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ui: merge package input
Event handling is as fundamental as operations, so move the input package declarations to package ui. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+15
-17
@@ -10,8 +10,7 @@ import (
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"gioui.org/ui"
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"gioui.org/ui/app/internal/gpu"
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iinput "gioui.org/ui/app/internal/input"
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"gioui.org/ui/input"
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"gioui.org/ui/app/internal/input"
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"gioui.org/ui/system"
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)
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@@ -32,8 +31,8 @@ type Window struct {
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drawStart time.Time
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gpu *gpu.GPU
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out chan input.Event
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in chan input.Event
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out chan ui.Event
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in chan ui.Event
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ack chan struct{}
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invalidates chan struct{}
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frames chan *ui.Ops
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@@ -47,11 +46,10 @@ type Window struct {
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queue Queue
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}
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// Queue is an input.Queue implementation that distributes
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// system input events to the input handlers declared in the
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// most recent call to Update.
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// Queue is an ui.Queue implementation that distributes system events
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// to the input handlers declared in the most recent call to Update.
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type Queue struct {
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q iinput.Router
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q input.Router
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}
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// driverEvent is sent when a new native driver
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@@ -71,7 +69,7 @@ var _ interface {
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} = (*window)(nil)
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// Pre-allocate the ack event to avoid garbage.
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var ackEvent input.Event
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var ackEvent ui.Event
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// NewWindow creates a new window for a set of window
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// options. The options are hints; the platform is free to
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@@ -96,8 +94,8 @@ func NewWindow(options ...WindowOption) *Window {
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}
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w := &Window{
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in: make(chan input.Event),
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out: make(chan input.Event),
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in: make(chan ui.Event),
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out: make(chan ui.Event),
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ack: make(chan struct{}),
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invalidates: make(chan struct{}, 1),
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frames: make(chan *ui.Ops),
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@@ -107,7 +105,7 @@ func NewWindow(options ...WindowOption) *Window {
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}
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// Events returns the channel where events are delivered.
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func (w *Window) Events() <-chan input.Event {
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func (w *Window) Events() <-chan ui.Event {
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return w.out
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}
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@@ -135,9 +133,9 @@ func (w *Window) draw(size image.Point, frame *ui.Ops) {
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w.queue.q.Frame(frame)
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now := time.Now()
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switch w.queue.q.TextInputState() {
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case iinput.TextInputOpen:
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case input.TextInputOpen:
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w.driver.showTextInput(true)
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case iinput.TextInputClose:
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case input.TextInputClose:
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w.driver.showTextInput(false)
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}
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frameDur := now.Sub(w.lastFrame)
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@@ -196,7 +194,7 @@ func (w *Window) setDriver(d *window) {
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w.event(driverEvent{d})
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}
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func (w *Window) event(e input.Event) {
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func (w *Window) event(e ui.Event) {
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w.in <- e
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<-w.ack
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}
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@@ -313,7 +311,7 @@ func (w *Window) run(opts *windowOptions) {
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w.out <- e2
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w.ack <- struct{}{}
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return
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case input.Event:
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case ui.Event:
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if w.queue.q.Add(e2) {
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w.setNextFrame(time.Time{})
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w.updateAnimation()
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@@ -325,7 +323,7 @@ func (w *Window) run(opts *windowOptions) {
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}
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}
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func (q *Queue) Next(k input.Key) (input.Event, bool) {
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func (q *Queue) Next(k ui.Key) (ui.Event, bool) {
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return q.q.Next(k)
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}
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