mirror of
https://git.sr.ht/~eliasnaur/gio
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gpu: [compute] fix path gaps by eliminating redundant path points
See https://github.com/linebender/piet-gpu/issues/62 for description of the issue. The fix is the Gio copy of the piet-gpu fix. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+24
-8
@@ -153,9 +153,9 @@ const (
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pathSize = 12
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binSize = 8
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pathsegSize = 48
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pathsegSize = 44
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annoSize = 28
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stateSize = 56
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stateSize = 60
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stateStride = 4 + 2*stateSize
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sceneElemSize = 36
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)
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@@ -178,6 +178,10 @@ const (
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elemFillImage
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)
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const (
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flagEndPath = 16 // FLAG_END_PATH from elements.comp
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)
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// mem.h constants.
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const (
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memNoError = 0 // NO_ERROR
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@@ -647,6 +651,10 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp) int {
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// renderer.
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func encodePath(p []byte) encoder {
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var enc encoder
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var (
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prevTo f32.Point
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hasPrev bool
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)
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for len(p) > 0 {
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// p contains quadratic curves encoded in vertex structs.
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vertex := p[:vertStride]
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@@ -663,12 +671,20 @@ func encodePath(p []byte) encoder {
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math.Float32frombits(bo.Uint32(vertex[24:])),
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math.Float32frombits(bo.Uint32(vertex[28:])),
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)
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if hasPrev && from != prevTo {
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enc.scene[len(enc.scene)-1][0] = (flagEndPath << 16) | enc.scene[len(enc.scene)-1][0]
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}
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hasPrev = true
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prevTo = to
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enc.quad(from, ctrl, to, false)
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// The vertex is duplicated 4 times, one for each corner of quads drawn
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// by the old renderer.
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p = p[vertStride*4:]
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}
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if hasPrev {
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enc.scene[len(enc.scene)-1][0] = (flagEndPath << 16) | enc.scene[len(enc.scene)-1][0]
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}
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return enc
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}
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@@ -1018,10 +1034,10 @@ func (e *encoder) endClip(bbox f32.Rectangle) {
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func (e *encoder) rect(r f32.Rectangle, stroke bool) {
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// Rectangle corners, clock-wise.
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c0, c1, c2, c3 := r.Min, f32.Pt(r.Min.X, r.Max.Y), r.Max, f32.Pt(r.Max.X, r.Min.Y)
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e.line(c0, c1, stroke)
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e.line(c1, c2, stroke)
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e.line(c2, c3, stroke)
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e.line(c3, c0, stroke)
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e.line(c0, c1, stroke, 0)
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e.line(c1, c2, stroke, 0)
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e.line(c2, c3, stroke, 0)
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e.line(c3, c0, stroke, flagEndPath)
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}
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func (e *encoder) fill(col color.RGBA) {
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@@ -1043,13 +1059,13 @@ func (e *encoder) fillImage(index int, offset image.Point) {
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e.npath++
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}
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func (e *encoder) line(start, end f32.Point, stroke bool) {
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func (e *encoder) line(start, end f32.Point, stroke bool, flags uint32) {
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tag := uint32(elemFillLine)
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if stroke {
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tag = elemStrokeLine
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}
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e.scene = append(e.scene, sceneElem{
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0: tag,
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0: flags<<16 | tag,
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1: math.Float32bits(start.X),
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2: math.Float32bits(start.Y),
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3: math.Float32bits(end.X),
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+2
-2
File diff suppressed because one or more lines are too long
@@ -62,6 +62,8 @@ uint state_flag_index(uint partition_ix) {
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#define FLAG_SET_LINEWIDTH 1
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#define FLAG_SET_BBOX 2
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#define FLAG_RESET_BBOX 4
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#define FLAG_START_PATH 8
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#define FLAG_END_PATH 16
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// This is almost like a monoid (the interaction between transformation and
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// bounding boxes is approximate)
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@@ -87,32 +89,45 @@ State combine_state(State a, State b) {
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c.translate.x = a.mat.x * b.translate.x + a.mat.z * b.translate.y + a.translate.x;
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c.translate.y = a.mat.y * b.translate.x + a.mat.w * b.translate.y + a.translate.y;
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c.linewidth = (b.flags & FLAG_SET_LINEWIDTH) == 0 ? a.linewidth : b.linewidth;
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c.flags = (a.flags & (FLAG_SET_LINEWIDTH | FLAG_SET_BBOX)) | b.flags;
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c.flags = (a.flags & (FLAG_SET_LINEWIDTH | FLAG_SET_BBOX | FLAG_START_PATH)) | b.flags;
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c.flags |= (a.flags & FLAG_RESET_BBOX) >> 1;
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c.flags |= (a.flags & FLAG_END_PATH) >> 1;
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c.path_count = a.path_count + b.path_count;
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c.pathseg_count = a.pathseg_count + b.pathseg_count;
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c.tail = a.tail;
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if ((a.flags & FLAG_END_PATH) != 0 && (b.flags & FLAG_START_PATH) == 0) {
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c.tail = a.pathseg_count;
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} else if ((b.flags & FLAG_START_PATH) != 0) {
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c.tail = b.tail + a.pathseg_count;
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}
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return c;
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}
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State map_element(ElementRef ref) {
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// TODO: it would *probably* be more efficient to make the memory read patterns less
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// divergent, though it would be more wasted memory.
