mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-04 08:55:35 +00:00
app/internal/window: don't second guess UI scale
Before this change, Gio tries hard to come up with a reasonable UI scale factor on desktop OSes derived from the physical dimensions and resolution of connected monitors. Gio also attempts to detect the user specified system UI scale and apply it. However, all that is complex and misguided: - The UI scale should not depend on whatever monitor is connected at program startup - For multiple monitors, it's unclear which one to base the scale off. - Applying both a monitor derived scale *and* the user specified scale is wrong, because the user scale is relative to some fixed scale, not Gio's derived scale. - With an automatic scale, Gio does not respect user preference and will not have a similar scale to other programs on the desktop. Get rid of the the automatic UI scale detection and rely only on the user scale. Updates gio#53 Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -370,7 +370,7 @@ func (w *window) config() (int, int, float32, config) {
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w.cnv.Set("width", iw)
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w.cnv.Set("height", ih)
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}
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const ppdp = 96 * inchPrDp * monitorScale
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const ppdp = 96 * inchPrDp
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return iw, ih, float32(scale), config{
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pxPerDp: ppdp * float32(scale),
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pxPerSp: ppdp * float32(scale),
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@@ -36,7 +36,6 @@ type window struct {
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view C.CFTypeRef
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w Callbacks
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stage system.Stage
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ppdp float32
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scale float32
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}
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@@ -198,7 +197,7 @@ func (w *window) draw(sync bool) {
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}
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width := int(wf*w.scale + .5)
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height := int(hf*w.scale + .5)
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cfg := configFor(w.ppdp, w.scale)
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cfg := configFor(w.scale)
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cfg.now = time.Now()
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w.setStage(system.StageRunning)
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w.w.Event(FrameEvent{
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@@ -213,20 +212,10 @@ func (w *window) draw(sync bool) {
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})
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}
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func getPixelsPerDp(scale float32) float32 {
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ppdp := float32(C.gio_getPixelsPerDP())
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ppdp = ppdp * scale * monitorScale
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if ppdp < minDensity {
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ppdp = minDensity
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}
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return ppdp / scale
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}
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func configFor(ppdp, scale float32) config {
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ppdp = ppdp * scale
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func configFor(scale float32) config {
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return config{
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pxPerDp: ppdp,
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pxPerSp: ppdp,
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pxPerDp: scale,
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pxPerSp: scale,
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}
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}
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@@ -258,10 +247,9 @@ func gio_onShow(view C.CFTypeRef) {
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//export gio_onCreate
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func gio_onCreate(view C.CFTypeRef) {
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viewDo(view, func(views viewMap, view C.CFTypeRef) {
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scale := float32(C.gio_getBackingScale())
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scale := float32(C.gio_getViewBackingScale(view))
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w := &window{
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view: view,
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ppdp: getPixelsPerDp(scale),
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scale: scale,
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}
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wopts := <-mainWindow.out
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@@ -283,15 +271,13 @@ func Main() {
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// TODO: return this error from CreateWindow.
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panic(errors.New("CreateWindow: failed to create view"))
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}
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scale := float32(C.gio_getBackingScale())
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ppdp := getPixelsPerDp(scale)
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cfg := configFor(ppdp, scale)
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// Window sizes is in unscaled screen coordinates, not device pixels.
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cfg := configFor(1.0)
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opts := wopts.opts
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w := cfg.Px(opts.Width)
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h := cfg.Px(opts.Height)
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// Window sizes is on screen coordinates, not device pixels.
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w = int(float32(w) / scale)
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h = int(float32(h) / scale)
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w = int(float32(w))
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h = int(float32(h))
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title := C.CString(opts.Title)
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defer C.free(unsafe.Pointer(title))
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C.gio_main(view, title, C.CGFloat(w), C.CGFloat(h))
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@@ -12,8 +12,6 @@ __attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef)
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__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
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__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
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__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_getPixelsPerDP(void);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_getBackingScale(void);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_getViewBackingScale(CFTypeRef viewRef);
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#endif
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@@ -57,25 +57,6 @@ CGFloat gio_viewWidth(CFTypeRef viewRef) {
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return [view bounds].size.width;
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}
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// Points pr. dp.
