ui/layout: replace implicit begin/end scopes with explicit function scopes

Before this change, layout objects followed a pattern where a
begin method would set up the layout and return a tweaked set
of constraints, and a end method would take the widget dimensions
and return the tweaked dimensions.

As has been pointed out, this process is error prone, because the
scope of the layout objects are not clear and because it is easy
to swap two begins or two ends.

It turns out that it is possible to implement layout with function
scopes in garbage free way. A typical layout changes from

        al := layout.Align{Alignment: layout.NE}
	cs = al.Begin(ops, cs)
	in := layout.Inset{Top: ui.Dp(16)}
	cs = in.Begin(c, ops, cs)
	txt := fmt.Sprintf("m: %d %s", mallocs, u.profile.Timings)
	dims := text.Label{Material: theme.text, Face: u.face(fonts.mono, 10), Text: txt}.Layout(ops, cs)
	dims = in.End(dims)
	return al.End(dims)

to

        al := layout.Align{Alignment: layout.NE}
	return al.Layout(ops, cs, func(cs layout.Constraints) layout.Dimensions {
	       in := layout.Inset{Top: ui.Dp(16)}
	       return in.Layout(c, ops, cs, func(cs layout.Constraints) layout.Dimensions {
		       txt := fmt.Sprintf("m: %d %s", mallocs, u.profile.Timings)
		       return text.Label{Material: theme.text, Face: u.face(fonts.mono, 10), Text: txt}.Layout(ops, cs)
	       })
	})

