mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-05 17:35:36 +00:00
ui: merge package input
Event handling is as fundamental as operations, so move the input package declarations to package ui. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+3
-3
@@ -57,9 +57,9 @@ For example, to display a blank but otherwise functional window:
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Event queue
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Event queue
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A Window's Queue method returns an input.Queue implementation that distributes
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A Window's Queue method returns an ui.Queue implementation that distributes
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incoming events to the input handlers declared in the latest call to Update.
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incoming events to the event handlers declared in the latest call to Update.
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See the gioui.org/ui/input package for more information about input handlers.
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See the gioui.org/ui package for more information about event handlers.
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*/
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*/
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package app
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package app
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@@ -4,7 +4,6 @@ package input
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import (
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import (
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"gioui.org/ui"
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"gioui.org/ui"
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"gioui.org/ui/input"
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"gioui.org/ui/internal/opconst"
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"gioui.org/ui/internal/opconst"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/key"
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"gioui.org/ui/key"
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@@ -13,8 +12,8 @@ import (
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type TextInputState uint8
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type TextInputState uint8
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type keyQueue struct {
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type keyQueue struct {
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focus input.Key
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focus ui.Key
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handlers map[input.Key]*keyHandler
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handlers map[ui.Key]*keyHandler
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reader ops.Reader
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reader ops.Reader
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state TextInputState
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state TextInputState
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}
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}
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@@ -46,7 +45,7 @@ func (q *keyQueue) InputState() TextInputState {
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func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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if q.handlers == nil {
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if q.handlers == nil {
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q.handlers = make(map[input.Key]*keyHandler)
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q.handlers = make(map[ui.Key]*keyHandler)
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}
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}
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for _, h := range q.handlers {
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for _, h := range q.handlers {
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h.active = false
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h.active = false
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@@ -83,14 +82,14 @@ func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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}
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}
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}
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}
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func (q *keyQueue) Push(e input.Event, events *handlerEvents) {
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func (q *keyQueue) Push(e ui.Event, events *handlerEvents) {
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if q.focus != nil {
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if q.focus != nil {
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events.Add(q.focus, e)
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events.Add(q.focus, e)
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}
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}
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}
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}
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func (q *keyQueue) resolveFocus(events *handlerEvents) (input.Key, listenerPriority, bool) {
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func (q *keyQueue) resolveFocus(events *handlerEvents) (ui.Key, listenerPriority, bool) {
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var k input.Key
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var k ui.Key
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var pri listenerPriority
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var pri listenerPriority
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var hide bool
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var hide bool
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loop:
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loop:
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@@ -116,7 +115,7 @@ loop:
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h = new(keyHandler)
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h = new(keyHandler)
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q.handlers[op.Key] = h
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q.handlers[op.Key] = h
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// Reset the handler on (each) first appearance.
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// Reset the handler on (each) first appearance.
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events.Set(op.Key, []input.Event{key.FocusEvent{Focus: false}})
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events.Set(op.Key, []ui.Event{key.FocusEvent{Focus: false}})
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}
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}
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h.active = true
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h.active = true
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case opconst.TypeHideInput:
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case opconst.TypeHideInput:
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@@ -145,6 +144,6 @@ func decodeKeyInputOp(d []byte, refs []interface{}) key.InputOp {
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}
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}
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return key.InputOp{
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return key.InputOp{
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Focus: d[1] != 0,
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Focus: d[1] != 0,
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Key: refs[0].(input.Key),
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Key: refs[0].(ui.Key),
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}
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}
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}
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}
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@@ -8,7 +8,6 @@ import (
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"gioui.org/ui"
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"gioui.org/ui"
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"gioui.org/ui/f32"
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"gioui.org/ui/f32"
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"gioui.org/ui/input"
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"gioui.org/ui/internal/opconst"
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"gioui.org/ui/internal/opconst"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/pointer"
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"gioui.org/ui/pointer"
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@@ -17,10 +16,10 @@ import (
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type pointerQueue struct {
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type pointerQueue struct {
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hitTree []hitNode
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hitTree []hitNode
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areas []areaNode
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areas []areaNode
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handlers map[input.Key]*pointerHandler
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handlers map[ui.Key]*pointerHandler
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pointers []pointerInfo
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pointers []pointerInfo
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reader ops.Reader
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reader ops.Reader
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scratch []input.Key
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scratch []ui.Key
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}
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}
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type hitNode struct {
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type hitNode struct {
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@@ -30,13 +29,13 @@ type hitNode struct {
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pass bool
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pass bool
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// For handler nodes.
