mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
widget: replace segmentIterator with simpler functions
The replacement functions all use the single seeking function, seekPosition. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+77
-48
@@ -61,7 +61,6 @@ type Editor struct {
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viewSize image.Point
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valid bool
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lines []text.Line
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shapes []line
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dims layout.Dimensions
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requestFocus bool
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@@ -620,34 +619,6 @@ func (e *Editor) layout(gtx layout.Context, content layout.Widget) layout.Dimens
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e.scrollToCaret()
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}
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off := image.Point{
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X: -e.scrollOff.X,
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Y: -e.scrollOff.Y,
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}
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cl := textPadding(e.lines)
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cl.Max = cl.Max.Add(e.viewSize)
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caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
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caretEnd := e.closestPosition(combinedPos{runes: e.caret.end})
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startSel, endSel := sortPoints(caretStart.lineCol, caretEnd.lineCol)
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it := segmentIterator{
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startSel: startSel,
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endSel: endSel,
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Lines: e.lines,
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Clip: cl,
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Alignment: e.Alignment,
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Width: e.viewSize.X,
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Offset: off,
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}
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e.shapes = e.shapes[:0]
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for {
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layout, off, selected, yOffs, size, ok := it.Next()
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if !ok {
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break
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}
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op := clip.Outline{Path: e.shaper.Shape(e.font, e.textSize, layout)}.Op()
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e.shapes = append(e.shapes, line{off, op, selected, yOffs, size})
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}
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key.InputOp{Tag: &e.eventKey, Hint: e.InputHint}.Add(gtx.Ops)
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if e.requestFocus {
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key.FocusOp{Tag: &e.eventKey}.Add(gtx.Ops)
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@@ -700,17 +671,50 @@ func (e *Editor) PaintSelection(gtx layout.Context) {
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cl := textPadding(e.lines)
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cl.Max = cl.Max.Add(e.viewSize)
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defer clip.Rect(cl).Push(gtx.Ops).Pop()
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for _, shape := range e.shapes {
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if !shape.selected {
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continue
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selStart, selEnd := e.caret.start, e.caret.end
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if selStart > selEnd {
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selStart, selEnd = selEnd, selStart
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}
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caretStart := e.closestPosition(combinedPos{runes: selStart})
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caretEnd := e.closestPosition(combinedPos{runes: selEnd})
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scroll := image.Point{
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X: e.scrollOff.X,
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Y: e.scrollOff.Y,
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}
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cl = cl.Add(scroll)
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pos := e.seekFirstVisibleLine(cl.Min.Y)
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for !posIsBelow(e.lines, pos, cl.Max.Y) {
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start, end := clipLine(e.lines, e.Alignment, e.viewSize.X, cl, pos)
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lineIdx := start.lineCol.Y
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if lineIdx > caretEnd.lineCol.Y {
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// Line is after selection end; we're done.
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return
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}
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offset := shape.offset
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offset.Y += shape.selectionYOffs
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t := op.Offset(layout.FPt(offset)).Push(gtx.Ops)
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cl := clip.Rect(image.Rectangle{Max: shape.selectionSize}).Push(gtx.Ops)
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// Clamp start, end to selection.