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-09-16 17:56:27 +02:00
parent 816f0e901f
commit 29639565cd
5 changed files with 117 additions and 141 deletions
+11 -9
View File
@@ -94,21 +94,22 @@ func (f *Flex) begin(mode flexMode) {
f.macro.Record(f.ops)
}
// Rigid begins a child and return its constraints. The main axis is constrained
// to the range from 0 to the remaining space.
func (f *Flex) Rigid() Constraints {
// Rigid lays out a widget with the main axis constrained to the range
// from 0 to the remaining space.
func (f *Flex) Rigid(w Widget) FlexChild {
f.begin(modeRigid)
mainc := axisMainConstraint(f.Axis, f.cs)
mainMax := mainc.Max - f.size
if mainMax < 0 {
mainMax = 0
}
return axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, f.cs))
cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, f.cs))
return f.end(w(cs))
}
// Flexible is like Rigid, where the main axis size is also constrained to a
// fraction of the space not taken up by Rigid children.
func (f *Flex) Flexible(weight float32) Constraints {
func (f *Flex) Flexible(weight float32, w Widget) FlexChild {
f.begin(modeFlex)
mainc := axisMainConstraint(f.Axis, f.cs)
var flexSize int
@@ -124,12 +125,13 @@ func (f *Flex) Flexible(weight float32) Constraints {
}
}
submainc := Constraint{Max: flexSize}
return axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, f.cs))
cs := axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, f.cs))
return f.end(w(cs))
}
// End a child by specifying its dimensions. Pass the returned layout result
// to Layout.
func (f *Flex) End(dims Dimensions) FlexChild {
func (f *Flex) end(dims Dimensions) FlexChild {
if f.mode <= modeBegun {
panic("End called without an active child")
}
@@ -263,9 +265,9 @@ func axisCrossConstraint(a Axis, cs Constraints) Constraint {
func axisConstraints(a Axis, mainc, crossc Constraint) Constraints {
if a == Horizontal {
return Constraints{mainc, crossc}
return Constraints{Width: mainc, Height: crossc}
} else {
return Constraints{crossc, mainc}
return Constraints{Width: crossc, Height: mainc}
}
}
+35 -69
View File
@@ -39,6 +39,10 @@ type Alignment uint8
// relative to a containing space.
type Direction uint8
// Widget is a function that computes a set of dimensions that
// satisfies the given cosntraints.
type Widget func(cs Constraints) Dimensions
const (
Start Alignment = iota
End
@@ -90,68 +94,44 @@ func RigidConstraints(size image.Point) Constraints {
// Inset adds space around an interface element.
type Inset struct {
Top, Right, Bottom, Left ui.Value
stack ui.StackOp
top, right, bottom, left int
begun bool
cs Constraints
}
// Align aligns an interface element in the available space.
type Align struct {
Alignment Direction
macro ui.MacroOp
ops *ui.Ops
begun bool
cs Constraints
}
// Begin the inset operation and modify the input constraints to
// account for the insets.
func (in *Inset) Begin(c ui.Config, ops *ui.Ops, cs Constraints) Constraints {
if in.begun {
panic("must End before Begin")
}
in.top = c.Px(in.Top)
in.right = c.Px(in.Right)
in.bottom = c.Px(in.Bottom)
in.left = c.Px(in.Left)
in.begun = true
in.cs = cs
// Layout a widget.
func (in *Inset) Layout(c ui.Config, ops *ui.Ops, cs Constraints, w Widget) Dimensions {
top := c.Px(in.Top)
right := c.Px(in.Right)
bottom := c.Px(in.Bottom)
left := c.Px(in.Left)
mcs := cs
mcs.Width.Min -= in.left + in.right
mcs.Width.Max -= in.left + in.right
mcs.Width.Min -= left + right
mcs.Width.Max -= left + right
if mcs.Width.Min < 0 {
mcs.Width.Min = 0
}
if mcs.Width.Max < mcs.Width.Min {
mcs.Width.Max = mcs.Width.Min
}
mcs.Height.Min -= in.top + in.bottom
mcs.Height.Max -= in.top + in.bottom
mcs.Height.Min -= top + bottom
mcs.Height.Max -= top + bottom
if mcs.Height.Min < 0 {
mcs.Height.Min = 0
}
if mcs.Height.Max < mcs.Height.Min {
mcs.Height.Max = mcs.Height.Min
}
in.stack.Push(ops)
ui.TransformOp{}.Offset(toPointF(image.Point{X: in.left, Y: in.top})).Add(ops)
return mcs
}
// End the inset operation and return the dimensions for the
// inset child.
func (in *Inset) End(dims Dimensions) Dimensions {
if !in.begun {
panic("must Begin before End")
}
in.begun = false
in.stack.Pop()
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(toPointF(image.Point{X: left, Y: top})).Add(ops)
