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ui/gesture: rename Scroller.Update to Scroller.Scroll
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -133,7 +133,7 @@ func (s *Scroll) Dragging() bool {
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return s.dragging
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return s.dragging
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}
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}
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func (s *Scroll) Update(cfg *ui.Config, q input.Events, axis Axis) int {
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func (s *Scroll) Scroll(cfg *ui.Config, q input.Events, axis Axis) int {
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if s.axis != axis {
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if s.axis != axis {
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s.axis = axis
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s.axis = axis
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return 0
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return 0
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+1
-1
@@ -70,7 +70,7 @@ func (l *List) Dragging() bool {
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func (l *List) update() {
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func (l *List) update() {
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l.Distance = 0
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l.Distance = 0
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d := l.scroll.Update(l.Config, l.Inputs, gesture.Axis(l.Axis))
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d := l.scroll.Scroll(l.Config, l.Inputs, gesture.Axis(l.Axis))
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if l.Invert {
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if l.Invert {
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d = -d
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d = -d
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}
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}
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+1
-1
@@ -80,7 +80,7 @@ func (e *Editor) Next() (EditorEvent, bool) {
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axis = gesture.Vertical
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axis = gesture.Vertical
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smin, smax = sbounds.Min.Y, sbounds.Max.Y
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smin, smax = sbounds.Min.Y, sbounds.Max.Y
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}
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}
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sdist := e.scroller.Update(e.Config, e.Inputs, axis)
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sdist := e.scroller.Scroll(e.Config, e.Inputs, axis)
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var soff int
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var soff int
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if e.SingleLine {
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if e.SingleLine {
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e.scrollOff.X += sdist
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e.scrollOff.X += sdist
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