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app/internal/wm: [macOS] make app emnu responsive on launch
The macOS app menu would respond to clicks, only to shotcuts (Cmd-Q, Cmd-H). Moving setActivationPolicy to applicationDidFinishLaunching seems to fix that, although I can't explain why. Move a SetDriver call after initialization while here. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -395,9 +395,9 @@ func NewWindow(win Callbacks, opts *Options) error {
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return
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}
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errch <- nil
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win.SetDriver(w)
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w.w = win
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w.window = C.gio_createWindow(w.view, nil, 0, 0, 0, 0, 0, 0)
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win.SetDriver(w)
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w.Option(opts)
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if nextTopLeft.x == 0 && nextTopLeft.y == 0 {
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// cascadeTopLeftFromPoint treats (0, 0) as a no-op,
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@@ -316,7 +316,8 @@ CFTypeRef gio_createView(void) {
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@implementation GioAppDelegate
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- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
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[[NSRunningApplication currentApplication] activateWithOptions:(NSApplicationActivateAllWindows | NSApplicationActivateIgnoringOtherApps)];
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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[NSApp activateIgnoringOtherApps:YES];
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gio_onFinishLaunching();
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}
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- (void)applicationDidHide:(NSNotification *)aNotification {
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@@ -332,7 +333,6 @@ void gio_main() {
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[NSApplication sharedApplication];
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GioAppDelegate *del = [[GioAppDelegate alloc] init];
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[NSApp setDelegate:del];
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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NSMenuItem *mainMenu = [NSMenuItem new];
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