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// For handler nodes.
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key input.Key
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key ui.Key
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}
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}
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type pointerInfo struct {
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type pointerInfo struct {
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id pointer.ID
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id pointer.ID
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pressed bool
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pressed bool
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handlers []input.Key
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handlers []ui.Key
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}
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}
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type pointerHandler struct {
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type pointerHandler struct {
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@@ -101,7 +100,7 @@ func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t u
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if !ok {
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if !ok {
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h = new(pointerHandler)
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h = new(pointerHandler)
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q.handlers[op.Key] = h
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q.handlers[op.Key] = h
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events.Set(op.Key, []input.Event{pointer.Event{Type: pointer.Cancel}})
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events.Set(op.Key, []ui.Event{pointer.Event{Type: pointer.Cancel}})
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}
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}
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h.active = true
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h.active = true
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h.area = area
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h.area = area
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@@ -111,7 +110,7 @@ func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t u
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}
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}
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}
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}
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func (q *pointerQueue) opHit(handlers *[]input.Key, pos f32.Point) {
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func (q *pointerQueue) opHit(handlers *[]ui.Key, pos f32.Point) {
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// Track whether we're passing through hits.
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// Track whether we're passing through hits.
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pass := true
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pass := true
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idx := len(q.hitTree) - 1
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idx := len(q.hitTree) - 1
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@@ -154,7 +153,7 @@ func (a *areaNode) hit(p f32.Point) bool {
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func (q *pointerQueue) init() {
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func (q *pointerQueue) init() {
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if q.handlers == nil {
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if q.handlers == nil {
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q.handlers = make(map[input.Key]*pointerHandler)
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q.handlers = make(map[ui.Key]*pointerHandler)
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}
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}
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}
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}
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@@ -176,7 +175,7 @@ func (q *pointerQueue) Frame(root *ui.Ops, events *handlerEvents) {
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}
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}
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}
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}
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func (q *pointerQueue) dropHandler(k input.Key) {
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func (q *pointerQueue) dropHandler(k ui.Key) {
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for i := range q.pointers {
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for i := range q.pointers {
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p := &q.pointers[i]
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p := &q.pointers[i]
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for i := len(p.handlers) - 1; i >= 0; i-- {
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for i := len(p.handlers) - 1; i >= 0; i-- {
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@@ -320,7 +319,7 @@ func decodePointerInputOp(d []byte, refs []interface{}) pointer.InputOp {
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}
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}
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return pointer.InputOp{
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return pointer.InputOp{
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Grab: d[1] != 0,
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Grab: d[1] != 0,
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Key: refs[0].(input.Key),
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Key: refs[0].(ui.Key),
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}
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}
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}
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}
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@@ -7,7 +7,6 @@ import (
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"time"
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"time"
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"gioui.org/ui"
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"gioui.org/ui"
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"gioui.org/ui/input"
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"gioui.org/ui/internal/opconst"
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"gioui.org/ui/internal/opconst"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/internal/ops"
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"gioui.org/ui/key"
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"gioui.org/ui/key"
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@@ -30,15 +29,15 @@ type Router struct {
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wakeupTime time.Time
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wakeupTime time.Time
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// ProfileOp summary.
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// ProfileOp summary.