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uint tag = Element_tag(ref);
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uint tag_flags = Element_tag(ref);
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State c;
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c.bbox = vec4(0.0, 0.0, 0.0, 0.0);
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c.mat = vec4(1.0, 0.0, 0.0, 1.0);
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c.translate = vec2(0.0, 0.0);
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c.linewidth = 1.0; // TODO should be 0.0
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c.flags = 0;
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c.tail = 0;
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c.path_count = 0;
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c.pathseg_count = 0;
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switch (tag) {
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// flags contain FLAG_END_PATH for segments last in their path.
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uint flags = tag_flags >> 16;
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switch (tag_flags & 0xffff) {
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case Element_FillLine:
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case Element_StrokeLine:
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LineSeg line = Element_FillLine_read(ref);
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c.bbox.xy = min(line.p0, line.p1);
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c.bbox.zw = max(line.p0, line.p1);
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c.pathseg_count = 1;
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c.flags = flags;
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break;
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case Element_FillQuad:
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case Element_StrokeQuad:
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@@ -120,6 +135,7 @@ State map_element(ElementRef ref) {
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c.bbox.xy = min(min(quad.p0, quad.p1), quad.p2);
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c.bbox.zw = max(max(quad.p0, quad.p1), quad.p2);
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c.pathseg_count = 1;
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c.flags = flags;
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break;
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case Element_FillCubic:
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case Element_StrokeCubic:
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@@ -127,6 +143,7 @@ State map_element(ElementRef ref) {
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c.bbox.xy = min(min(cubic.p0, cubic.p1), min(cubic.p2, cubic.p3));
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c.bbox.zw = max(max(cubic.p0, cubic.p1), max(cubic.p2, cubic.p3));
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c.pathseg_count = 1;
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c.flags = flags;
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break;
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case Element_Fill:
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case Element_FillImage:
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@@ -166,6 +183,7 @@ shared vec2 sh_translate[WG_SIZE];
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shared vec4 sh_bbox[WG_SIZE];
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shared float sh_width[WG_SIZE];
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shared uint sh_flags[WG_SIZE];
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shared uint sh_tail[WG_SIZE];
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shared uint sh_path_count[WG_SIZE];
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shared uint sh_pathseg_count[WG_SIZE];
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@@ -200,6 +218,7 @@ void main() {
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sh_translate[gl_LocalInvocationID.x] = agg.translate;
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sh_bbox[gl_LocalInvocationID.x] = agg.bbox;
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sh_width[gl_LocalInvocationID.x] = agg.linewidth;
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sh_tail[gl_LocalInvocationID.x] = agg.tail;
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sh_flags[gl_LocalInvocationID.x] = agg.flags;
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sh_path_count[gl_LocalInvocationID.x] = agg.path_count;
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sh_pathseg_count[gl_LocalInvocationID.x] = agg.pathseg_count;
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@@ -213,6 +232,7 @@ void main() {
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other.bbox = sh_bbox[ix];
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other.linewidth = sh_width[ix];
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other.flags = sh_flags[ix];
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other.tail = sh_tail[ix];
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other.path_count = sh_path_count[ix];
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other.pathseg_count = sh_pathseg_count[ix];
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agg = combine_state(other, agg);
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@@ -223,6 +243,7 @@ void main() {
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sh_bbox[gl_LocalInvocationID.x] = agg.bbox;
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sh_width[gl_LocalInvocationID.x] = agg.linewidth;
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sh_flags[gl_LocalInvocationID.x] = agg.flags;
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sh_tail[gl_LocalInvocationID.x] = agg.tail;
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sh_path_count[gl_LocalInvocationID.x] = agg.path_count;
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sh_pathseg_count[gl_LocalInvocationID.x] = agg.pathseg_count;
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}
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@@ -233,6 +254,7 @@ void main() {
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exclusive.translate = vec2(0.0, 0.0);
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exclusive.linewidth = 1.0; //TODO should be 0.0
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exclusive.flags = 0;
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exclusive.tail = 0;
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exclusive.path_count = 0;
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exclusive.pathseg_count = 0;
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@@ -312,6 +334,7 @@ void main() {
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other.bbox = sh_bbox[ix];
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other.linewidth = sh_width[ix];
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other.flags = sh_flags[ix];
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other.tail = sh_tail[ix];
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other.path_count = sh_path_count[ix];
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other.pathseg_count = sh_pathseg_count[ix];
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row = combine_state(row, other);
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@@ -323,7 +346,9 @@ void main() {
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// gains to be had from stashing in shared memory or possibly
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// registers (though register pressure is an issue).
