widget: replace segmentIterator with simpler functions

The replacement functions all use the single seeking function, seekPosition.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-02-16 22:26:02 +01:00
parent b7341672e3
commit 41489fb732
2 changed files with 140 additions and 177 deletions
+77 -48
View File
@@ -61,7 +61,6 @@ type Editor struct {
viewSize image.Point
valid bool
lines []text.Line
shapes []line
dims layout.Dimensions
requestFocus bool
@@ -620,34 +619,6 @@ func (e *Editor) layout(gtx layout.Context, content layout.Widget) layout.Dimens
e.scrollToCaret()
}
off := image.Point{
X: -e.scrollOff.X,
Y: -e.scrollOff.Y,
}
cl := textPadding(e.lines)
cl.Max = cl.Max.Add(e.viewSize)
caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
caretEnd := e.closestPosition(combinedPos{runes: e.caret.end})
startSel, endSel := sortPoints(caretStart.lineCol, caretEnd.lineCol)
it := segmentIterator{
startSel: startSel,
endSel: endSel,
Lines: e.lines,
Clip: cl,
Alignment: e.Alignment,
Width: e.viewSize.X,
Offset: off,
}
e.shapes = e.shapes[:0]
for {
layout, off, selected, yOffs, size, ok := it.Next()
if !ok {
break
}
op := clip.Outline{Path: e.shaper.Shape(e.font, e.textSize, layout)}.Op()
e.shapes = append(e.shapes, line{off, op, selected, yOffs, size})
}
key.InputOp{Tag: &e.eventKey, Hint: e.InputHint}.Add(gtx.Ops)
if e.requestFocus {
key.FocusOp{Tag: &e.eventKey}.Add(gtx.Ops)
@@ -700,17 +671,50 @@ func (e *Editor) PaintSelection(gtx layout.Context) {
cl := textPadding(e.lines)
cl.Max = cl.Max.Add(e.viewSize)
defer clip.Rect(cl).Push(gtx.Ops).Pop()
for _, shape := range e.shapes {
if !shape.selected {
continue
selStart, selEnd := e.caret.start, e.caret.end
if selStart > selEnd {
selStart, selEnd = selEnd, selStart
}
caretStart := e.closestPosition(combinedPos{runes: selStart})
caretEnd := e.closestPosition(combinedPos{runes: selEnd})
scroll := image.Point{
X: e.scrollOff.X,
Y: e.scrollOff.Y,
}
cl = cl.Add(scroll)
pos := e.seekFirstVisibleLine(cl.Min.Y)
for !posIsBelow(e.lines, pos, cl.Max.Y) {
start, end := clipLine(e.lines, e.Alignment, e.viewSize.X, cl, pos)
lineIdx := start.lineCol.Y
if lineIdx > caretEnd.lineCol.Y {
// Line is after selection end; we're done.
return
}
offset := shape.offset
offset.Y += shape.selectionYOffs
t := op.Offset(layout.FPt(offset)).Push(gtx.Ops)
cl := clip.Rect(image.Rectangle{Max: shape.selectionSize}).Push(gtx.Ops)
// Clamp start, end to selection.
