@ -197,7 +196,7 @@ func (e *Editor) Layout(cfg ui.Config, queue input.Queue, ops *ui.Ops, ctx *layo
Min: image.Point{X: 0, Y: 0},
Max: image.Point{X: e.viewSize.X, Y: e.viewSize.Y},
}
key.InputOp{Key: e, Focus: e.requestFocus}.Add(ops)
key.InputOp{Key: e, Focus: e.requestFocus}.Add(c.Ops)
e.requestFocus = false
e.it = lineIterator{
Lines: lines,
@@ -207,14 +206,14 @@ func (e *Editor) Layout(cfg ui.Config, queue input.Queue, ops *ui.Ops, ctx *layo
Offset: off,
}
var stack ui.StackOp
stack.Push(ops)
stack.Push(c.Ops)
// Apply material. Set a default color in case the material is empty.
if e.rr.len() > 0 {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(ops)
e.Material.Add(ops)
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops)
e.Material.Add(c.Ops)
} else {
paint.ColorOp{Color: color.RGBA{A: 0xaa}}.Add(ops)
e.HintMaterial.Add(ops)
paint.ColorOp{Color: color.RGBA{A: 0xaa}}.Add(c.Ops)
e.HintMaterial.Add(c.Ops)
}
for {
str, lineOff, ok := e.it.Next()
@@ -222,21 +221,21 @@ func (e *Editor) Layout(cfg ui.Config, queue input.Queue, ops *ui.Ops, ctx *layo
break
}
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(lineOff).Add(ops)
e.Face.Path(str).Add(ops)
paint.PaintOp{Rect: toRectF(clip).Sub(lineOff)}.Add(ops)
stack.Push(c.Ops)
ui.TransformOp{}.Offset(lineOff).Add(c.Ops)
e.Face.Path(str).Add(c.Ops)
paint.PaintOp{Rect: toRectF(clip).Sub(lineOff)}.Add(c.Ops)
stack.Pop()
}
if e.focused {
now := cfg.Now()
now := c.Now()
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
on := !blinking || dt%timePerBlink < timePerBlink/2
if on {
carWidth := e.caretWidth(cfg)
carWidth := e.caretWidth(c)
carX -= carWidth / 2
carAsc, carDesc := -lines[carLine].Bounds.Min.Y, lines[carLine].Bounds.Max.Y
carRect := image.Rectangle{
@@ -249,29 +248,29 @@ func (e *Editor) Layout(cfg ui.Config, queue input.Queue, ops *ui.Ops, ctx *layo
})
carRect = clip.Intersect(carRect)
if !carRect.Empty() {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(ops)
e.Material.Add(ops)
paint.PaintOp{Rect: toRectF(carRect)}.Add(ops)
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops)
e.Material.Add(c.Ops)
paint.PaintOp{Rect: toRectF(carRect)}.Add(c.Ops)
}
}
if blinking {
redraw := ui.InvalidateOp{At: nextBlink}
redraw.Add(ops)
redraw.Add(c.Ops)
}
}
stack.Pop()
baseline := e.padTop + e.dims.Baseline
pointerPadding := cfg.Px(ui.Dp(4))
pointerPadding := c.Px(ui.Dp(4))
r := image.Rectangle{Max: e.viewSize}
r.Min.X -= pointerPadding
r.Min.Y -= pointerPadding
r.Max.X += pointerPadding
r.Max.X += pointerPadding
pointer.RectAreaOp{Rect: r}.Add(ops)
e.scroller.Add(ops)
e.clicker.Add(ops)
ctx.Dimensions = layout.Dimensions{Size: e.viewSize, Baseline: baseline}
pointer.RectAreaOp{Rect: r}.Add(c.Ops)
e.scroller.Add(c.Ops)
e.clicker.Add(c.Ops)
c.Dimensions = layout.Dimensions{Size: e.viewSize, Baseline: baseline}
}
// Text returns the contents of the editor.
@@ -550,8 +549,8 @@ func (e *Editor) moveEnd() {
e.carXOff = l.Width + a - x
}
func (e *Editor) scrollToCaret(cfg ui.Config) {
carWidth := e.caretWidth(cfg)
func (e *Editor) scrollToCaret(c ui.Config) {
carWidth := e.caretWidth(c)
carLine, _, x, y := e.layoutCaret()
l := e.lines[carLine]
if e.SingleLine {
+9 -9
View File
@@ -92,8 +92,8 @@ func (l *lineIterator) Next() (String, f32.Point, bool) {
return String{}, f32.Point{}, false
}
func (l Label) Layout(ops *ui.Ops, ctx *layout.Context) {
cs := ctx.Constraints
func (l Label) Layout(c *layout.Context) {
cs := c.Constraints
textLayout := l.Face.Layout(l.Text, LayoutOptions{MaxWidth: cs.Width.Max})
lines := textLayout.Lines
if max := l.MaxLines; max > 0 && len(lines) > max {
@@ -119,16 +119,16 @@ func (l Label) Layout(ops *ui.Ops, ctx *layout.Context) {
}
lclip := toRectF(clip).Sub(off)
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(off).Add(ops)
l.Face.Path(str).Add(ops)
stack.Push(c.Ops)
ui.TransformOp{}.Offset(off).Add(c.Ops)
l.Face.Path(str).Add(c.Ops)
// Set a default color in case the material is empty.
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(ops)
l.Material.Add(ops)
paint.PaintOp{Rect: lclip}.Add(ops)
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops)
l.Material.Add(c.Ops)
paint.PaintOp{Rect: lclip}.Add(c.Ops)
stack.Pop()
}
ctx.Dimensions = dims
c.Dimensions = dims
}
func toRectF(r image.Rectangle) f32.Rectangle {
+5 -5
View File
@@ -25,7 +25,7 @@ type Image struct {
Scale float32
}
func (im Image) Layout(c ui.Config, ops *ui.Ops, ctx *layout.Context) {
func (im Image) Layout(c *layout.Context) {
size := im.Src.Bounds()
wf, hf := float32(size.Dx()), float32(size.Dy())
var w, h int
@@ -35,7 +35,7 @@ func (im Image) Layout(c ui.Config, ops *ui.Ops, ctx *layout.Context) {
} else {
w, h = int(wf*im.Scale+.5), int(hf*im.Scale+.5)
}
cs := ctx.Constraints
cs := c.Constraints
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
aspect := float32(w) / float32(h)
dw, dh := float32(d.X), float32(d.Y)
@@ -48,7 +48,7 @@ func (im Image) Layout(c ui.Config, ops *ui.Ops, ctx *layout.Context) {
dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
}
paint.ImageOp{Src: im.Src, Rect: im.Rect}.Add(ops)
paint.PaintOp{Rect: dr}.Add(ops)
ctx.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
paint.ImageOp{Src: im.Src, Rect: im.Rect}.Add(c.Ops)
paint.PaintOp{Rect: dr}.Add(c.Ops)
c.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
}