io/input: merge per-handler state

We're about to need per-handler state related to neither pointer nor
key input. This change merges the pointer and key handler state into one
state struct, tracked in the Router.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2023-11-20 18:02:35 -06:00
parent 9dfada745c
commit 4d8caba6c9
3 changed files with 263 additions and 256 deletions
+65 -81
View File
@@ -26,7 +26,6 @@ type TextInputState uint8
type keyQueue struct {
order []event.Tag
dirOrder []dirFocusEntry
handlers map[event.Tag]*keyHandler
hint key.InputHint
}
@@ -43,14 +42,21 @@ type keyHandler struct {
visible bool
// reset tracks whether the handler has seen a
// focus reset.
reset bool
reset bool
hint key.InputHint
orderPlusOne int
dirOrder int
// filter are the key filters accumulated in the previous frame,
// used for routing events in the current frame.
filter keyFilter
// nextFilter is the filter accumulator for the current frame.
nextFilter keyFilter
trans f32.Affine2D
}
type keyFilter struct {
focusable bool
active bool
hint key.InputHint
order int
dirOrder int
filters []key.Filter
trans f32.Affine2D
}
type dirFocusEntry struct {
@@ -66,9 +72,8 @@ const (
TextInputOpen
)
func (q *keyQueue) inputHint(op key.InputHintOp) {
h := q.handlerFor(op.Tag)
h.hint = op.Hint
func (k *keyHandler) inputHint(hint key.InputHint) {
k.hint = hint
}
// InputState returns the input state and returns a state
@@ -81,52 +86,46 @@ func (s keyState) InputState() (keyState, TextInputState) {
// InputHint returns the input hint from the focused handler and whether it was
// changed since the last call.
func (q *keyQueue) InputHint(state keyState) (key.InputHint, bool) {
focused, ok := q.handlers[state.focus]
func (q *keyQueue) InputHint(handlers map[event.Tag]*handler, state keyState) (key.InputHint, bool) {
focused, ok := handlers[state.focus]
if !ok {
return q.hint, false
}
old := q.hint
q.hint = focused.hint
q.hint = focused.key.hint
return q.hint, old != q.hint
}
func (k *keyHandler) Reset() {
k.filter, k.nextFilter = k.nextFilter, k.filter
k.nextFilter = keyFilter{}
k.visible = false
k.orderPlusOne = 0
k.hint = key.HintAny
}
func (q *keyQueue) Reset() {
for _, h := range q.handlers {
h.order = -1
h.hint = key.HintAny
}
q.order = q.order[:0]
q.dirOrder = q.dirOrder[:0]
}
func (q *keyQueue) ResetEvent(k event.Tag) (event.Event, bool) {
h, ok := q.handlers[k]
if !ok || h.reset {
func (k *keyHandler) ResetEvent() (event.Event, bool) {
if k.reset {
return nil, false
}
h.reset = true
k.reset = true
return key.FocusEvent{Focus: false}, true
}
func (q *keyQueue) Frame(state keyState) keyState {
for k, h := range q.handlers {
if !h.visible || !h.focusable {
if state.focus == k {
// Remove focus from the handler that is no longer focusable.
state.focus = nil
state.state = TextInputClose
}
if !h.visible && !h.focusable {
delete(q.handlers, k)
continue
}
func (q *keyQueue) Frame(handlers map[event.Tag]*handler, state keyState) keyState {
if state.focus != nil {
if h, ok := handlers[state.focus]; !ok || !h.key.isFocusable() {
// Remove focus from the handler that is no longer focusable.
state.focus = nil
state.state = TextInputClose
}
h.visible = false
h.focusable = false
h.active = false
}
q.updateFocusLayout()
q.updateFocusLayout(handlers)
return state
}
@@ -137,7 +136,7 @@ func (q *keyQueue) Frame(state keyState) keyState {
// containing it. Then, extend the handler bounds to a horizontal beam
// and add to the row every handler whose center intersect it. Repeat
// until no handlers remain.
func (q *keyQueue) updateFocusLayout() {
func (q *keyQueue) updateFocusLayout(handlers map[event.Tag]*handler) {
order := q.dirOrder
// Sort by ascending y position.
sort.SliceStable(order, func(i, j int) bool {
@@ -165,18 +164,18 @@ func (q *keyQueue) updateFocusLayout() {
row++
}
for i, o := range q.dirOrder {
q.handlers[o.tag].dirOrder = i
handlers[o.tag].key.dirOrder = i
}
}
// MoveFocus attempts to move the focus in the direction of dir.