if start.runes < selStart {
start = caretStart
}
if end.runes > selEnd {
end = caretEnd
}
line := e.lines[start.lineCol.Y]
dotStart := image.Pt(start.x.Round(), start.y)
dotEnd := image.Pt(end.x.Round(), end.y)
t := op.Offset(layout.FPt(scroll.Mul(-1))).Push(gtx.Ops)
size := image.Rectangle{
Min: dotStart.Sub(image.Point{Y: line.Ascent.Ceil()}),
Max: dotEnd.Add(image.Point{Y: line.Descent.Ceil()}),
}
op := clip.Rect(size).Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
cl.Pop()
op.Pop()
t.Pop()
if pos.lineCol.Y == len(e.lines)-1 {
break
}
pos = e.closestPosition(combinedPos{lineCol: screenPos{Y: pos.lineCol.Y + 1}})
}
}
@@ -718,12 +722,28 @@ func (e *Editor) PaintText(gtx layout.Context) {
cl := textPadding(e.lines)
cl.Max = cl.Max.Add(e.viewSize)
defer clip.Rect(cl).Push(gtx.Ops).Pop()
for _, shape := range e.shapes {
t := op.Offset(layout.FPt(shape.offset)).Push(gtx.Ops)
cl := shape.clip.Push(gtx.Ops)
scroll := image.Point{
X: e.scrollOff.X,
Y: e.scrollOff.Y,
}
cl = cl.Add(scroll)
pos := e.seekFirstVisibleLine(cl.Min.Y)
for !posIsBelow(e.lines, pos, cl.Max.Y) {
start, end := clipLine(e.lines, e.Alignment, e.viewSize.X, cl, pos)
line := e.lines[start.lineCol.Y]
l := subLayout(line, start.lineCol.X, end.lineCol.X)
off := image.Point{X: start.x.Floor(), Y: start.y}.Sub(scroll)
t := op.Offset(layout.FPt(off)).Push(gtx.Ops)
op := clip.Outline{Path: e.shaper.Shape(e.font, e.textSize, l)}.Op().Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
cl.Pop()
op.Pop()
t.Pop()
if pos.lineCol.Y == len(e.lines)-1 {
break
}
pos = e.closestPosition(combinedPos{lineCol: screenPos{Y: pos.lineCol.Y + 1}})
}
}
@@ -757,6 +777,19 @@ func (e *Editor) PaintCaret(gtx layout.Context) {
}
}
func (e *Editor) seekFirstVisibleLine(y int) combinedPos {
pos := e.closestPosition(combinedPos{y: y})
for pos.lineCol.Y > 0 {
prevLine := pos.lineCol.Y - 1
prev := e.closestPosition(combinedPos{lineCol: screenPos{Y: prevLine}})
if posIsAbove(e.lines, prev, y) {
break
}
pos = prev
}
return pos
}
func (e *Editor) caretInfo() (pos image.Point, ascent, descent int) {
caretStart := e.closestPosition(combinedPos{runes: e.caret.start})
carX := caretStart.x
@@ -889,11 +922,7 @@ func (e *Editor) indexPosition(pos combinedPos) combinedPos {
e.makeValid()
// Initialize index with first caret position.
if len(e.index) == 0 {
l := e.lines[0]
e.index = append(e.index, combinedPos{
x: align(e.Alignment, l.Width, e.viewSize.X),
y: l.Ascent.Ceil(),
})
e.index = append(e.index, firstPos(e.lines[0], e.Alignment, e.viewSize.X))
}
i := sort.Search(len(e.index), func(i int) bool {
return positionGreaterOrEqual(e.lines, e.index[i], pos)
@@ -949,7 +978,7 @@ func (e *Editor) closestPosition(pos combinedPos) combinedPos {
const runesPerIndexEntry = 50
for {
var done bool
closest, done = seekPosition(e.lines, closest, pos, e.Alignment, e.viewSize.X, runesPerIndexEntry)
closest, done = seekPosition(e.lines, e.Alignment, e.viewSize.X, closest, pos, runesPerIndexEntry)
if done {
return closest
}
@@ -959,7 +988,7 @@ func (e *Editor) closestPosition(pos combinedPos) combinedPos {
// seekPosition seeks to the position closest to needle, starting at start and returns true.
// If limit is non-zero, seekPosition stops seeks after limit runes and returns false.
func seekPosition(lines []text.Line, start, needle combinedPos, alignment text.Alignment, width, limit int) (combinedPos, bool) {
func seekPosition(lines []text.Line, alignment text.Alignment, width int, start, needle combinedPos, limit int) (combinedPos, bool) {
l := lines[start.lineCol.Y]
count := 0
// Advance next and prev until next is greater than or equal to pos.