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ElementRef this_ref = Element_index(ref, i);
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uint tag = Element_tag(this_ref);
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uint tag_flags = Element_tag(this_ref);
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uint tag = tag_flags & 0xffff;
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uint flags = tag_flags >> 16;
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switch (tag) {
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case Element_FillLine:
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case Element_StrokeLine:
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@@ -334,7 +359,7 @@ void main() {
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path_cubic.p0 = p0;
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path_cubic.p1 = mix(p0, p1, 1.0 / 3.0);
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path_cubic.p2 = mix(p1, p0, 1.0 / 3.0);
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path_cubic.p3 = p1;
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path_cubic.succ_ix = (flags & FLAG_END_PATH) == 0 ? st.pathseg_count : st.tail;
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path_cubic.path_ix = st.path_count;
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if (tag == Element_StrokeLine) {
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path_cubic.stroke = get_linewidth(st);
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@@ -358,7 +383,7 @@ void main() {
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path_cubic.p0 = p0;
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path_cubic.p1 = mix(p1, p0, 1.0 / 3.0);
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path_cubic.p2 = mix(p1, p2, 1.0 / 3.0);
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path_cubic.p3 = p2;
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path_cubic.succ_ix = (flags & FLAG_END_PATH) == 0 ? st.pathseg_count : st.tail;
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path_cubic.path_ix = st.path_count;
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if (tag == Element_StrokeQuad) {
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path_cubic.stroke = get_linewidth(st);
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@@ -379,7 +404,7 @@ void main() {
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path_cubic.p0 = st.mat.xy * cubic.p0.x + st.mat.zw * cubic.p0.y + st.translate;
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path_cubic.p1 = st.mat.xy * cubic.p1.x + st.mat.zw * cubic.p1.y + st.translate;
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path_cubic.p2 = st.mat.xy * cubic.p2.x + st.mat.zw * cubic.p2.y + st.translate;
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path_cubic.p3 = st.mat.xy * cubic.p3.x + st.mat.zw * cubic.p3.y + st.translate;
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path_cubic.succ_ix = (flags & FLAG_END_PATH) == 0 ? st.pathseg_count : st.tail;
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path_cubic.path_ix = st.path_count;
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if (tag == Element_StrokeCubic) {
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path_cubic.stroke = get_linewidth(st);
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@@ -86,6 +86,14 @@ SubdivResult estimate_subdiv(vec2 p0, vec2 p1, vec2 p2, float sqrt_tol) {
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return SubdivResult(val, a0, a2);
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}
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// PathSeg_Cubic_read_p0 is like PathSeg_StrokeCubic_read except it only reads p0.
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vec2 PathSeg_Cubic_read_p0(Alloc a, PathSegRef ref) {
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uint ix = (ref.offset + 4) >> 2;
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uint raw0 = read_mem(a, ix + 0);
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uint raw1 = read_mem(a, ix + 1);
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return vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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}
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void main() {
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if (mem_error != NO_ERROR) {
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return;
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@@ -102,7 +110,9 @@ void main() {
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case PathSeg_FillCubic:
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case PathSeg_StrokeCubic:
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PathStrokeCubic cubic = PathSeg_StrokeCubic_read(conf.pathseg_alloc, ref);
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vec2 err_v = 3.0 * (cubic.p2 - cubic.p1) + cubic.p0 - cubic.p3;
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PathSegRef succ_ref = PathSegRef(conf.pathseg_alloc.offset + cubic.succ_ix * PathSeg_size);
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vec2 p3 = PathSeg_Cubic_read_p0(conf.pathseg_alloc, succ_ref);
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vec2 err_v = 3.0 * (cubic.p2 - cubic.p1) + cubic.p0 - p3;
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float err = err_v.x * err_v.x + err_v.y * err_v.y;
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// The number of quadratics.