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static CGFloat getPointsPerDP(NSScreen *screen) {
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NSDictionary *description = [screen deviceDescription];
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NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
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CGSize displayPhysicalSize = CGDisplayScreenSize([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
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return (25.4/160)*displayPixelSize.width / displayPhysicalSize.width;
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}
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// Pixels pr dp.
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CGFloat gio_getPixelsPerDP(void) {
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NSScreen *screen = [NSScreen mainScreen];
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return getPointsPerDP(screen);
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}
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CGFloat gio_getBackingScale() {
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NSScreen *screen = [NSScreen mainScreen];
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return [screen backingScaleFactor];
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}
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CGFloat gio_getViewBackingScale(CFTypeRef viewRef) {
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NSView *view = (__bridge NSView *)viewRef;
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return [view.window backingScaleFactor];
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@@ -187,21 +187,13 @@ func createNativeWindow(opts *Options) (*window, error) {
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return nil, fmt.Errorf("createNativeWindow: failed to create pipe: %v", err)
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}
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fontScale := detectFontScale()
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var ppmm float32
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var scale int
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for _, conf := range outputConfig {
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if d, err := conf.ppmm(); err == nil && d > ppmm {
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ppmm = d
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}
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if s := conf.scale; s > scale {
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scale = s
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}
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}
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ppdp := ppmm * mmPrDp * fontScale
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if ppdp < minDensity {
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ppdp = minDensity
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}
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ppdp := detectUIScale()
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w := &window{
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disp: conn.disp,
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@@ -893,17 +885,6 @@ func gio_onTextInputDeleteSurroundingText(data unsafe.Pointer, im *C.struct_zwp_
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func gio_onTextInputDone(data unsafe.Pointer, im *C.struct_zwp_text_input_v3, serial C.uint32_t) {
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}
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// ppmm returns the approximate pixels per millimeter for the output.
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func (c *wlOutput) ppmm() (float32, error) {
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if c.physWidth == 0 || c.physHeight == 0 {
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return 0, errors.New("no physical size data for output")
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}
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// Because of https://gitlab.gnome.org/GNOME/mutter/issues/369, output dimensions might be undetectably swapped.
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// Instead, compute and return sqrt(px²/mm²).
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density := float32(math.Sqrt(float64(c.width*c.height) / float64(c.physWidth*c.physHeight)))
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return density, nil
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}
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func (w *window) flushScroll() {
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var fling f32.Point
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if w.fling.anim.Active() {
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@@ -911,7 +892,7 @@ func (w *window) flushScroll() {
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fling = w.fling.dir.Mul(dist)
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}
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// The Wayland reported scroll distance for
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// discrete scroll axis is only 10 pixels, where
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// discrete scroll axes is only 10 pixels, where
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// 100 seems more appropriate.
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const discreteScale = 10
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if w.scroll.steps.X != 0 {
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@@ -1066,17 +1047,16 @@ func (w *window) surface() (*C.struct_wl_surface, int, int) {
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func (w *window) ShowTextInput(show bool) {}
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// detectFontScale reports the system font scale, or monitorScale
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// if it fails.
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func detectFontScale() float32 {
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// detectUIScale reports the system UI scale, or 1.0 if it fails.
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func detectUIScale() float32 {
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// TODO: What about other window environments?
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out, err := exec.Command("gsettings", "get", "org.gnome.desktop.interface", "text-scaling-factor").Output()
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if err != nil {
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return monitorScale
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return 1.0
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}
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scale, err := strconv.ParseFloat(string(bytes.TrimSpace(out)), 32)
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if err != nil {
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return monitorScale
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return 1.0
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}
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return float32(scale)
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}
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@@ -79,7 +79,9 @@ const (
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_INFINITE = 0xFFFFFFFF
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_LOGPIXELSX = 88
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_MDT_EFFECTIVE_DPI = 0
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_MONITOR_DEFAULTTOPRIMARY = 1
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_SIZE_MAXIMIZED = 2
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_SIZE_MINIMIZED = 1
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@@ -110,6 +112,7 @@ const (
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_WM_CANCELMODE = 0x001F
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_WM_CHAR = 0x0102
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_WM_CREATE = 0x0001
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_WM_DPICHANGED = 0x02E0
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_WM_DESTROY = 0x0002
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_WM_KEYDOWN = 0x0100
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_WM_KEYUP = 0x0101
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@@ -270,6 +273,9 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
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}
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// The message is processed.