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profHandlers []input.Key
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profHandlers []ui.Key
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}
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}
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type handlerEvents struct {
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type handlerEvents struct {
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handlers map[input.Key][]input.Event
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handlers map[ui.Key][]ui.Event
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updated bool
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updated bool
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}
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}
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func (q *Router) Next(k input.Key) (input.Event, bool) {
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func (q *Router) Next(k ui.Key) (ui.Event, bool) {
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return q.handlers.Next(k)
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return q.handlers.Next(k)
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}
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}
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@@ -57,7 +56,7 @@ func (q *Router) Frame(ops *ui.Ops) {
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}
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}
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}
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}
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func (q *Router) Add(e input.Event) bool {
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func (q *Router) Add(e ui.Event) bool {
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switch e := e.(type) {
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switch e := e.(type) {
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case pointer.Event:
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case pointer.Event:
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q.pqueue.Push(e, &q.handlers)
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q.pqueue.Push(e, &q.handlers)
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@@ -103,17 +102,17 @@ func (q *Router) WakeupTime() (time.Time, bool) {
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func (h *handlerEvents) init() {
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func (h *handlerEvents) init() {
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if h.handlers == nil {
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if h.handlers == nil {
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h.handlers = make(map[input.Key][]input.Event)
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h.handlers = make(map[ui.Key][]ui.Event)
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}
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}
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}
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}
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func (h *handlerEvents) Set(k input.Key, evts []input.Event) {
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func (h *handlerEvents) Set(k ui.Key, evts []ui.Event) {
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h.init()
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h.init()
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h.handlers[k] = evts
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h.handlers[k] = evts
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h.updated = true
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h.updated = true
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}
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}
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func (h *handlerEvents) Add(k input.Key, e input.Event) {
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func (h *handlerEvents) Add(k ui.Key, e ui.Event) {
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h.init()
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h.init()
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h.handlers[k] = append(h.handlers[k], e)
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h.handlers[k] = append(h.handlers[k], e)
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h.updated = true
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h.updated = true
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@@ -125,7 +124,7 @@ func (h *handlerEvents) Updated() bool {
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return u
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return u
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}
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}
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func (h *handlerEvents) Next(k input.Key) (input.Event, bool) {
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func (h *handlerEvents) Next(k ui.Key) (ui.Event, bool) {
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events := h.handlers[k]
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events := h.handlers[k]
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if len(events) == 0 {
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if len(events) == 0 {
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return nil, false
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return nil, false
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@@ -146,7 +145,7 @@ func decodeProfileOp(d []byte, refs []interface{}) system.ProfileOp {
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panic("invalid op")
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panic("invalid op")
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}
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}
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return system.ProfileOp{
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return system.ProfileOp{
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Key: refs[0].(input.Key),
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Key: refs[0].(ui.Key),
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}
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}
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}
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}
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+15
-17
@@ -10,8 +10,7 @@ import (
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|
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"gioui.org/ui"
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"gioui.org/ui"
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"gioui.org/ui/app/internal/gpu"
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"gioui.org/ui/app/internal/gpu"
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iinput "gioui.org/ui/app/internal/input"
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"gioui.org/ui/app/internal/input"
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"gioui.org/ui/input"
|
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"gioui.org/ui/system"
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"gioui.org/ui/system"
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)
|
)
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|
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@@ -32,8 +31,8 @@ type Window struct {
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drawStart time.Time
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drawStart time.Time
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gpu *gpu.GPU
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gpu *gpu.GPU
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|
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out chan input.Event
|
out chan ui.Event
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in chan input.Event
|
in chan ui.Event
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ack chan struct{}
|
ack chan struct{}
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invalidates chan struct{}
|
invalidates chan struct{}
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frames chan *ui.Ops
|
frames chan *ui.Ops
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@@ -47,11 +46,10 @@ type Window struct {
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queue Queue
|
queue Queue
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}
|
}
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|
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// Queue is an input.Queue implementation that distributes
|
// Queue is an ui.Queue implementation that distributes system events
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// system input events to the input handlers declared in the
|
// to the input handlers declared in the most recent call to Update.
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// most recent call to Update.
|
|
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type Queue struct {
|
type Queue struct {
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q iinput.Router
|
q input.Router
|
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}
|
}
|
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|
|
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// driverEvent is sent when a new native driver
|
// driverEvent is sent when a new native driver
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@@ -71,7 +69,7 @@ var _ interface {
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} = (*window)(nil)
|
} = (*window)(nil)
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|
|
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// Pre-allocate the ack event to avoid garbage.
|
// Pre-allocate the ack event to avoid garbage.