dims := w(mcs)
stack.Pop()
return Dimensions{
Size: in.cs.Constrain(dims.Size.Add(image.Point{X: in.right + in.left, Y: in.top + in.bottom})),
Baseline: dims.Baseline + in.top,
Size: cs.Constrain(dims.Size.Add(image.Point{X: right + left, Y: top + bottom})),
Baseline: dims.Baseline + top,
}
}
@@ -161,35 +141,21 @@ func UniformInset(v ui.Value) Inset {
return Inset{Top: v, Right: v, Bottom: v, Left: v}
}
// Begin aligning and return the constraints with no minimum size.
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
if a.begun {
panic("must End before Begin")
}
a.begun = true
a.ops = ops
a.cs = cs
a.macro.Record(ops)
cs.Width.Min = 0
cs.Height.Min = 0
return cs
}
// End the align operation and return the dimensions for the
// aligned child.
func (a *Align) End(dims Dimensions) Dimensions {
if !a.begun {
panic("must Begin before End")
}
a.begun = false
ops := a.ops
a.macro.Stop()
// Layout a widget.
func (a *Align) Layout(ops *ui.Ops, cs Constraints, w Widget) Dimensions {
var macro ui.MacroOp
mcs := cs
mcs.Width.Min = 0
mcs.Height.Min = 0
macro.Record(ops)
dims := w(mcs)
macro.Stop()
sz := dims.Size
if sz.X < a.cs.Width.Min {
sz.X = a.cs.Width.Min
if sz.X < cs.Width.Min {
sz.X = cs.Width.Min
}
if sz.Y < a.cs.Height.Min {
sz.Y = a.cs.Height.Min
if sz.Y < cs.Height.Min {
sz.Y = cs.Height.Min
}
var p image.Point
switch a.Alignment {
@@ -207,7 +173,7 @@ func (a *Align) End(dims Dimensions) Dimensions {
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(toPointF(p)).Add(ops)
a.macro.Add(ops)
macro.Add(ops)
stack.Pop()
return Dimensions{
Size: sz,
+32 -37
View File
@@ -27,11 +27,12 @@ func ExampleInset() {
// Inset all edges by 10.
inset := layout.UniformInset(ui.Dp(10))
cs = inset.Begin(cfg, ops, cs)
// Lay out a 50x50 sized widget.
dims := layoutWidget(50, 50, cs)
fmt.Println(dims.Size)
dims = inset.End(dims)
dims := inset.Layout(cfg, ops, cs, func(cs layout.Constraints) layout.Dimensions {
// Lay out a 50x50 sized widget.
dims := layoutWidget(50, 50, cs)
fmt.Println(dims.Size)
return dims
})
fmt.Println(dims.Size)
@@ -47,13 +48,12 @@ func ExampleAlign() {
cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
align := layout.Align{Alignment: layout.Center}
cs = align.Begin(ops, cs)
// Lay out a 50x50 sized widget.
dims := layoutWidget(50, 50, cs)
fmt.Println(dims.Size)
dims = align.End(dims)
dims := align.Layout(ops, cs, func(cs layout.Constraints) layout.Dimensions {
// Lay out a 50x50 sized widget.
dims := layoutWidget(50, 50, cs)
fmt.Println(dims.Size)
return dims
})
fmt.Println(dims.Size)
@@ -71,18 +71,18 @@ func ExampleFlex() {
flex.Init(ops, cs)
// Rigid 10x10 widget.
cs = flex.Rigid()
fmt.Printf("Rigid: %v\n", cs.Width)
dims := layoutWidget(10, 10, cs)
child1 := flex.End(dims)
child1 := flex.Rigid(func(cs layout.Constraints) layout.Dimensions {
fmt.Printf("Rigid: %v\n", cs.Width)
return layoutWidget(10, 10, cs)
})
// Child with 50% space allowance.
cs = flex.Flexible(0.5)
fmt.Printf("50%%: %v\n", cs.Width)
dims = layoutWidget(10, 10, cs)
child2 := flex.End(dims)
child2 := flex.Flexible(0.5, func(cs layout.Constraints) layout.Dimensions {
fmt.Printf("50%%: %v\n", cs.Width)
return layoutWidget(10, 10, cs)
})
dims = flex.Layout(child1, child2)
flex.Layout(child1, child2)
// Output:
// Rigid: {0 100}
@@ -98,17 +98,17 @@ func ExampleStack() {
stack.Init(ops, cs)
// Rigid 50x50 widget.
cs = stack.Rigid()
dims := layoutWidget(50, 50, cs)
child1 := stack.End(dims)
child1 := stack.Rigid(func(cs layout.Constraints) layout.Dimensions {
return layoutWidget(50, 50, cs)
})
// Force widget to the same size as the first.
cs = stack.Expand()
fmt.Printf("Expand: %v\n", cs)
dims = layoutWidget(10, 10, cs)
child2 := stack.End(dims)
child2 := stack.Expand(func(cs layout.Constraints) layout.Dimensions {
fmt.Printf("Expand: %v\n", cs)
return layoutWidget(10, 10, cs)
})
dims = stack.Layout(child1, child2)
stack.Layout(child1, child2)
// Output:
// Expand: {{50 50} {50 50}}
@@ -123,19 +123,14 @@ func ExampleList() {
const listLen = 1e6
var list layout.List
list.Init(cfg, q, ops, cs, listLen)
count := 0
for ; list.More(); list.Next() {
dims := layoutWidget(20, 20, list.Constraints())
list.End(dims)