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if start.runes < selStart {
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start = caretStart
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}
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if end.runes > selEnd {
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end = caretEnd
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}
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line := e.lines[start.lineCol.Y]
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dotStart := image.Pt(start.x.Round(), start.y)
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dotEnd := image.Pt(end.x.Round(), end.y)
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t := op.Offset(layout.FPt(scroll.Mul(-1))).Push(gtx.Ops)
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size := image.Rectangle{
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Min: dotStart.Sub(image.Point{Y: line.Ascent.Ceil()}),
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Max: dotEnd.Add(image.Point{Y: line.Descent.Ceil()}),
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}
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op := clip.Rect(size).Push(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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cl.Pop()
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op.Pop()
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t.Pop()
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if pos.lineCol.Y == len(e.lines)-1 {
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break
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}
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pos = e.closestPosition(combinedPos{lineCol: screenPos{Y: pos.lineCol.Y + 1}})
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}
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}
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@@ -718,12 +722,28 @@ func (e *Editor) PaintText(gtx layout.Context) {
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cl := textPadding(e.lines)
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cl.Max = cl.Max.Add(e.viewSize)
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defer clip.Rect(cl).Push(gtx.Ops).Pop()
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for _, shape := range e.shapes {
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t := op.Offset(layout.FPt(shape.offset)).Push(gtx.Ops)
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cl := shape.clip.Push(gtx.Ops)
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scroll := image.Point{
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X: e.scrollOff.X,
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Y: e.scrollOff.Y,
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}
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cl = cl.Add(scroll)
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pos := e.seekFirstVisibleLine(cl.Min.Y)
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for !posIsBelow(e.lines, pos, cl.Max.Y) {
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start, end := clipLine(e.lines, e.Alignment, e.viewSize.X, cl, pos)
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line := e.lines[start.lineCol.Y]
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l := subLayout(line, start.lineCol.X, end.lineCol.X)
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off := image.Point{X: start.x.Floor(), Y: start.y}.Sub(scroll)
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t := op.Offset(layout.FPt(off)).Push(gtx.Ops)
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op := clip.Outline{Path: e.shaper.Shape(e.font, e.textSize, l)}.Op().Push(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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cl.Pop()
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op.Pop()
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t.Pop()
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if pos.lineCol.Y == len(e.lines)-1 {
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break
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}
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pos = e.closestPosition(combinedPos{lineCol: screenPos{Y: pos.lineCol.Y + 1}})
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}
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}
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@@ -757,6 +777,19 @@ func (e *Editor) PaintCaret(gtx layout.Context) {
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}
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}
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func (e *Editor) seekFirstVisibleLine(y int) combinedPos {
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pos := e.closestPosition(combinedPos{y: y})
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for pos.lineCol.Y > 0 {
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prevLine := pos.lineCol.Y - 1
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prev := e.closestPosition(combinedPos{lineCol: screenPos{Y: prevLine}})
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if posIsAbove(e.lines, prev, y) {
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break
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}
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pos = prev
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}
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return pos
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}
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func (e *Editor) caretInfo() (pos image.Point, ascent, descent int) {
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caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
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carX := caretStart.x
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@@ -889,11 +922,7 @@ func (e *Editor) indexPosition(pos combinedPos) combinedPos {
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e.makeValid()
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// Initialize index with first caret position.
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if len(e.index) == 0 {
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l := e.lines[0]
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e.index = append(e.index, combinedPos{
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x: align(e.Alignment, l.Width, e.viewSize.X),
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y: l.Ascent.Ceil(),
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})
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e.index = append(e.index, firstPos(e.lines[0], e.Alignment, e.viewSize.X))
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}
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i := sort.Search(len(e.index), func(i int) bool {
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return positionGreaterOrEqual(e.lines, e.index[i], pos)
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@@ -949,7 +978,7 @@ func (e *Editor) closestPosition(pos combinedPos) combinedPos {
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const runesPerIndexEntry = 50
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for {
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var done bool
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closest, done = seekPosition(e.lines, closest, pos, e.Alignment, e.viewSize.X, runesPerIndexEntry)
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closest, done = seekPosition(e.lines, e.Alignment, e.viewSize.X, closest, pos, runesPerIndexEntry)
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if done {
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return closest
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}
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@@ -959,7 +988,7 @@ func (e *Editor) closestPosition(pos combinedPos) combinedPos {
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// seekPosition seeks to the position closest to needle, starting at start and returns true.
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// If limit is non-zero, seekPosition stops seeks after limit runes and returns false.
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func seekPosition(lines []text.Line, start, needle combinedPos, alignment text.Alignment, width, limit int) (combinedPos, bool) {
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func seekPosition(lines []text.Line, alignment text.Alignment, width int, start, needle combinedPos, limit int) (combinedPos, bool) {
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l := lines[start.lineCol.Y]
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count := 0
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// Advance next and prev until next is greater than or equal to pos.