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var ackEvent input.Event
|
var ackEvent ui.Event
|
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|
|
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// NewWindow creates a new window for a set of window
|
// NewWindow creates a new window for a set of window
|
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// options. The options are hints; the platform is free to
|
// options. The options are hints; the platform is free to
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@@ -96,8 +94,8 @@ func NewWindow(options ...WindowOption) *Window {
|
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}
|
}
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|
|
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w := &Window{
|
w := &Window{
|
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in: make(chan input.Event),
|
in: make(chan ui.Event),
|
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out: make(chan input.Event),
|
out: make(chan ui.Event),
|
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ack: make(chan struct{}),
|
ack: make(chan struct{}),
|
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invalidates: make(chan struct{}, 1),
|
invalidates: make(chan struct{}, 1),
|
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frames: make(chan *ui.Ops),
|
frames: make(chan *ui.Ops),
|
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@@ -107,7 +105,7 @@ func NewWindow(options ...WindowOption) *Window {
|
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}
|
}
|
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|
|
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// Events returns the channel where events are delivered.
|
// Events returns the channel where events are delivered.
|
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func (w *Window) Events() <-chan input.Event {
|
func (w *Window) Events() <-chan ui.Event {
|
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return w.out
|
return w.out
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,9 +133,9 @@ func (w *Window) draw(size image.Point, frame *ui.Ops) {
|
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w.queue.q.Frame(frame)
|
w.queue.q.Frame(frame)
|
||||||
now := time.Now()
|
now := time.Now()
|
||||||
switch w.queue.q.TextInputState() {
|
switch w.queue.q.TextInputState() {
|
||||||
case iinput.TextInputOpen:
|
case input.TextInputOpen:
|
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w.driver.showTextInput(true)
|
w.driver.showTextInput(true)
|
||||||
case iinput.TextInputClose:
|
case input.TextInputClose:
|
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w.driver.showTextInput(false)
|
w.driver.showTextInput(false)
|
||||||
}
|
}
|
||||||
frameDur := now.Sub(w.lastFrame)
|
frameDur := now.Sub(w.lastFrame)
|
||||||
@@ -196,7 +194,7 @@ func (w *Window) setDriver(d *window) {
|
|||||||
w.event(driverEvent{d})
|
w.event(driverEvent{d})
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) event(e input.Event) {
|
func (w *Window) event(e ui.Event) {
|
||||||
w.in <- e
|
w.in <- e
|
||||||
<-w.ack
|
<-w.ack
|
||||||
}
|
}
|
||||||
@@ -313,7 +311,7 @@ func (w *Window) run(opts *windowOptions) {
|
|||||||
w.out <- e2
|
w.out <- e2
|
||||||
w.ack <- struct{}{}
|
w.ack <- struct{}{}
|
||||||
return
|
return
|
||||||
case input.Event:
|
case ui.Event:
|
||||||
if w.queue.q.Add(e2) {
|
if w.queue.q.Add(e2) {
|
||||||
w.setNextFrame(time.Time{})
|
w.setNextFrame(time.Time{})
|
||||||
w.updateAnimation()
|
w.updateAnimation()
|
||||||
@@ -325,7 +323,7 @@ func (w *Window) run(opts *windowOptions) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queue) Next(k input.Key) (input.Event, bool) {
|
func (q *Queue) Next(k ui.Key) (ui.Event, bool) {
|
||||||
return q.q.Next(k)
|
return q.q.Next(k)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -80,5 +80,32 @@ size vary between platforms and displays.
|
|||||||
To maintain a constant visual size across platforms and displays, always
|
To maintain a constant visual size across platforms and displays, always
|
||||||
use dps or sps to define user interfaces. Only use pixels for derived
|
use dps or sps to define user interfaces. Only use pixels for derived
|
||||||
values.
|
values.
|
||||||
|
|
||||||
|
Events
|
||||||
|
|
||||||
|
The Queue interface is the protocol for receiving external events.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
var queue ui.Queue = ...