list.Layout(cfg, q, ops, cs, listLen, func(cs layout.Constraints, i int) layout.Dimensions {
count++
}
return layoutWidget(20, 20, cs)
})
fmt.Println(count)
dims := list.Layout()
_ = dims
// Output:
// 5
}
+31 -19
View File
@@ -56,6 +56,10 @@ type List struct {
dir iterationDir
}
// ListElement is a function that computes the dimensions of
// a list element.
type ListElement func(cs Constraints, index int) Dimensions
type iterationDir uint8
const (
@@ -67,8 +71,8 @@ const (
const inf = 1e6
// Init prepares the list for iterating through its children with Next.
func (l *List) Init(cfg ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, len int) {
if l.More() {
func (l *List) init(cfg ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, len int) {
if l.more() {
panic("unfinished child")
}
l.config = cfg
@@ -88,7 +92,15 @@ func (l *List) Init(cfg ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, l
l.first = len
}
l.macro.Record(ops)
l.Next()
l.next()
}
// Layout the List and return its dimensions.
func (l *List) Layout(c ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, len int, w ListElement) Dimensions {
for l.init(c, q, ops, cs, len); l.more(); l.next() {
l.end(w(l.constraints(), l.index()))
}
return l.layout()
}
func (l *List) scrollToEnd() bool {
@@ -106,23 +118,23 @@ func (l *List) update() {
l.offset += d
}
// Next advances to the next child.
func (l *List) Next() {
l.dir = l.next()
// next advances to the next child.
func (l *List) next() {
l.dir = l.nextDir()
// The user scroll offset is applied after scrolling to
// list end.
if l.scrollToEnd() && !l.More() && l.scrollDelta < 0 {
if l.scrollToEnd() && !l.more() && l.scrollDelta < 0 {
l.beforeEnd = true
l.offset += l.scrollDelta
l.dir = l.next()
l.dir = l.nextDir()
}
if l.More() {
if l.more() {
l.child.Record(l.ops)
}
}
// Index is current child's position in the underlying list.
func (l *List) Index() int {
// index is current child's position in the underlying list.
func (l *List) index() int {
switch l.dir {
case iterateBackward:
return l.first - 1
@@ -133,17 +145,17 @@ func (l *List) Index() int {
}
}
// Constraints is the constraints for the current child.
func (l *List) Constraints() Constraints {
// constraints is the constraints for the current child.
func (l *List) constraints() Constraints {
return axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.cs))
}
// More reports whether more children are needed.
func (l *List) More() bool {
// more reports whether more children are needed.
func (l *List) more() bool {
return l.dir != iterateNone
}
func (l *List) next() iterationDir {
func (l *List) nextDir() iterationDir {
vsize := axisMainConstraint(l.Axis, l.cs).Max
last := l.first + len(l.children)
// Clamp offset.
@@ -165,7 +177,7 @@ func (l *List) next() iterationDir {
}
// End the current child by specifying its dimensions.
func (l *List) End(dims Dimensions) {
func (l *List) end(dims Dimensions) {
l.child.Stop()
child := scrollChild{dims.Size, l.child}
mainSize := axisMain(l.Axis, child.size)
@@ -184,8 +196,8 @@ func (l *List) End(dims Dimensions) {
}
// Layout the List and return its dimensions.
func (l *List) Layout() Dimensions {
if l.More() {
func (l *List) layout() Dimensions {
if l.more() {
panic("unfinished child")
}
mainc := axisMainConstraint(l.Axis, l.cs)
+8 -7
View File
@@ -51,25 +51,26 @@ func (s *Stack) begin() {
s.macro.Record(s.ops)
}
// Rigid begins a child with the same constraints that were
// Rigid lays out a widget with the same constraints that were
// passed to Init.
func (s *Stack) Rigid() Constraints {
func (s *Stack) Rigid(w Widget) StackChild {
s.begin()
return s.cs
return s.end(w(s.cs))
}
// Expand begins a child with constraints that exactly match
// Expand lays out a widget with constraints that exactly match
// the biggest child previously added.
func (s *Stack) Expand() Constraints {
func (s *Stack) Expand(w Widget) StackChild {
s.begin()
return Constraints{
cs := Constraints{
Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
}
return s.end(w(cs))
}
// End a child by specifying its dimensions.
func (s *Stack) End(dims Dimensions) StackChild {
func (s *Stack) end(dims Dimensions) StackChild {
s.macro.Stop()
s.begun = false
if w := dims.Size.X; w > s.maxSZ.X {