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+63
-129
@@ -30,125 +30,57 @@ type Label struct {
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// not pixels): Y = line number, X = rune column.
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type screenPos image.Point
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type segmentIterator struct {
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Lines []text.Line
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Clip image.Rectangle
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Alignment text.Alignment
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Width int
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Offset image.Point
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startSel screenPos
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endSel screenPos
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pos screenPos // current position
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line text.Line // current line
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layout text.Layout // current line's Layout
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// pixel positions
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off fixed.Point26_6
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y, prevDesc fixed.Int26_6
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}
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const inf = 1e6
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func (l *segmentIterator) Next() (text.Layout, image.Point, bool, int, image.Point, bool) {
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for l.pos.Y < len(l.Lines) {
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if l.pos.X == 0 {
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l.line = l.Lines[l.pos.Y]
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func posIsAbove(lines []text.Line, pos combinedPos, y int) bool {
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line := lines[pos.lineCol.Y]
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return pos.y+line.Bounds.Max.Y.Ceil() < y
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}
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// Calculate X & Y pixel coordinates of left edge of line. We need y
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// for the next line, so it's in l, but we only need x here, so it's
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// not.
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x := align(l.Alignment, l.line.Width, l.Width) + fixed.I(l.Offset.X)
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l.y += l.prevDesc + l.line.Ascent
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l.prevDesc = l.line.Descent
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// Align baseline and line start to the pixel grid.
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l.off = fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
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l.y = l.off.Y
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l.off.Y += fixed.I(l.Offset.Y)
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if (l.off.Y + l.line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
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break
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}
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func posIsBelow(lines []text.Line, pos combinedPos, y int) bool {
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line := lines[pos.lineCol.Y]
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return pos.y+line.Bounds.Min.Y.Floor() > y
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}
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if (l.off.Y + l.line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
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// This line is outside/before the clip area; go on to the next line.
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l.pos.Y++
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continue
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}
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func clipLine(lines []text.Line, alignment text.Alignment, width int, clip image.Rectangle, linePos combinedPos) (start combinedPos, end combinedPos) {
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// Seek to first (potentially) visible column.
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lineIdx := linePos.lineCol.Y
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line := lines[lineIdx]
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// runeWidth is the width of the widest rune in line.
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runeWidth := (line.Bounds.Max.X - line.Width).Ceil()
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q := combinedPos{y: start.y, x: fixed.I(clip.Min.X - runeWidth)}
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start, _ = seekPosition(lines, alignment, width, linePos, q, 0)
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// Seek to first invisible column after start.
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q = combinedPos{y: start.y, x: fixed.I(clip.Max.X + runeWidth)}
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end, _ = seekPosition(lines, alignment, width, start, q, 0)
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return start, end
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}
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// Copy the line's Layout, since we slice it up later.
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l.layout = l.line.Layout
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// Find the left edge of the text visible in the l.Clip clipping
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// area.
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for len(l.layout.Advances) > 0 {
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_, n := utf8.DecodeRuneInString(l.layout.Text)
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adv := l.layout.Advances[0]
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if (l.off.X + adv + l.line.Bounds.Max.X - l.line.Width).Ceil() >= l.Clip.Min.X {
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break
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}
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l.off.X += adv
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l.layout.Text = l.layout.Text[n:]
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l.layout.Advances = l.layout.Advances[1:]
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l.pos.X++
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}
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}
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selected := l.inSelection()
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endx := l.off.X
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rune := 0
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nextLine := true
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retLayout := l.layout
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for n := range l.layout.Text {
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selChanged := selected != l.inSelection()
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beyondClipEdge := (endx + l.line.Bounds.Min.X).Floor() > l.Clip.Max.X
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if selChanged || beyondClipEdge {
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retLayout.Advances = l.layout.Advances[:rune]
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retLayout.Text = l.layout.Text[:n]
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if selChanged {
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// Save the rest of the line
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l.layout.Advances = l.layout.Advances[rune:]
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l.layout.Text = l.layout.Text[n:]
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nextLine = false
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}
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break
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}
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endx += l.layout.Advances[rune]
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rune++
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l.pos.X++
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}
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offFloor := image.Point{X: l.off.X.Floor(), Y: l.off.Y.Floor()}
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// Calculate the width & height if the returned text.
