ui/app: unexport Window.SetTextInput

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-07-12 13:58:27 +02:00
parent cbdda4e9c5
commit 46850653ef
+3 -8
View File
@@ -11,8 +11,8 @@ import (
"gioui.org/ui"
"gioui.org/ui/app/internal/gpu"
"gioui.org/ui/input"
iinput "gioui.org/ui/app/internal/input"
"gioui.org/ui/input"
"gioui.org/ui/internal/ops"
"gioui.org/ui/key"
)
@@ -80,12 +80,7 @@ func (w *Window) Timings() string {
return w.timings
}
func (w *Window) SetTextInput(s key.TextInputState) {
w.mu.Lock()
defer w.mu.Unlock()
if !w.isAlive() {
return
}
func (w *Window) setTextInput(s key.TextInputState) {
if s != w.inputState && (s == key.TextInputClose || s == key.TextInputOpen) {
w.driver.setTextInput(s)
}
@@ -143,11 +138,11 @@ func (w *Window) Draw(root *ui.Ops) {
}
w.gpu.Draw(w.Profiling, size, root)
w.router.Frame(root)
w.SetTextInput(w.router.InputState())
w.reader.Reset(root)
redrawTime, redraw := collectRedraws(&w.reader)
now := time.Now()
w.mu.Lock()
w.setTextInput(w.router.InputState())
frameDur := now.Sub(w.lastFrame)
frameDur = frameDur.Truncate(100 * time.Microsecond)
w.lastFrame = now