mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
app: [X11] don't recreate EGL surface during resize
According to #565 X11 GPU drivers don't deal well with recreation of EGL surfaces. Thanks to Walter Schneider for debugging this issue and coming up with the original patch. Fixes: https://todo.sr.ht/~eliasnaur/gio/565 Co-authored-by: Walter Werner SCHNEIDER <contact@schnwalter.eu> Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+4
-6
@@ -17,9 +17,8 @@ import (
|
||||
)
|
||||
|
||||
type androidContext struct {
|
||||
win *window
|
||||
eglSurf egl.NativeWindowType
|
||||
width, height int
|
||||
win *window
|
||||
eglSurf egl.NativeWindowType
|
||||
*egl.Context
|
||||
}
|
||||
|
||||
@@ -45,9 +44,8 @@ func (c *androidContext) Refresh() error {
|
||||
if err := c.win.setVisual(c.Context.VisualID()); err != nil {
|
||||
return err
|
||||
}
|
||||
win, width, height := c.win.nativeWindow()
|
||||
win, _, _ := c.win.nativeWindow()
|
||||
c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win))
|
||||
c.width, c.height = width, height
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -55,7 +53,7 @@ func (c *androidContext) Lock() error {
|
||||
// The Android emulator creates a broken surface if it is not
|
||||
// created on the same thread as the context is made current.
|
||||
if c.eglSurf != nil {
|
||||
if err := c.Context.CreateSurface(c.eglSurf, c.width, c.height); err != nil {
|
||||
if err := c.Context.CreateSurface(c.eglSurf); err != nil {
|
||||
return err
|
||||
}
|
||||
c.eglSurf = nil
|
||||
|
||||
+1
-1
@@ -69,7 +69,7 @@ func (c *wlContext) Refresh() error {
|
||||
}
|
||||
c.eglWin = eglWin
|
||||
eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
|
||||
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
|
||||
if err := c.Context.CreateSurface(eglSurf); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := c.Context.MakeCurrent(); err != nil {
|
||||
|
||||
+12
-17
@@ -5,8 +5,6 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"golang.org/x/sys/windows"
|
||||
|
||||
"gioui.org/internal/egl"
|
||||
)
|
||||
|
||||
@@ -24,6 +22,18 @@ func init() {
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
win, _, _ := w.HWND()
|
||||
eglSurf := egl.NativeWindowType(win)
|
||||
if err := ctx.CreateSurface(eglSurf); err != nil {
|
||||
ctx.Release()
|
||||
return nil, err
|
||||
}
|
||||
if err := ctx.MakeCurrent(); err != nil {
|
||||
ctx.Release()
|
||||
return nil, err
|
||||
}
|
||||
defer ctx.ReleaseCurrent()
|
||||
ctx.EnableVSync(true)
|
||||
return &glContext{win: w, Context: ctx}, nil
|
||||
},
|
||||
})
|
||||
@@ -37,21 +47,6 @@ func (c *glContext) Release() {
|
||||
}
|
||||
|
||||
func (c *glContext) Refresh() error {
|
||||
c.Context.ReleaseSurface()
|
||||
var (
|
||||
win windows.Handle
|
||||
width, height int
|
||||
)
|
||||
win, width, height = c.win.HWND()
|
||||
eglSurf := egl.NativeWindowType(win)
|
||||
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := c.Context.MakeCurrent(); err != nil {
|
||||
return err
|
||||
}
|
||||
c.Context.EnableVSync(true)
|
||||
c.Context.ReleaseCurrent()
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
+12
-11
@@ -25,6 +25,18 @@ func init() {
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
win, _, _ := w.window()
|
||||
eglSurf := egl.NativeWindowType(uintptr(win))
|
||||
if err := ctx.CreateSurface(eglSurf); err != nil {
|
||||
ctx.Release()
|
||||
return nil, err
|
||||
}
|
||||
if err := ctx.MakeCurrent(); err != nil {
|
||||
ctx.Release()
|
||||
return nil, err
|
||||
}
|
||||
defer ctx.ReleaseCurrent()
|
||||
ctx.EnableVSync(true)
|
||||
return &x11Context{win: w, Context: ctx}, nil
|
||||
}
|
||||
}
|
||||
@@ -37,17 +49,6 @@ func (c *x11Context) Release() {
|
||||
}
|
||||
|
||||
func (c *x11Context) Refresh() error {
|
||||
c.Context.ReleaseSurface()
|
||||
win, width, height := c.win.window()
|
||||
eglSurf := egl.NativeWindowType(uintptr(win))
|
||||
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := c.Context.MakeCurrent(); err != nil {
|
||||
return err
|
||||
}
|
||||
defer c.Context.ReleaseCurrent()
|
||||
c.Context.EnableVSync(true)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
+4
-7
@@ -15,10 +15,9 @@ import (
|
||||
)
|
||||
|
||||
type Context struct {
|
||||
disp _EGLDisplay
|
||||
eglCtx *eglContext
|
||||
eglSurf _EGLSurface
|
||||
width, height int
|
||||
disp _EGLDisplay
|
||||
eglCtx *eglContext
|
||||
eglSurf _EGLSurface
|
||||
}
|
||||
|
||||
type eglContext struct {
|
||||
@@ -121,11 +120,9 @@ func (c *Context) VisualID() int {
|
||||
return c.eglCtx.visualID
|
||||
}
|
||||
|
||||
func (c *Context) CreateSurface(win NativeWindowType, width, height int) error {
|
||||
func (c *Context) CreateSurface(win NativeWindowType) error {
|
||||
eglSurf, err := createSurface(c.disp, c.eglCtx, win)
|
||||
c.eglSurf = eglSurf
|
||||
c.width = width
|
||||
c.height = height
|
||||
return err
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user