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return 1
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case _WM_DPICHANGED:
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// Let Windows know we're prepared for runtime DPI changes.
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return 1
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case _WM_KEYDOWN, _WM_SYSKEYDOWN:
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if n, ok := convertKeyCode(wParam); ok {
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cmd := key.Event{Name: n}
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@@ -478,12 +484,9 @@ func convertKeyCode(code uintptr) (rune, bool) {
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}
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func configForDC(hdc syscall.Handle) config {
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dpi := getDeviceCaps(hdc, _LOGPIXELSX)
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ppdp := float32(dpi) * inchPrDp * monitorScale
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// Force a minimum density to keep text legible and to handle bogus output geometry.
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if ppdp < minDensity {
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ppdp = minDensity
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}
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hmon := monitorFromPoint(point{}, _MONITOR_DEFAULTTOPRIMARY)
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dpi := getDpiForMonitor(hmon, _MDT_EFFECTIVE_DPI)
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ppdp := float32(dpi) * inchPrDp
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return config{
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pxPerDp: ppdp,
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pxPerSp: ppdp,
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@@ -508,6 +511,7 @@ var (
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_GetMessageTime = user32.NewProc("GetMessageTime")
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_KillTimer = user32.NewProc("KillTimer")
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_LoadCursor = user32.NewProc("LoadCursorW")
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_MonitorFromPoint = user32.NewProc("MonitorFromPoint")
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_MsgWaitForMultipleObjectsEx = user32.NewProc("MsgWaitForMultipleObjectsEx")
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_PeekMessage = user32.NewProc("PeekMessageW")
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_PostMessage = user32.NewProc("PostMessageW")
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@@ -526,8 +530,8 @@ var (
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_UnregisterClass = user32.NewProc("UnregisterClassW")
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_UpdateWindow = user32.NewProc("UpdateWindow")
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gdi32 = syscall.NewLazySystemDLL("gdi32")
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_GetDeviceCaps = gdi32.NewProc("GetDeviceCaps")
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shcore = syscall.NewLazySystemDLL("shcore")
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_GetDpiForMonitor = shcore.NewProc("GetDpiForMonitor")
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)
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func getModuleHandle() (syscall.Handle, error) {
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@@ -596,9 +600,10 @@ func getDC(hwnd syscall.Handle) (syscall.Handle, error) {
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return syscall.Handle(hdc), nil
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}
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func getDeviceCaps(hdc syscall.Handle, index int32) int {
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c, _, _ := _GetDeviceCaps.Call(uintptr(hdc), uintptr(index))
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return int(c)
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func getDpiForMonitor(hmonitor syscall.Handle, dpiType uint32) int {
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var dpiX, dpiY uintptr
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_GetDpiForMonitor.Call(uintptr(hmonitor), uintptr(dpiType), uintptr(unsafe.Pointer(&dpiX)), uintptr(unsafe.Pointer(&dpiY)))
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return int(dpiX)
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}
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func getKeyState(nVirtKey int32) int16 {
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@@ -636,6 +641,11 @@ func loadCursor(curID uint16) (syscall.Handle, error) {
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return syscall.Handle(h), nil
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}
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func monitorFromPoint(pt point, flags uint32) syscall.Handle {
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r, _, _ := _MonitorFromPoint.Call(uintptr(pt.x), uintptr(pt.y), uintptr(flags))
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return syscall.Handle(r)
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}
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func msgWaitForMultipleObjectsEx(nCount uint32, pHandles uintptr, millis, mask, flags uint32) (uint32, error) {
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r, _, err := _MsgWaitForMultipleObjectsEx.Call(uintptr(nCount), pHandles, uintptr(millis), uintptr(mask), uintptr(flags))
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res := uint32(r)
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@@ -109,13 +109,4 @@ func newWindowRendezvous() *windowRendezvous {
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const (
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inchPrDp = 1.0 / 160
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mmPrDp = 25.4 / 160
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// monitorScale is the extra scale applied to
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// monitor outputs to compensate for the extra
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// viewing distance compared to phone and tables.
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monitorScale = 1.20
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// minDensity is the minimum pixels per dp to
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// ensure font and ui legibility on low-dpi
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// screens.
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minDensity = 1.0
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)
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