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app: [Android] don't block the main thread in Window.Do
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+14
-5
@@ -29,16 +29,25 @@ func (w *Window) Do(f func(view uintptr)) {
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}
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success := make(chan bool)
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for {
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driver := make(chan androidDriver, 1)
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driver := make(chan androidDriver)
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// two-stage process: first wait for a valid driver...
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w.driverDo(func() {
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driver <- w.driver.(androidDriver)
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})
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go func() {
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alive := w.driverDo(func() {
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driver <- w.driver.(androidDriver)
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})
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if !alive {
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driver <- nil
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}
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}()
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d := <-driver
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if d == nil {
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// Window is dead.
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break
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}
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// .. then run the function on the main thread using the
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// driver. The driver Do method returns false if the
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// view was invalidated while switching to the main thread.
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window.RunOnMain(func() {
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d := <-driver
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success <- d.Do(f)
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})
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if <-success {
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+12
-12
@@ -193,17 +193,17 @@ func (w *Window) Invalidate() {
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}
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// ReadClipboard initiates a read of the clipboard in the form
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// of a system.ClipboardEvent. Multiple reads may be coalescedd
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// of a system.ClipboardEvent. Multiple reads may be coalesced
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// to a single event.
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func (w *Window) ReadClipboard() {
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w.driverDo(func() {
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go w.driverDo(func() {
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w.driver.ReadClipboard()
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})
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}
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// WriteClipboard writes a string to the clipboard.
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func (w *Window) WriteClipboard(s string) {
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w.driverDo(func() {
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go w.driverDo(func() {
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w.driver.WriteClipboard(s)
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})
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}
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@@ -214,20 +214,20 @@ func (w *Window) WriteClipboard(s string) {
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// Currently, only macOS, Windows and X11 drivers implement this functionality,
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// all others are stubbed.
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func (w *Window) Close() {
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w.driverDo(func() {
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go w.driverDo(func() {
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w.driver.Close()
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})
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}
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// driverDo calls f as soon as the window has a valid driver attached,
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// or does nothing if the window is destroyed while waiting.
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func (w *Window) driverDo(f func()) {
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go func() {
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select {
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case w.driverFuncs <- f:
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case <-w.dead:
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}
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}()
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// or return false if the window was destroyed while waiting.
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func (w *Window) driverDo(f func()) bool {
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select {
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case w.driverFuncs <- f:
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return true
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case <-w.dead:
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return false
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}
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}
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func (w *Window) updateAnimation() {
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