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uint n_quads = max(uint(ceil(pow(err * (1.0 / MAX_HYPOT2), 1.0 / 6.0))), 1);
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@@ -112,8 +122,8 @@ void main() {
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float step = 1.0 / float(n_quads);
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for (uint i = 0; i < n_quads; i++) {
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float t = float(i + 1) * step;
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vec2 qp2 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, cubic.p3, t);
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vec2 qp1 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, cubic.p3, t - 0.5 * step);
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vec2 qp2 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, p3, t);
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vec2 qp1 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, p3, t - 0.5 * step);
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qp1 = 2.0 * qp1 - 0.5 * (qp0 + qp2);
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SubdivResult params = estimate_subdiv(qp0, qp1, qp2, sqrt(REM_ACCURACY));
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val += params.val;
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@@ -133,8 +143,8 @@ void main() {
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float val_sum = 0.0;
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for (uint i = 0; i < n_quads; i++) {
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float t = float(i + 1) * step;
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vec2 qp2 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, cubic.p3, t);
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vec2 qp1 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, cubic.p3, t - 0.5 * step);
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vec2 qp2 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, p3, t);
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vec2 qp1 = eval_cubic(cubic.p0, cubic.p1, cubic.p2, p3, t - 0.5 * step);
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qp1 = 2.0 * qp1 - 0.5 * (qp0 + qp2);
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SubdivResult params = estimate_subdiv(qp0, qp1, qp2, sqrt(REM_ACCURACY));
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float u0 = approx_parabola_inv_integral(params.a0);
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@@ -144,7 +154,7 @@ void main() {
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while (n_out == n || target < val_sum + params.val) {
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vec2 p1;
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if (n_out == n) {
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p1 = cubic.p3;
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p1 = p3;
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} else {
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float u = (target - val_sum) / params.val;
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float a = mix(params.a0, params.a2, u);
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+18
-126
@@ -2,14 +2,6 @@
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// Code auto-generated by piet-gpu-derive
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struct PathFillLineRef {
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uint offset;
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};
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struct PathStrokeLineRef {
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uint offset;
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};
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struct PathFillCubicRef {
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uint offset;
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};
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@@ -22,40 +14,15 @@ struct PathSegRef {
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uint offset;
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};
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struct PathFillLine {
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vec2 p0;
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vec2 p1;
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uint path_ix;
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};
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#define PathFillLine_size 20
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PathFillLineRef PathFillLine_index(PathFillLineRef ref, uint index) {
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return PathFillLineRef(ref.offset + index * PathFillLine_size);
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}
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struct PathStrokeLine {
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vec2 p0;
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vec2 p1;
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uint path_ix;
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vec2 stroke;
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};
