ui/layout: make Align a Direction

Removes the stutter by simplifying

	layout.Align{Alignment: layout.NE}

to

	layout.Align(layout.NE)

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-09-24 20:29:39 +02:00
parent ec307008db
commit 2f878fe154
3 changed files with 5 additions and 7 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ This example both aligns and insets a child:
inset := layout.Inset{...}
inset.Layout(..., ctx, func() {
align := layout.Align{...}
align := layout.Align(...)
align.Layout(..., ctx, func() {
widget.Layout(..., ctx)
})
+3 -5
View File
@@ -113,9 +113,7 @@ type Inset struct {
}
// Align aligns a widget in the available space.
type Align struct {
Alignment Direction
}
type Align Direction
// Layout a widget.
func (in Inset) Layout(c ui.Config, ops *ui.Ops, ctx *Context, w Widget) {
@@ -175,13 +173,13 @@ func (a Align) Layout(ops *ui.Ops, st *Context, w Widget) {
sz.Y = cs.Height.Min
}
var p image.Point
switch a.Alignment {
switch Direction(a) {
case N, S, Center:
p.X = (sz.X - dims.Size.X) / 2
case NE, SE, E:
p.X = sz.X - dims.Size.X
}
switch a.Alignment {
switch Direction(a) {
case W, Center, E:
p.Y = (sz.Y - dims.Size.Y) / 2
case SW, S, SE:
+1 -1
View File
@@ -47,7 +47,7 @@ func ExampleAlign() {
// Rigid constraints with both minimum and maximum set.
ctx.Constraints = layout.RigidConstraints(image.Point{X: 100, Y: 100})
align := layout.Align{Alignment: layout.Center}
align := layout.Align(layout.Center)
align.Layout(ops, ctx, func() {
// Lay out a 50x50 sized widget.
layoutWidget(ctx, 50, 50)