widget/material: move Icon to its own file and add Color; add CornerRadius to Button

This commit is contained in:
Alexander Arin
2019-11-03 18:11:18 +03:00
committed by Elias Naur
parent ec0c2498a1
commit 2a06f3d3b2
3 changed files with 89 additions and 55 deletions
+8 -54
View File
@@ -6,7 +6,6 @@ package material
import (
"image"
"image/color"
"image/draw"
"gioui.org/f32"
"gioui.org/io/pointer"
@@ -16,35 +15,26 @@ import (
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
"golang.org/x/exp/shiny/iconvg"
)
type Button struct {
Text string
// Color is the text color.
Color color.RGBA
Font text.Font
Background color.RGBA
shaper *text.Shaper
Color color.RGBA
Font text.Font
Background color.RGBA
CornerRadius unit.Value
shaper *text.Shaper
}
type IconButton struct {
Background color.RGBA
Color color.RGBA
Icon *Icon
Size unit.Value
Padding unit.Value
}
type Icon struct {
src []byte
size unit.Value
// Cached values.
op paint.ImageOp
imgSize int
}
func (t *Theme) Button(txt string) Button {
return Button{
Text: txt,
@@ -57,18 +47,10 @@ func (t *Theme) Button(txt string) Button {
}
}
// NewIcon returns a new Icon from IconVG data.
func NewIcon(data []byte) (*Icon, error) {
_, err := iconvg.DecodeMetadata(data)
if err != nil {
return nil, err
}
return &Icon{src: data}, nil
}
func (t *Theme) IconButton(icon *Icon) IconButton {
return IconButton{
Background: t.Color.Primary,
Color: t.Color.InvText,
Icon: icon,
Size: unit.Dp(56),
Padding: unit.Dp(16),
@@ -114,6 +96,7 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
layout.UniformInset(b.Padding).Layout(gtx, func() {
size := gtx.Px(b.Size) - 2*gtx.Px(b.Padding)
if b.Icon != nil {
b.Icon.Color = b.Color
b.Icon.Layout(gtx, unit.Px(float32(size)))
}
gtx.Dimensions = layout.Dimensions{
@@ -140,35 +123,6 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
st.Layout(gtx, bg, ico)
}
func (ic *Icon) Layout(gtx *layout.Context, sz unit.Value) {
ico := ic.image(gtx.Px(sz))
ico.Add(gtx.Ops)
paint.PaintOp{
Rect: f32.Rectangle{
Max: toPointF(ico.Size()),
},
}.Add(gtx.Ops)
}
func (ic *Icon) image(sz int) paint.ImageOp {
if sz == ic.imgSize {
return ic.op
}
m, _ := iconvg.DecodeMetadata(ic.src)
dx, dy := m.ViewBox.AspectRatio()
img := image.NewRGBA(image.Rectangle{Max: image.Point{X: sz, Y: int(float32(sz) * dy / dx)}})
var ico iconvg.Rasterizer
ico.SetDstImage(img, img.Bounds(), draw.Src)
// Use white for icons.
m.Palette[0] = color.RGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff}
iconvg.Decode(&ico, ic.src, &iconvg.DecodeOptions{
Palette: &m.Palette,
})
ic.op = paint.NewImageOp(img)
ic.imgSize = sz
return ic.op
}
func toPointF(p image.Point) f32.Point {
return f32.Point{X: float32(p.X), Y: float32(p.Y)}
}
+64
View File
@@ -0,0 +1,64 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package material implements the Material design.
package material
import (
"image"
"image/color"
"image/draw"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op/paint"
"gioui.org/unit"
"golang.org/x/exp/shiny/iconvg"
)
type Icon struct {
Color color.RGBA
src []byte
size unit.Value
// Cached values.
op paint.ImageOp
imgSize int
imgColor color.RGBA
}
// NewIcon returns a new Icon from IconVG data.
func NewIcon(data []byte) (*Icon, error) {
_, err := iconvg.DecodeMetadata(data)
if err != nil {
return nil, err
}
return &Icon{src: data, Color: rgb(0x000000)}, nil
}
func (ic *Icon) Layout(gtx *layout.Context, sz unit.Value) {
ico := ic.image(gtx.Px(sz))
ico.Add(gtx.Ops)
paint.PaintOp{
Rect: f32.Rectangle{
Max: toPointF(ico.Size()),
},
}.Add(gtx.Ops)
}
func (ic *Icon) image(sz int) paint.ImageOp {
if sz == ic.imgSize && ic.Color == ic.imgColor {
return ic.op
}
m, _ := iconvg.DecodeMetadata(ic.src)
dx, dy := m.ViewBox.AspectRatio()
img := image.NewRGBA(image.Rectangle{Max: image.Point{X: sz, Y: int(float32(sz) * dy / dx)}})
var ico iconvg.Rasterizer
ico.SetDstImage(img, img.Bounds(), draw.Src)
m.Palette[0] = ic.Color
iconvg.Decode(&ico, ic.src, &iconvg.DecodeOptions{
Palette: &m.Palette,
})
ic.op = paint.NewImageOp(img)
ic.imgSize = sz
ic.imgColor = ic.Color
return ic.op
}
+17 -1
View File
@@ -14,6 +14,7 @@ import (
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/exp/shiny/materialdesign/icons"
)
type Theme struct {
@@ -22,8 +23,11 @@ type Theme struct {
Primary color.RGBA
Text color.RGBA
Hint color.RGBA
InvText color.RGBA
}
TextSize unit.Value
TextSize unit.Value
checkedStateIcon *Icon
uncheckedStateIcon *Icon
}
func NewTheme() *Theme {
@@ -33,10 +37,22 @@ func NewTheme() *Theme {
t.Color.Primary = rgb(0x3f51b5)
t.Color.Text = rgb(0x000000)
t.Color.Hint = rgb(0xbbbbbb)
t.Color.InvText = rgb(0xffffff)
t.TextSize = unit.Sp(16)
t.checkedStateIcon = mustIcon(NewIcon(icons.ToggleCheckBox))
t.uncheckedStateIcon = mustIcon(NewIcon(icons.ToggleCheckBoxOutlineBlank))
return t
}
func mustIcon(ic *Icon, err error) *Icon {
if err != nil {
panic(err)
}
return ic
}
func rgb(c uint32) color.RGBA {
return argb(0xff000000 | c)
}