|
||||||
|
|
||||||
|
for e, ok := queue.Next(h); ok; e, ok = queue.Next(h) {
|
||||||
|
switch e.(type) {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
In general, handlers must be declared before events become
|
||||||
|
available. Other packages such as pointer and key provide
|
||||||
|
the means for declaring handlers for specific event types.
|
||||||
|
|
||||||
|
The following example declares a handler ready for key input:
|
||||||
|
|
||||||
|
import gioui.org/ui/key
|
||||||
|
|
||||||
|
ops := new(ui.Ops)
|
||||||
|
var h *Handler = ...
|
||||||
|
key.InputOp{Key: h}.Add(ops)
|
||||||
|
|
||||||
*/
|
*/
|
||||||
package ui
|
package ui
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
/*
|
/*
|
||||||
Package gesture implements common pointer gestures.
|
Package gesture implements common pointer gestures.
|
||||||
|
|
||||||
Gestures accept low level pointer Events from an input
|
Gestures accept low level pointer Events from an event
|
||||||
Queue and detect higher level actions such as clicks
|
Queue and detect higher level actions such as clicks
|
||||||
and scrolling.
|
and scrolling.
|
||||||
*/
|
*/
|
||||||
@@ -14,7 +14,6 @@ import (
|
|||||||
|
|
||||||
"gioui.org/ui"
|
"gioui.org/ui"
|
||||||
"gioui.org/ui/f32"
|
"gioui.org/ui/f32"
|
||||||
"gioui.org/ui/input"
|
|
||||||
"gioui.org/ui/internal/fling"
|
"gioui.org/ui/internal/fling"
|
||||||
"gioui.org/ui/pointer"
|
"gioui.org/ui/pointer"
|
||||||
)
|
)
|
||||||
@@ -106,7 +105,7 @@ func (c *Click) State() ClickState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Next returns the next click event, if any.
|
// Next returns the next click event, if any.
|
||||||
func (c *Click) Next(q input.Queue) (ClickEvent, bool) {
|
func (c *Click) Next(q ui.Queue) (ClickEvent, bool) {
|
||||||
for evt, ok := q.Next(c); ok; evt, ok = q.Next(c) {
|
for evt, ok := q.Next(c); ok; evt, ok = q.Next(c) {
|
||||||
e, ok := evt.(pointer.Event)
|
e, ok := evt.(pointer.Event)
|
||||||
if !ok {
|
if !ok {
|
||||||
@@ -154,7 +153,7 @@ func (s *Scroll) Stop() {
|
|||||||
|
|
||||||
// Scroll detects the scrolling distance from the available events and
|
// Scroll detects the scrolling distance from the available events and
|
||||||
// ongoing fling gestures.
|
// ongoing fling gestures.
|
||||||
func (s *Scroll) Scroll(cfg ui.Config, q input.Queue, axis Axis) int {
|
func (s *Scroll) Scroll(cfg ui.Config, q ui.Queue, axis Axis) int {
|
||||||
if s.axis != axis {
|
if s.axis != axis {
|
||||||
s.axis = axis
|
s.axis = axis
|
||||||
return 0
|
return 0
|
||||||
|
|||||||
+20
@@ -0,0 +1,20 @@
|
|||||||
|
// SPDX-License-Identifier: Unlicense OR MIT
|
||||||
|
|
||||||
|
package ui
|
||||||
|
|
||||||
|
// Queue maps an event handler key to the events
|
||||||
|
// available to the handler.
|
||||||
|
type Queue interface {
|
||||||
|
// Next returns the next available event, or
|
||||||
|
// false if none are available.
|
||||||
|
Next(k Key) (Event, bool)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Key is the stable identifier for an event handler.
|
||||||
|
// For a handler h, the key is typically &h.
|
||||||
|
type Key interface{}
|
||||||
|
|
||||||
|
// Event is the marker interface for events.
