mirror of
https://git.sr.ht/~eliasnaur/gio
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app/internal/window: [iOS] move redraw logic to Go
We're about to move the display link to common Go code. To do that, we need the redraw logic in Go as well. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -11,12 +11,19 @@ package window
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#include <UIKit/UIKit.h>
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#include <stdint.h>
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struct drawParams {
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CGFloat dpi, sdpi;
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CGFloat width, height;
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CGFloat top, right, bottom, left;
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};
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__attribute__ ((visibility ("hidden"))) void gio_showTextInput(CFTypeRef viewRef);
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__attribute__ ((visibility ("hidden"))) void gio_hideTextInput(CFTypeRef viewRef);
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__attribute__ ((visibility ("hidden"))) void gio_addLayerToView(CFTypeRef viewRef, CFTypeRef layerRef);
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__attribute__ ((visibility ("hidden"))) void gio_updateView(CFTypeRef viewRef, CFTypeRef layerRef);
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__attribute__ ((visibility ("hidden"))) void gio_removeLayer(CFTypeRef layerRef);
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__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, int anim);
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__attribute__ ((visibility ("hidden"))) struct drawParams gio_viewDrawParams(CFTypeRef viewRef);
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__attribute__ ((visibility ("hidden"))) CFTypeRef gio_readClipboard(void);
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__attribute__ ((visibility ("hidden"))) void gio_writeClipboard(unichar *chars, NSUInteger length);
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*/
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@@ -74,42 +81,49 @@ func onCreate(view C.CFTypeRef) {
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w.w.Event(system.StageEvent{Stage: system.StagePaused})
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}
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//export onDraw
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func onDraw(view C.CFTypeRef, dpi, sdpi, width, height C.CGFloat, sync C.int, top, right, bottom, left C.CGFloat) {
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if width == 0 || height == 0 {
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//export gio_onFrameCallback
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func gio_onFrameCallback(view C.CFTypeRef) {
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w := views[view]
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w.draw(false)
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}
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//export gio_onDraw
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func gio_onDraw(view C.CFTypeRef) {
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w := views[view]
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w.draw(true)
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}
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func (w *window) draw(sync bool) {
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params := C.gio_viewDrawParams(w.view)
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if params.width == 0 || params.height == 0 {
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return
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}
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w := views[view]
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wasVisible := w.isVisible()
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w.visible.Store(true)
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C.gio_updateView(view, w.layer)
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C.gio_updateView(w.view, w.layer)
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if !wasVisible {
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w.w.Event(system.StageEvent{Stage: system.StageRunning})
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}
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isSync := false
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if sync != 0 {
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isSync = true
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}
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const inchPrDp = 1.0 / 163
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w.w.Event(FrameEvent{
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FrameEvent: system.FrameEvent{
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Size: image.Point{
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X: int(width + .5),
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Y: int(height + .5),
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X: int(params.width + .5),
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Y: int(params.height + .5),
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},
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Insets: system.Insets{
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Top: unit.Px(float32(top)),
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Right: unit.Px(float32(right)),
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Bottom: unit.Px(float32(bottom)),
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Left: unit.Px(float32(left)),
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Top: unit.Px(float32(params.top)),
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Right: unit.Px(float32(params.right)),
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Bottom: unit.Px(float32(params.bottom)),
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Left: unit.Px(float32(params.left)),
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},
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Config: &config{
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pxPerDp: float32(dpi) * inchPrDp,
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pxPerSp: float32(sdpi) * inchPrDp,
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pxPerDp: float32(params.dpi) * inchPrDp,
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pxPerSp: float32(params.sdpi) * inchPrDp,
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now: time.Now(),
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},
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},
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Sync: isSync,
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Sync: sync,
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})
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}
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@@ -16,22 +16,6 @@
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@property(weak) UIScreen *screen;
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@end
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static void redraw(CFTypeRef viewRef, BOOL sync) {
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UIView *v = (__bridge UIView *)viewRef;
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CGFloat scale = v.layer.contentsScale;
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// Use 163 as the standard ppi on iOS.
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CGFloat dpi = 163*scale;
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CGFloat sdpi = dpi;
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UIEdgeInsets insets = v.layoutMargins;
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if (@available(iOS 11.0, tvOS 11.0, *)) {
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UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
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sdpi = [metrics scaledValueForValue:sdpi];
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insets = v.safeAreaInsets;
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}
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onDraw(viewRef, dpi, sdpi, v.bounds.size.width*scale, v.bounds.size.height*scale, sync,
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insets.top*scale, insets.right*scale, insets.bottom*scale, insets.left*scale);
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}
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@implementation GioAppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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gio_runMain();
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@@ -60,7 +44,7 @@ static void redraw(CFTypeRef viewRef, BOOL sync) {
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UIView *drawView = c.view.subviews[0];
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if (drawView != nil) {
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CFTypeRef viewRef = (__bridge CFTypeRef)drawView;
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redraw(viewRef, YES);
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gio_onDraw(viewRef);
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}
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}
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@end
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@@ -108,7 +92,7 @@ CGFloat _keyboardHeight;
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// Adjust view bounds to make room for the keyboard.
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frame.size.height -= _keyboardHeight;
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view.frame = frame;
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redraw((__bridge CFTypeRef)view, YES);
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gio_onDraw((__bridge CFTypeRef)view);
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}
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- (void)didReceiveMemoryWarning {
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@@ -154,7 +138,7 @@ CADisplayLink *displayLink;
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NSArray<UIKeyCommand *> *_keyCommands;
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- (void)onFrameCallback:(CADisplayLink *)link {
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redraw((__bridge CFTypeRef)self, NO);
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gio_onFrameCallback((__bridge CFTypeRef)self);
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}
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- (instancetype)initWithFrame:(CGRect)frame {
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@@ -329,3 +313,25 @@ void gio_removeLayer(CFTypeRef layerRef) {
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CALayer *layer = (__bridge CALayer *)layerRef;
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[layer removeFromSuperlayer];
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}
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struct drawParams gio_viewDrawParams(CFTypeRef viewRef) {
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UIView *v = (__bridge UIView *)viewRef;
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struct drawParams params;
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CGFloat scale = v.layer.contentsScale;
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// Use 163 as the standard ppi on iOS.
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params.dpi = 163*scale;
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params.sdpi = params.dpi;
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UIEdgeInsets insets = v.layoutMargins;
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if (@available(iOS 11.0, tvOS 11.0, *)) {
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UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
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params.sdpi = [metrics scaledValueForValue:params.sdpi];
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insets = v.safeAreaInsets;
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}
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params.width = v.bounds.size.width*scale;
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params.height = v.bounds.size.height*scale;
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params.top = insets.top*scale;
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params.right = insets.right*scale;
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params.bottom = insets.bottom*scale;
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params.left = insets.left*scale;
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return params;
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}
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