gpu/internal: fix AccessBits to be a bitset and support read+write

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-08-28 10:39:59 +02:00
parent 2749eb91f3
commit 32a4885c00
2 changed files with 3 additions and 1 deletions
+1 -1
View File
@@ -170,7 +170,7 @@ const (
)
const (
AccessRead AccessBits = 1 + iota
AccessRead AccessBits = 1 << iota
AccessWrite
)
+2
View File
@@ -785,6 +785,8 @@ func (b *Backend) BindImageTexture(unit int, tex driver.Texture, access driver.A
acc = gl.WRITE_ONLY
case driver.AccessRead:
acc = gl.READ_ONLY
case driver.AccessRead | driver.AccessWrite:
acc = gl.READ_WRITE
default:
panic("unsupported access bits")
}