|
||||||
|
type Event interface {
|
||||||
|
ImplementsEvent()
|
||||||
|
}
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
// SPDX-License-Identifier: Unlicense OR MIT
|
|
||||||
|
|
||||||
/*
|
|
||||||
Package input exposes a unified interface for receiving input
|
|
||||||
events.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
var queue input.Queue = ...
|
|
||||||
|
|
||||||
for e, ok := queue.Next(h); ok; e, ok = queue.Next(h) {
|
|
||||||
switch e.(type) {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
In general, handlers must be declared before events become
|
|
||||||
available. Other packages such as pointer and key provide
|
|
||||||
the means for declaring handlers for specific input types.
|
|
||||||
|
|
||||||
The following example marks a handler ready for key input:
|
|
||||||
|
|
||||||
import gioui.org/ui/input
|
|
||||||
import gioui.org/ui/key
|
|
||||||
|
|
||||||
ops := new(ui.Ops)
|
|
||||||
var h *Handler = ...
|
|
||||||
key.InputOp{Key: h}.Add(ops)
|
|
||||||
|
|
||||||
*/
|
|
||||||
package input
|
|
||||||
|
|
||||||
// Queue maps an event handler key to the events
|
|
||||||
// available to the handler.
|
|
||||||
type Queue interface {
|
|
||||||
// Next returns the next available event, or
|
|
||||||
// false if none are available.
|
|
||||||
Next(k Key) (Event, bool)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Key is the stable identifier for an event handler.
|
|
||||||
// For a handler h, the key is typically &h.
|
|
||||||
type Key interface{}
|
|
||||||
|
|
||||||
// Event is the marker interface for events.
|
|
||||||
type Event interface {
|
|
||||||
ImplementsEvent()
|
|
||||||
}
|
|
||||||
+5
-7
@@ -1,18 +1,16 @@
|
|||||||
// SPDX-License-Identifier: Unlicense OR MIT
|
// SPDX-License-Identifier: Unlicense OR MIT
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Package key implements key and text events and
|
Package key implements key and text events and operations.
|
||||||
operations.
|
|
||||||
|
|
||||||
The InputOp operations is used for declaring key
|
The InputOp operations is used for declaring key input handlers. Use
|
||||||
input handlers. Use the Queue interface from package
|
an implementation of the Queue interface from package ui to receive
|
||||||
input to receive events.
|
events.
|
||||||
*/
|
*/
|
||||||
package key
|
package key
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"gioui.org/ui"
|
"gioui.org/ui"
|
||||||
"gioui.org/ui/input"
|
|
||||||
"gioui.org/ui/internal/opconst"
|
"gioui.org/ui/internal/opconst"
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -21,7 +19,7 @@ import (
|
|||||||
// focused key handler. Set the Focus flag to request
|
// focused key handler. Set the Focus flag to request
|
||||||
// the focus.
|
// the focus.
|
||||||
type InputOp struct {
|
type InputOp struct {
|
||||||
Key input.Key
|
Key ui.Key
|
||||||
Focus bool
|
Focus bool
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+2
-3
@@ -6,7 +6,6 @@ import (
|
|||||||
"image"
|
"image"
|
||||||
|
|
||||||
"gioui.org/ui"
|
"gioui.org/ui"
|
||||||
"gioui.org/ui/input"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// Constraints represent a set of acceptable ranges for
|
// Constraints represent a set of acceptable ranges for
|
||||||
@@ -38,7 +37,7 @@ type Alignment uint8
|
|||||||
// space.
|
// space.
|
||||||
type Direction uint8
|
type Direction uint8
|
||||||
|
|
||||||
// Widget is a function scope for drawing, processing input and
|
// Widget is a function scope for drawing, processing events and
|
||||||
// computing dimensions for a user interface element.
|
// computing dimensions for a user interface element.
