mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 15:45:38 +00:00
app: confine the eglWindow indirection to the Wayland backend
Only the Wayland backend needs an wl_egl_window between the wl_surface and EGL. Move code dealing with the indirection to Wayland specific code. Then, introduce the eglDriver interface instead of referencing the native window type directly. This will help when multiple backends are supported at runtime (e.g. Wayland+X11). Finally, move the eglDriver implementation methods from GOOS-specific code to separate EGL-specific files, allowing EGL types to be used directly instead of unsafe.Pointer and uinptr. The result is simpler generic EGL code, and easier path towards X11 support. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+27
-34
@@ -15,16 +15,21 @@ import (
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type context struct {
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c *gl.Functions
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driver *window
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driver eglDriver
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eglCtx *eglContext
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nwindow _EGLNativeWindowType
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eglWin *eglWindow
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eglWin _EGLNativeWindowType
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eglSurf _EGLSurface
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width, height int
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// For sRGB emulation.
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srgbFBO *gl.SRGBFBO
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}
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type eglDriver interface {
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eglDisplay() _EGLNativeDisplayType
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eglWindow(visID int) (_EGLNativeWindowType, int, int, error)
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eglDestroy()
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}
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type eglContext struct {
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disp _EGLDisplay
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config _EGLConfig
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@@ -62,27 +67,28 @@ const (
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func (c *context) Release() {
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if c.srgbFBO != nil {
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c.srgbFBO.Release()
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c.srgbFBO = nil
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}
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if c.eglSurf != nilEGLSurface {
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eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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eglDestroySurface(c.eglCtx.disp, c.eglSurf)
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c.eglSurf = nilEGLSurface
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}
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if c.eglWin != nil {
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c.eglWin.destroy()
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c.eglWin = nil
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}
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c.eglWin = nilEGLNativeWindowType
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if c.eglCtx != nil {
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eglDestroyContext(c.eglCtx.disp, c.eglCtx.ctx)
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eglTerminate(c.eglCtx.disp)
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eglReleaseThread()
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c.eglCtx = nil
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}
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c.driver = nil
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if c.driver != nil {
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c.driver.eglDestroy()
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c.driver = nil
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}
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}
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func (c *context) Present() error {
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if c.eglWin == nil {
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if c.eglWin == nilEGLNativeWindowType {
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panic("context is not active")
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}
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if c.srgbFBO != nil {
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@@ -97,13 +103,13 @@ func (c *context) Present() error {
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return nil
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}
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func newContext(w *window) (*context, error) {
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eglCtx, err := createContext(_EGLNativeDisplayType(w.display()))
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func newContext(d eglDriver) (*context, error) {
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eglCtx, err := createContext(d.eglDisplay())
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if err != nil {
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return nil, err
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}
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c := &context{
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driver: w,
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driver: d,
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eglCtx: eglCtx,
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c: new(gl.Functions),
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}
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@@ -119,9 +125,11 @@ func (c *context) Lock() {}
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func (c *context) Unlock() {}
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func (c *context) MakeCurrent() error {
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w, width, height := c.driver.nativeWindow(int(c.eglCtx.visualID))
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win := _EGLNativeWindowType(w)
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if c.nwindow == win && width == c.width && height == c.height {
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win, width, height, err := c.driver.eglWindow(int(c.eglCtx.visualID))
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if err != nil {
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return err
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}
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if c.eglWin == win && width == c.width && height == c.height {
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return nil
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}
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if win == nilEGLNativeWindowType {
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@@ -138,29 +146,14 @@ func (c *context) MakeCurrent() error {
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c.eglSurf = nilEGLSurface
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}
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c.width, c.height = width, height
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c.nwindow = win
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if c.nwindow == nilEGLNativeWindowType {
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if c.eglWin != nil {
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c.eglWin.destroy()
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c.eglWin = nil
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}
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c.eglWin = win
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if c.eglWin == nilEGLNativeWindowType {
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return nil
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}
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if c.eglWin == nil {
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var err error
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c.eglWin, err = newEGLWindow(win, width, height)
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if err != nil {
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return err
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}
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} else {
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c.eglWin.resize(width, height)
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}
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eglSurf, err := createSurfaceAndMakeCurrent(c.eglCtx, c.eglWin.window())
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eglSurf, err := createSurfaceAndMakeCurrent(c.eglCtx, win)
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c.eglSurf = eglSurf
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if err != nil {
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c.eglWin.destroy()
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c.eglWin = nil
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c.nwindow = nilEGLNativeWindowType
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c.eglWin = nilEGLNativeWindowType
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return err
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}
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if c.eglCtx.srgb {
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@@ -20,3 +20,15 @@ func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win _EGLNativeWin
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eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
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return eglSurf
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}
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func (w *window) eglDestroy() {
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}
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func (w *window) eglDisplay() _EGLNativeDisplayType {
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return nil
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}
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func (w *window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
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win, width, height := w.nativeWindow(visID)
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return _EGLNativeWindowType(win), width, height, nil
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}
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+36
-17
@@ -6,7 +6,7 @@ package app
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import (
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"errors"
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"unsafe"
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"sync"
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)
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/*
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@@ -24,29 +24,48 @@ type (
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_EGLNativeWindowType = C.EGLNativeWindowType
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)