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#define PathStrokeLine_size 28
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PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) {
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return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size);
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}
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struct PathFillCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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uint succ_ix;
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uint path_ix;
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};
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#define PathFillCubic_size 36
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#define PathFillCubic_size 32
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PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
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return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
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@@ -65,79 +32,26 @@ struct PathStrokeCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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uint succ_ix;
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uint path_ix;
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vec2 stroke;
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};
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#define PathStrokeCubic_size 44
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#define PathStrokeCubic_size 40
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PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
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return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
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}
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#define PathSeg_Nop 0
|
||||
#define PathSeg_FillLine 1
|
||||
#define PathSeg_StrokeLine 2
|
||||
#define PathSeg_FillCubic 3
|
||||
#define PathSeg_StrokeCubic 4
|
||||
#define PathSeg_size 48
|
||||
#define PathSeg_FillCubic 1
|
||||
#define PathSeg_StrokeCubic 2
|
||||
#define PathSeg_size 44
|
||||
|
||||
PathSegRef PathSeg_index(PathSegRef ref, uint index) {
|
||||
return PathSegRef(ref.offset + index * PathSeg_size);
|
||||
}
|
||||
|
||||
PathFillLine PathFillLine_read(Alloc a, PathFillLineRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
uint raw1 = read_mem(a, ix + 1);
|
||||
uint raw2 = read_mem(a, ix + 2);
|
||||
uint raw3 = read_mem(a, ix + 3);
|
||||
uint raw4 = read_mem(a, ix + 4);
|
||||
PathFillLine s;
|
||||
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
|
||||
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
|
||||
s.path_ix = raw4;
|
||||
return s;
|
||||
}
|
||||
|
||||
void PathFillLine_write(Alloc a, PathFillLineRef ref, PathFillLine s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
|
||||
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
|
||||
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
|
||||
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
|
||||
write_mem(a, ix + 4, s.path_ix);
|
||||
}
|
||||
|
||||
PathStrokeLine PathStrokeLine_read(Alloc a, PathStrokeLineRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
uint raw1 = read_mem(a, ix + 1);
|
||||
uint raw2 = read_mem(a, ix + 2);
|
||||
uint raw3 = read_mem(a, ix + 3);
|
||||
uint raw4 = read_mem(a, ix + 4);
|
||||
uint raw5 = read_mem(a, ix + 5);
|
||||
uint raw6 = read_mem(a, ix + 6);
|
||||
PathStrokeLine s;
|
||||
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
|
||||
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
|
||||
s.path_ix = raw4;
|
||||
s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
|
||||
return s;
|
||||
}
|
||||
|
||||
void PathStrokeLine_write(Alloc a, PathStrokeLineRef ref, PathStrokeLine s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
|
||||
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
|
||||
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
|
||||
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
|
||||
write_mem(a, ix + 4, s.path_ix);
|
||||
write_mem(a, ix + 5, floatBitsToUint(s.stroke.x));
|
||||
write_mem(a, ix + 6, floatBitsToUint(s.stroke.y));
|
||||
}
|
||||
|
||||
PathFillCubic PathFillCubic_read(Alloc a, PathFillCubicRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
@@ -148,13 +62,12 @@ PathFillCubic PathFillCubic_read(Alloc a, PathFillCubicRef ref) {
|
||||
uint raw5 = read_mem(a, ix + 5);
|
||||
uint raw6 = read_mem(a, ix + 6);
|
||||
uint raw7 = read_mem(a, ix + 7);
|
||||
uint raw8 = read_mem(a, ix + 8);
|
||||
PathFillCubic s;
|
||||
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
|
||||
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
|
||||
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
|
||||
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
|
||||
s.path_ix = raw8;
|
||||
s.succ_ix = raw6;
|
||||
s.path_ix = raw7;
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -166,9 +79,8 @@ void PathFillCubic_write(Alloc a, PathFillCubicRef ref, PathFillCubic s) {
|
||||
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
|
||||