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//
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// If there's a better way to do this, I'm all ears.
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var d fixed.Int26_6
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for _, adv := range retLayout.Advances {
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d += adv
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}
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size := image.Point{
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X: d.Ceil(),
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Y: (l.line.Ascent + l.line.Descent).Ceil(),
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}
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if nextLine {
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l.pos.Y++
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l.pos.X = 0
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} else {
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l.off.X = endx
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}
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return retLayout, offFloor, selected, l.prevDesc.Ceil() - size.Y, size, true
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func subLayout(line text.Line, startCol, endCol int) text.Layout {
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adv := line.Layout.Advances
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if startCol == len(adv) {
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return text.Layout{}
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}
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return text.Layout{}, image.Point{}, false, 0, image.Point{}, false
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adv = adv[startCol:endCol]
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txt := line.Layout.Text
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for i := 0; i < startCol; i++ {
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_, s := utf8.DecodeRuneInString(txt)
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txt = txt[s:]
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}
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n := 0
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for i := startCol; i < endCol; i++ {
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_, s := utf8.DecodeRuneInString(txt[n:])
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n += s
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}
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txt = txt[:n]
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return text.Layout{Text: txt, Advances: adv}
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}
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func (l *segmentIterator) inSelection() bool {
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return l.startSel.LessOrEqual(l.pos) &&
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l.pos.Less(l.endSel)
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}
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func (p1 screenPos) LessOrEqual(p2 screenPos) bool {
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return p1.Y < p2.Y || (p1.Y == p2.Y && p1.X <= p2.X)
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func firstPos(line text.Line, alignment text.Alignment, width int) combinedPos {
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return combinedPos{
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x: align(alignment, line.Width, width),
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y: line.Ascent.Ceil(),
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}
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}
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func (p1 screenPos) Less(p2 screenPos) bool {
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@@ -164,29 +96,31 @@ func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size un
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}
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dims := linesDimens(lines)
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dims.Size = cs.Constrain(dims.Size)
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if len(lines) == 0 {
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return dims
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}
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cl := textPadding(lines)
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cl.Max = cl.Max.Add(dims.Size)
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it := segmentIterator{
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Lines: lines,
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Clip: cl,
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Alignment: l.Alignment,
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Width: dims.Size.X,
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}
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for {
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l, off, _, _, _, ok := it.Next()
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if !ok {
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defer clip.Rect(cl).Push(gtx.Ops).Pop()
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semantic.LabelOp(txt).Add(gtx.Ops)
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pos := firstPos(lines[0], l.Alignment, dims.Size.X)
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for !posIsBelow(lines, pos, cl.Max.Y) {
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start, end := clipLine(lines, l.Alignment, dims.Size.X, cl, pos)
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line := lines[start.lineCol.Y]
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lt := subLayout(line, start.lineCol.X, end.lineCol.X)
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off := image.Point{X: start.x.Floor(), Y: start.y}
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t := op.Offset(layout.FPt(off)).Push(gtx.Ops)
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op := clip.Outline{Path: s.Shape(font, textSize, lt)}.Op().Push(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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op.Pop()
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t.Pop()
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if pos.lineCol.Y == len(lines)-1 {
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break
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}
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t := op.Offset(layout.FPt(off)).Push(gtx.Ops)
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rcl := clip.Rect(cl.Sub(off)).Push(gtx.Ops)
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cl := clip.Outline{Path: s.Shape(font, textSize, l)}.Op().Push(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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cl.Pop()
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rcl.Pop()
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t.Pop()
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pos, _ = seekPosition(lines, l.Alignment, dims.Size.X, pos, combinedPos{lineCol: screenPos{Y: pos.lineCol.Y + 1}}, 0)
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}
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defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
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semantic.LabelOp(txt).Add(gtx.Ops)
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return dims
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}
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