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https://git.sr.ht/~eliasnaur/gio
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ui/app: don't draw or handle events if window is dead
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+11
-9
@@ -36,6 +36,7 @@ type Window struct {
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mu sync.Mutex
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stage Stage
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dead bool
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size image.Point
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syncGPU bool
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animating bool
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@@ -121,11 +122,11 @@ func (w *Window) Draw(root *ui.Ops) {
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stage := w.stage
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sync := w.syncGPU
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w.syncGPU = false
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alive := w.isAlive()
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dead := w.dead
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size := w.size
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driver := w.driver
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w.mu.Unlock()
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if !alive || stage < StageRunning || driver == nil {
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if dead || stage < StageRunning || driver == nil {
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return
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}
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if w.gpu != nil {
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@@ -173,7 +174,7 @@ func (w *Window) Draw(root *ui.Ops) {
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func (w *Window) Redraw() {
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w.mu.Lock()
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defer w.mu.Unlock()
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if !w.isAlive() {
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if w.dead {
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return
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}
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w.setNextFrame(time.Time{})
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@@ -186,7 +187,7 @@ func (w *Window) updateAnimation() {
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w.delayedDraw.Stop()
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w.delayedDraw = nil
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}
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if !w.isAlive() {
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if w.dead {
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return
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}
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if w.stage >= StageRunning && w.hasNextFrame {
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@@ -215,10 +216,6 @@ func (w *Window) Stage() Stage {
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return w.stage
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}
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func (w *Window) isAlive() bool {
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return w.driver != nil
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}
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func (w *Window) contextDriver() interface{} {
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return w.driver
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}
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@@ -240,8 +237,9 @@ func (w *Window) event(e Event) {
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w.eventLock.Lock()
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defer w.eventLock.Unlock()
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w.mu.Lock()
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died := false
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needAck := false
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dead := w.dead
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died := false
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switch e := e.(type) {
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case input.Event:
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if w.router.Add(e) {
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@@ -251,6 +249,7 @@ func (w *Window) event(e Event) {
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needAck = true
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case DestroyEvent:
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w.driver = nil
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w.dead = true
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died = true
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case StageEvent:
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w.stage = e.Stage
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@@ -273,6 +272,9 @@ func (w *Window) event(e Event) {
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stage := w.stage
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w.updateAnimation()
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w.mu.Unlock()
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if dead {
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return
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}
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w.events <- e
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if needAck {
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// Send a dummy event; when it gets through we
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