|
||||||
type Widget func()
|
type Widget func()
|
||||||
|
|
||||||
@@ -52,7 +51,7 @@ type Context struct {
|
|||||||
Dimensions Dimensions
|
Dimensions Dimensions
|
||||||
|
|
||||||
ui.Config
|
ui.Config
|
||||||
input.Queue
|
ui.Queue
|
||||||
*ui.Ops
|
*ui.Ops
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ import (
|
|||||||
"time"
|
"time"
|
||||||
|
|
||||||
"gioui.org/ui"
|
"gioui.org/ui"
|
||||||
"gioui.org/ui/input"
|
|
||||||
"gioui.org/ui/layout"
|
"gioui.org/ui/layout"
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -150,6 +149,6 @@ func (config) Px(v ui.Value) int {
|
|||||||
return int(v.V + .5)
|
return int(v.V + .5)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (queue) Next(k input.Key) (input.Event, bool) {
|
func (queue) Next(k ui.Key) (ui.Event, bool) {
|
||||||
return nil, false
|
return nil, false
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-4
@@ -5,9 +5,8 @@ Package pointer implements pointer events and operations.
|
|||||||
A pointer is either a mouse controlled cursor or a touch
|
A pointer is either a mouse controlled cursor or a touch
|
||||||
object such as a finger.
|
object such as a finger.
|
||||||
|
|
||||||
The InputOp operation is used to declare a handler ready
|
The InputOp operation is used to declare a handler ready for pointer
|
||||||
for pointer events. Use a Queue from package input to
|
events. Use a ui.Queue to receive events.
|
||||||
receive events.
|
|
||||||
|
|
||||||
Areas
|
Areas
|
||||||
|
|
||||||
@@ -72,7 +71,7 @@ drawer handle and the interface below should receive pointer events.
|
|||||||
|
|
||||||
Disambiguation
|
Disambiguation
|
||||||
|
|
||||||
When more than one handler matches a pointer event, the input queue
|
When more than one handler matches a pointer event, the event queue
|
||||||
follows a set of rules for distributing the event.
|
follows a set of rules for distributing the event.
|
||||||
|
|
||||||
As long as the pointer has not received a Press event, all
|
As long as the pointer has not received a Press event, all
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ import (
|
|||||||
|
|
||||||
"gioui.org/ui"
|
"gioui.org/ui"
|
||||||
"gioui.org/ui/f32"
|
"gioui.org/ui/f32"
|
||||||
"gioui.org/ui/input"
|
|
||||||
"gioui.org/ui/internal/opconst"
|
"gioui.org/ui/internal/opconst"
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -64,7 +63,7 @@ type areaOp struct {
|
|||||||
// InputOp declares an input handler ready for pointer
|
// InputOp declares an input handler ready for pointer
|
||||||
// events.
|
// events.
|
||||||
type InputOp struct {
|
type InputOp struct {
|
||||||
Key input.Key
|
Key ui.Key
|
||||||
// Grab, if set, request that the handler get
|
// Grab, if set, request that the handler get
|
||||||
// Grabbed priority.
|
// Grabbed priority.
|
||||||
Grab bool
|
Grab bool
|
||||||
@@ -86,7 +85,7 @@ type Priority uint8
|
|||||||
// Source of an Event.
|
// Source of an Event.
|
||||||
type Source uint8
|
type Source uint8
|
||||||
|
|
||||||
// Must match input.areaKind
|
// Must match app/internal/input.areaKind
|
||||||
type areaKind uint8
|
type areaKind uint8
|
||||||
|
|
||||||
const (
|
const (
|
||||||
|
|||||||
+1
-2
@@ -6,14 +6,13 @@ package system
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"gioui.org/ui"
|
"gioui.org/ui"
|
||||||
"gioui.org/ui/input"
|
|
||||||
"gioui.org/ui/internal/opconst"
|
"gioui.org/ui/internal/opconst"
|
||||||
)
|
)
|
||||||
|
|
||||||
// ProfileOp registers a handler for receiving
|
// ProfileOp registers a handler for receiving
|
||||||
// ProfileEvents.
|
// ProfileEvents.
|
||||||
type ProfileOp struct {
|
type ProfileOp struct {
|
||||||
Key input.Key
|
Key ui.Key
|
||||||
}
|
}
|
||||||
|
|
||||||
// ProfileEvent contain profile data from a single
|
// ProfileEvent contain profile data from a single
|
||||||
|
|||||||
Reference in New Issue
Block a user