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type eglWindow struct {
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w *C.struct_wl_egl_window
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var eglWindows struct {
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mu sync.Mutex
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windows map[*C.struct_wl_surface]*C.struct_wl_egl_window
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}
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func newEGLWindow(w _EGLNativeWindowType, width, height int) (*eglWindow, error) {
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surf := (*C.struct_wl_surface)(unsafe.Pointer(w))
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win := C.wl_egl_window_create(surf, C.int(width), C.int(height))
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if win == nil {
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return nil, errors.New("wl_egl_create_window failed")
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func (w *window) eglDestroy() {
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surf, _, _ := w.surface()
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if surf == nil {
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return
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}
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eglWindows.mu.Lock()
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defer eglWindows.mu.Unlock()
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if eglWin, ok := eglWindows.windows[surf]; ok {
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C.wl_egl_window_destroy(eglWin)
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delete(eglWindows.windows, surf)
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}
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return &eglWindow{win}, nil
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}
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func (w *eglWindow) window() _EGLNativeWindowType {
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return w.w
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func (w *window) eglDisplay() _EGLNativeDisplayType {
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return w.display()
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}
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func (w *eglWindow) resize(width, height int) {
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C.wl_egl_window_resize(w.w, C.int(width), C.int(height), 0, 0)
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}
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func (w *eglWindow) destroy() {
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C.wl_egl_window_destroy(w.w)
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func (w *window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
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surf, width, height := w.surface()
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if surf == nil {
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return nilEGLNativeWindowType, 0, 0, errors.New("wayland: no surface")
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}
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eglWindows.mu.Lock()
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defer eglWindows.mu.Unlock()
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eglWin, ok := eglWindows.windows[surf]
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if !ok {
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if eglWindows.windows == nil {
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eglWindows.windows = make(map[*C.struct_wl_surface]*C.struct_wl_egl_window)
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}
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eglWin = C.wl_egl_window_create(surf, C.int(width), C.int(height))
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if eglWin == nil {
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return nilEGLNativeWindowType, 0, 0, errors.New("wayland: wl_egl_create_window failed")
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}
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eglWindows.windows[surf] = eglWin
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}
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C.wl_egl_window_resize(eglWin, C.int(width), C.int(height), 0, 0)
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return eglWin, width, height, nil
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}
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func eglGetDisplay(disp _EGLNativeDisplayType) _EGLDisplay {
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@@ -1,20 +0,0 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build android windows
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package app
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type eglWindow struct {
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w _EGLNativeWindowType
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}
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func newEGLWindow(w _EGLNativeWindowType, width, height int) (*eglWindow, error) {
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return &eglWindow{w}, nil
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}
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func (w *eglWindow) window() _EGLNativeWindowType {
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return w.w
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}
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func (w *eglWindow) resize(width, height int) {}
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func (w *eglWindow) destroy() {}
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@@ -142,3 +142,15 @@ func eglQueryString(disp _EGLDisplay, name _EGLint) string {
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r, _, _ := _eglQueryString.Call(uintptr(disp), uintptr(name))
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return gl.GoString(gl.SliceOf(r))
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}
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func (w *window) eglDestroy() {
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}
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func (w *window) eglDisplay() _EGLNativeDisplayType {
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return _EGLNativeDisplayType(w.HDC())
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}
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func (w *window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
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hwnd, width, height := w.HWND()
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return _EGLNativeWindowType(hwnd), width, height, nil
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}
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+2
-6
@@ -245,11 +245,7 @@ func (w *window) setStage(stage Stage) {
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w.event(StageEvent{stage})
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}
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func (w *window) display() unsafe.Pointer {
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return nil
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}
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func (w *window) nativeWindow(visID int) (unsafe.Pointer, int, int) {
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func (w *window) nativeWindow(visID int) (*C.ANativeWindow, int, int) {
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win := w.aNativeWindow()
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var width, height int
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if win != nil {
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@@ -259,7 +255,7 @@ func (w *window) nativeWindow(visID int) (unsafe.Pointer, int, int) {
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w, h := C.ANativeWindow_getWidth(win), C.ANativeWindow_getHeight(win)
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width, height = int(w), int(h)
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}
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return unsafe.Pointer(win), width, height
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return win, width, height
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}
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func (w *window) aNativeWindow() *C.ANativeWindow {
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+4
-4
@@ -1036,11 +1036,11 @@ func (w *window) setStage(s Stage) {
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w.w.event(StageEvent{s})
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}
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func (w *window) display() unsafe.Pointer {
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return unsafe.Pointer(w.disp)
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func (w *window) display() *C.struct_wl_display {
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return w.disp
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}
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func (w *window) nativeWindow(visID int) (unsafe.Pointer, int, int) {
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func (w *window) surface() (*C.struct_wl_surface, int, int) {
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w.mu.Lock()
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defer w.mu.Unlock()
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if w.needAck {
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@@ -1052,7 +1052,7 @@ func (w *window) nativeWindow(visID int) (unsafe.Pointer, int, int) {
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C.wl_surface_set_buffer_scale(w.surf, C.int32_t(scale))
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w.newScale = false
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}
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return unsafe.Pointer(w.surf), width * scale, height * scale
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return w.surf, width * scale, height * scale
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}
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func (w *window) showTextInput(show bool) {}
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+4
-4
@@ -430,12 +430,12 @@ func (w *window) destroy() {
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func (w *window) showTextInput(show bool) {}
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func (w *window) display() uintptr {
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return uintptr(w.hdc)
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func (w *window) HDC() syscall.Handle {
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return w.hdc
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}
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func (w *window) nativeWindow(visID int) (uintptr, int, int) {
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return uintptr(w.hwnd), w.width, w.height
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func (w *window) HWND() (syscall.Handle, int, int) {
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return w.hwnd, w.width, w.height
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}
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func convertKeyCode(code uintptr) (rune, bool) {
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