widget/material: move Icon to its own file and add Color; add CornerRadius to Button

This commit is contained in:
Alexander Arin
2019-11-03 18:11:18 +03:00
committed by Elias Naur
parent ec0c2498a1
commit 2a06f3d3b2
3 changed files with 89 additions and 55 deletions
+8 -54
View File
@@ -6,7 +6,6 @@ package material
import (
"image"
"image/color"
"image/draw"
"gioui.org/f32"
"gioui.org/io/pointer"
@@ -16,35 +15,26 @@ import (
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
"golang.org/x/exp/shiny/iconvg"
)
type Button struct {
Text string
// Color is the text color.
Color color.RGBA
Font text.Font
Background color.RGBA
shaper *text.Shaper
Color color.RGBA
Font text.Font
Background color.RGBA
CornerRadius unit.Value
shaper *text.Shaper
}
type IconButton struct {
Background color.RGBA
Color color.RGBA
Icon *Icon
Size unit.Value
Padding unit.Value
}
type Icon struct {
src []byte
size unit.Value
// Cached values.
op paint.ImageOp
imgSize int
}
func (t *Theme) Button(txt string) Button {
return Button{
Text: txt,
@@ -57,18 +47,10 @@ func (t *Theme) Button(txt string) Button {
}
}
// NewIcon returns a new Icon from IconVG data.
func NewIcon(data []byte) (*Icon, error) {
_, err := iconvg.DecodeMetadata(data)
if err != nil {
return nil, err
}
return &Icon{src: data}, nil
}
func (t *Theme) IconButton(icon *Icon) IconButton {
return IconButton{
Background: t.Color.Primary,
Color: t.Color.InvText,
Icon: icon,
Size: unit.Dp(56),
Padding: unit.Dp(16),
@@ -114,6 +96,7 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
layout.UniformInset(b.Padding).Layout(gtx, func() {
size := gtx.Px(b.Size) - 2*gtx.Px(b.Padding)
if b.Icon != nil {
b.Icon.Color = b.Color
b.Icon.Layout(gtx, unit.Px(float32(size)))
}
gtx.Dimensions = layout.Dimensions{
@@ -140,35 +123,6 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
st.Layout(gtx, bg, ico)
}
func (ic *Icon) Layout(gtx *layout.Context, sz unit.Value) {
ico := ic.image(gtx.Px(sz))
ico.Add(gtx.Ops)
paint.PaintOp{
Rect: f32.Rectangle{
Max: toPointF(ico.Size()),
},
}.Add(gtx.Ops)
}
func (ic *Icon) image(sz int) paint.ImageOp {
if sz == ic.imgSize {
return ic.op
}
m, _ := iconvg.DecodeMetadata(ic.src)
dx, dy := m.ViewBox.AspectRatio()
img := image.NewRGBA(image.Rectangle{Max: image.Point{X: sz, Y: int(float32(sz) * dy / dx)}})
var ico iconvg.Rasterizer
ico.SetDstImage(img, img.Bounds(), draw.Src)
// Use white for icons.
m.Palette[0] = color.RGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff}
iconvg.Decode(&ico, ic.src, &iconvg.DecodeOptions{
Palette: &m.Palette,
})
ic.op = paint.NewImageOp(img)
ic.imgSize = sz
return ic.op
}
func toPointF(p image.Point) f32.Point {
return f32.Point{X: float32(p.X), Y: float32(p.Y)}
}