func (q *keyQueue) MoveFocus(state keyState, dir key.FocusDirection) (keyState, []taggedEvent) {
func (q *keyQueue) MoveFocus(handlers map[event.Tag]*handler, state keyState, dir key.FocusDirection) (keyState, []taggedEvent) {
if len(q.dirOrder) == 0 {
return state, nil
}
order := 0
if state.focus != nil {
order = q.handlers[state.focus].dirOrder
order = handlers[state.focus].key.dirOrder
}
focus := q.dirOrder[order]
switch dir {
@@ -189,7 +188,7 @@ func (q *keyQueue) MoveFocus(state keyState, dir key.FocusDirection) (keyState,
order = -1
}
if state.focus != nil {
order = q.handlers[state.focus].order
order = handlers[state.focus].key.orderPlusOne - 1
if dir == key.FocusForward {
order++
} else {
@@ -197,7 +196,7 @@ func (q *keyQueue) MoveFocus(state keyState, dir key.FocusDirection) (keyState,
}
}
order = (order + len(q.order)) % len(q.order)
return q.Focus(state, q.order[order])
return q.Focus(handlers, state, q.order[order])
case key.FocusRight, key.FocusLeft:
next := order
if state.focus != nil {
@@ -209,7 +208,7 @@ func (q *keyQueue) MoveFocus(state keyState, dir key.FocusDirection) (keyState,
if 0 <= next && next < len(q.dirOrder) {
newFocus := q.dirOrder[next]
if newFocus.row == focus.row {
return q.Focus(state, newFocus.tag)
return q.Focus(handlers, state, newFocus.tag)
}
}
case key.FocusUp, key.FocusDown:
@@ -245,24 +244,24 @@ func (q *keyQueue) MoveFocus(state keyState, dir key.FocusDirection) (keyState,
order += delta
}
if closest != nil {
return q.Focus(state, closest)
return q.Focus(handlers, state, closest)
}
}
return state, nil
}
func (q *keyQueue) BoundsFor(t event.Tag) image.Rectangle {
order := q.handlers[t].dirOrder
func (q *keyQueue) BoundsFor(k *keyHandler) image.Rectangle {
order := k.dirOrder
return q.dirOrder[order].bounds
}
func (q *keyQueue) AreaFor(t event.Tag) int {
order := q.handlers[t].dirOrder
func (q *keyQueue) AreaFor(k *keyHandler) int {
order := k.dirOrder
return q.dirOrder[order].area
}
func (q *keyQueue) Accepts(t event.Tag, e key.Event) bool {
for _, f := range q.handlers[t].filters {
func (k *keyHandler) Accepts(e key.Event) bool {
for _, f := range k.filter.filters {
if keyFilterMatch(f, e) {
return true
}
@@ -283,9 +282,9 @@ func keyFilterMatch(f key.Filter, e key.Event) bool {
return true
}
func (q *keyQueue) Focus(state keyState, focus event.Tag) (keyState, []taggedEvent) {
func (q *keyQueue) Focus(handlers map[event.Tag]*handler, state keyState, focus event.Tag) (keyState, []taggedEvent) {
if focus != nil {
if _, exists := q.handlers[focus]; !exists {
if h, exists := handlers[focus]; !exists || !h.key.isFocusable() {
focus = nil
}
}
@@ -316,41 +315,26 @@ func (s keyState) softKeyboard(show bool) keyState {
return s
}
func (q *keyQueue) filter(tag event.Tag, f key.Filter) {
h := q.handlerFor(tag)
if !h.active {
h.active = true
h.filters = h.filters[:0]
}
h.filters = append(h.filters, f)
func (k *keyHandler) Filter(f key.Filter) {
k.nextFilter.filters = append(k.nextFilter.filters, f)
}
func (q *keyQueue) focusable(tag event.Tag) {
h := q.handlerFor(tag)
h.focusable = true
func (k *keyHandler) isFocusable() bool {
return k.filter.focusable && k.visible
}
func (q *keyQueue) handlerFor(tag event.Tag) *keyHandler {
h, ok := q.handlers[tag]
if !ok {
h = &keyHandler{order: -1}
if q.handlers == nil {
q.handlers = make(map[event.Tag]*keyHandler)
}
q.handlers[tag] = h
}
return h
func (k *keyHandler) Focusable() {
k.nextFilter.focusable = true
}
func (q *keyQueue) inputOp(tag event.Tag, t f32.Affine2D, area int, bounds image.Rectangle) {
h := q.handlerFor(tag)
if h.order == -1 {
h.order = len(q.order)
func (q *keyQueue) inputOp(tag event.Tag, state *keyHandler, t f32.Affine2D, area int, bounds image.Rectangle) {
state.visible = true
if state.orderPlusOne == 0 {
state.orderPlusOne = len(q.order) + 1
q.order = append(q.order, tag)
q.dirOrder = append(q.dirOrder, dirFocusEntry{tag: tag, area: area, bounds: bounds})
}
h.visible = true
h.trans = t
state.trans = t
}
func (q *keyQueue) setSelection(state keyState, req key.SelectionCmd) keyState {
@@ -362,10 +346,10 @@ func (q *keyQueue) setSelection(state keyState, req key.SelectionCmd) keyState {
return state
}
func (q *keyQueue) editorState(state keyState) EditorState {
func (q *keyQueue) editorState(handlers map[event.Tag]*handler, state keyState) EditorState {
s := state.content
if f := state.focus; f != nil {
s.Selection.Transform = q.handlers[f].trans
s.Selection.Transform = handlers[f].key.trans
}
return s
}