write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
|
||||
write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
|
||||
write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
|
||||
write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
|
||||
write_mem(a, ix + 8, s.path_ix);
|
||||
write_mem(a, ix + 6, s.succ_ix);
|
||||
write_mem(a, ix + 7, s.path_ix);
|
||||
}
|
||||
|
||||
PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
|
||||
@@ -183,14 +95,13 @@ PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
|
||||
uint raw7 = read_mem(a, ix + 7);
|
||||
uint raw8 = read_mem(a, ix + 8);
|
||||
uint raw9 = read_mem(a, ix + 9);
|
||||
uint raw10 = read_mem(a, ix + 10);
|
||||
PathStrokeCubic s;
|
||||
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
|
||||
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
|
||||
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
|
||||
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
|
||||
s.path_ix = raw8;
|
||||
s.stroke = vec2(uintBitsToFloat(raw9), uintBitsToFloat(raw10));
|
||||
s.succ_ix = raw6;
|
||||
s.path_ix = raw7;
|
||||
s.stroke = vec2(uintBitsToFloat(raw8), uintBitsToFloat(raw9));
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -202,25 +113,16 @@ void PathStrokeCubic_write(Alloc a, PathStrokeCubicRef ref, PathStrokeCubic s) {
|
||||
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
|
||||
write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
|
||||
write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
|
||||
write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
|
||||
write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
|
||||
write_mem(a, ix + 8, s.path_ix);
|
||||
write_mem(a, ix + 9, floatBitsToUint(s.stroke.x));
|
||||
write_mem(a, ix + 10, floatBitsToUint(s.stroke.y));
|
||||
write_mem(a, ix + 6, s.succ_ix);
|
||||
write_mem(a, ix + 7, s.path_ix);
|
||||
write_mem(a, ix + 8, floatBitsToUint(s.stroke.x));
|
||||
write_mem(a, ix + 9, floatBitsToUint(s.stroke.y));
|
||||
}
|
||||
|
||||
uint PathSeg_tag(Alloc a, PathSegRef ref) {
|
||||
return read_mem(a, ref.offset >> 2);
|
||||
}
|
||||
|
||||
PathFillLine PathSeg_FillLine_read(Alloc a, PathSegRef ref) {
|
||||
return PathFillLine_read(a, PathFillLineRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
PathStrokeLine PathSeg_StrokeLine_read(Alloc a, PathSegRef ref) {
|
||||
return PathStrokeLine_read(a, PathStrokeLineRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
PathFillCubic PathSeg_FillCubic_read(Alloc a, PathSegRef ref) {
|
||||
return PathFillCubic_read(a, PathFillCubicRef(ref.offset + 4));
|
||||
}
|
||||
@@ -233,16 +135,6 @@ void PathSeg_Nop_write(Alloc a, PathSegRef ref) {
|
||||
write_mem(a, ref.offset >> 2, PathSeg_Nop);
|
||||
}
|
||||
|
||||
void PathSeg_FillLine_write(Alloc a, PathSegRef ref, PathFillLine s) {
|
||||
write_mem(a, ref.offset >> 2, PathSeg_FillLine);
|
||||
PathFillLine_write(a, PathFillLineRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void PathSeg_StrokeLine_write(Alloc a, PathSegRef ref, PathStrokeLine s) {
|
||||
write_mem(a, ref.offset >> 2, PathSeg_StrokeLine);
|
||||
PathStrokeLine_write(a, PathStrokeLineRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void PathSeg_FillCubic_write(Alloc a, PathSegRef ref, PathFillCubic s) {
|
||||
write_mem(a, ref.offset >> 2, PathSeg_FillCubic);
|
||||
PathFillCubic_write(a, PathFillCubicRef(ref.offset + 4), s);
|
||||
|
||||
+13
-9
@@ -10,13 +10,14 @@ struct State {
|
||||
vec4 mat;
|
||||
vec2 translate;
|
||||
vec4 bbox;
|
||||
uint tail;
|
||||
float linewidth;
|
||||
uint flags;
|
||||
uint path_count;
|
||||
uint pathseg_count;
|
||||
};
|
||||
|
||||
#define State_size 56
|
||||
#define State_size 60
|
||||
|
||||
StateRef State_index(StateRef ref, uint index) {
|
||||
return StateRef(ref.offset + index * State_size);
|
||||
@@ -38,14 +39,16 @@ State State_read(StateRef ref) {
|
||||
uint raw11 = state[ix + 11];
|
||||
uint raw12 = state[ix + 12];
|
||||
uint raw13 = state[ix + 13];
|
||||
uint raw14 = state[ix + 14];
|
||||
State s;
|
||||
s.mat = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
|
||||
s.translate = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
|
||||
s.bbox = vec4(uintBitsToFloat(raw6), uintBitsToFloat(raw7), uintBitsToFloat(raw8), uintBitsToFloat(raw9));
|
||||
s.linewidth = uintBitsToFloat(raw10);
|
||||
s.flags = raw11;
|
||||
s.path_count = raw12;
|
||||
s.pathseg_count = raw13;
|
||||
s.tail = raw10;
|
||||
s.linewidth = uintBitsToFloat(raw11);
|
||||
s.flags = raw12;
|
||||
s.path_count = raw13;
|
||||
s.pathseg_count = raw14;
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -61,9 +64,10 @@ void State_write(StateRef ref, State s) {
|
||||
state[ix + 7] = floatBitsToUint(s.bbox.y);
|
||||
state[ix + 8] = floatBitsToUint(s.bbox.z);
|
||||
state[ix + 9] = floatBitsToUint(s.bbox.w);
|
||||
state[ix + 10] = floatBitsToUint(s.linewidth);
|
||||
state[ix + 11] = s.flags;
|
||||
state[ix + 12] = s.path_count;
|
||||
state[ix + 13] = s.pathseg_count;
|
||||
state[ix + 10] = s.tail;
|
||||
state[ix + 11] = floatBitsToUint(s.linewidth);
|
||||
state[ix + 12] = s.flags;
|
||||
state[ix + 13] = s.path_count;
|
||||
state[ix + 14] = s.pathseg_count;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user