ui/layout: expand package documentation

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-08-10 17:56:16 +02:00
parent 8f37a565b9
commit 3c941e938f
2 changed files with 56 additions and 0 deletions
+49
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@@ -0,0 +1,49 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package layout implements layouts common to GUI programs.
Constraints and dimensions
Constraints and dimensions form the the interface between
layouts and interface child elements. Every layout operation
start with a set of constraints for acceptable widths and heights
of a child. The operation ends by the child computing and returning
its chosen size in the form of a Dimens.
For example, to add space above a widget:
var cs layout.Constraints = ...
// Configure a top inset.
inset := layout.Inset{Top: ui.Dp(8), ...}
// Start insetting and modify the constraints.
cs = inset.Begin(..., cs)
// Lay out widget and determine its size given the constraints.
dimensions := widget.Layout(..., cs)
// End the inset and account for the insets.
dimensions = inset.End(dimensions)
Note that the example does not generate any garbage even though the
Inset is transient. Layouts that don't accept user input are designed
to escape to the heap during their use.
Layout operations are recursive: a child in a layout operation can
itself be another layout. That way, complex user interfaces can
be created from a few generic layouts.
This example both aligns and insets a child:
inset := layout.Inset{...}
cs = inset.Begin(..., cs)
align := layout.Align{...}
cs = align.Begin(..., cs)
dims := widget.Layout(..., cs)
dims = align.End(dims)
dims = inset.End(dims)
More complex layouts such as Stack and Flex lay out multiple children,
but follow the same pattern of constraints and dimensions.
*/
package layout
+7
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@@ -107,6 +107,8 @@ type Align struct {
cs Constraints
}
// Begin the inset operation and modify the input constraints to
// account for the insets.
func (in *Inset) Begin(c ui.Config, ops *ui.Ops, cs Constraints) Constraints {
if in.begun {
panic("must End before Begin")
@@ -139,6 +141,8 @@ func (in *Inset) Begin(c ui.Config, ops *ui.Ops, cs Constraints) Constraints {
return mcs
}
// End the inset operation and return the dimensions for the
// inset child.
func (in *Inset) End(dims Dimens) Dimens {
if !in.begun {
panic("must Begin before End")
@@ -157,6 +161,7 @@ func UniformInset(v ui.Value) Inset {
return Inset{Top: v, Right: v, Bottom: v, Left: v}
}
// Begin aligning and return the constraints with no minimum size.
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
if a.begun {
panic("must End before Begin")
@@ -170,6 +175,8 @@ func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
return cs
}
// End the align operation and return the dimensions for the
// aligned child.
func (a *Align) End(dims Dimens) Dimens {
if !a.begun {
panic("must Begin before End")