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app/internal/window: Do not re-create EGL surfaces when only resizing
This prevents flickering when resizing the window on X11. Signed-off-by: Denis Bernard <db047h@gmail.com>
This commit is contained in:
committed by
Elias Naur
parent
4719d56f86
commit
60e4cca934
+30
-27
@@ -134,38 +134,41 @@ func (c *context) MakeCurrent() error {
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if c.eglWin == win && width == c.width && height == c.height {
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return nil
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}
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if win == nilEGLNativeWindowType {
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if c.srgbFBO != nil {
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c.width, c.height = width, height
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// Do not re-create surfaces when only resizing. This prevents flickering when resizing on X11.
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if c.eglWin != win {
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if win == nilEGLNativeWindowType && c.srgbFBO != nil {
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c.srgbFBO.Release()
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c.srgbFBO = nil
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}
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}
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if c.eglSurf != nilEGLSurface {
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// Make sure any in-flight GL commands are complete.
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c.c.Finish()
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eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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eglDestroySurface(c.eglCtx.disp, c.eglSurf)
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c.eglSurf = nilEGLSurface
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}
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c.width, c.height = width, height
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c.eglWin = win
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if c.eglWin == nilEGLNativeWindowType {
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if c.eglSurf != nilEGLSurface {
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// Make sure any in-flight GL commands are complete.
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c.c.Finish()
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eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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eglDestroySurface(c.eglCtx.disp, c.eglSurf)
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c.eglSurf = nilEGLSurface
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}
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c.eglWin = win
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if c.eglWin == nilEGLNativeWindowType {
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return nil
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}
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eglSurf, err := createSurfaceAndMakeCurrent(c.eglCtx, win)
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c.eglSurf = eglSurf
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if err != nil {
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c.eglWin = nilEGLNativeWindowType
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return err
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}
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// eglSwapInterval 1 leads to erratic frame rates and unnecessary blocking.
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// We rely on platform specific frame rate limiting instead, except on Windows
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// and X11 where eglSwapInterval is all there is.
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if c.driver.needVSync() {
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eglSwapInterval(c.eglCtx.disp, 1)
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} else {
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eglSwapInterval(c.eglCtx.disp, 0)
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}
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} else if c.eglWin == nilEGLNativeWindowType {
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return nil
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}
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eglSurf, err := createSurfaceAndMakeCurrent(c.eglCtx, win)
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c.eglSurf = eglSurf
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if err != nil {
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c.eglWin = nilEGLNativeWindowType
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return err
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}
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// eglSwapInterval 1 leads to erratic frame rates and unnecessary blocking.
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// We rely on platform specific frame rate limiting instead, except on Windows
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// and X11 where eglSwapInterval is all there is.
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if c.driver.needVSync() {
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eglSwapInterval(c.eglCtx.disp, 1)
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} else {
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eglSwapInterval(c.eglCtx.disp, 0)
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}
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if c.eglCtx.srgb {
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return nil
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}
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