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widget/material: remove unused function
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -162,20 +162,6 @@ func (ic *Icon) image(sz int) image.Image {
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return img
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return img
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}
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}
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func fab(gtx *layout.Context, ico image.Image, col color.RGBA, size int) {
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dp := image.Point{X: (size - ico.Bounds().Dx()) / 2, Y: (size - ico.Bounds().Dy()) / 2}
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dims := image.Point{X: size, Y: size}
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rr := float32(size) * .5
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rrect(gtx.Ops, float32(size), float32(size), rr, rr, rr, rr)
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paint.ColorOp{Color: col}.Add(gtx.Ops)
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paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
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paint.ImageOp{Src: ico, Rect: ico.Bounds()}.Add(gtx.Ops)
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paint.PaintOp{
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Rect: toRectF(ico.Bounds().Add(dp)),
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}.Add(gtx.Ops)
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gtx.Dimensions = layout.Dimensions{Size: dims}
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}
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func toRectF(r image.Rectangle) f32.Rectangle {
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func toRectF(r image.Rectangle) f32.Rectangle {
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return f32.Rectangle{
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return f32.Rectangle{
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Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
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Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
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