app: [X11] don't recreate EGL surface during resize

According to #565 X11 GPU drivers don't deal well with recreation of
EGL surfaces.

Thanks to Walter Schneider for debugging this issue and coming up with
the original patch.

Fixes: https://todo.sr.ht/~eliasnaur/gio/565
Co-authored-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2024-05-01 17:38:20 +00:00
parent ba1e34e570
commit 691adf4e77
5 changed files with 33 additions and 42 deletions
+4 -6
View File
@@ -17,9 +17,8 @@ import (
)
type androidContext struct {
win *window
eglSurf egl.NativeWindowType
width, height int
win *window
eglSurf egl.NativeWindowType
*egl.Context
}
@@ -45,9 +44,8 @@ func (c *androidContext) Refresh() error {
if err := c.win.setVisual(c.Context.VisualID()); err != nil {
return err
}
win, width, height := c.win.nativeWindow()
win, _, _ := c.win.nativeWindow()
c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win))
c.width, c.height = width, height
return nil
}
@@ -55,7 +53,7 @@ func (c *androidContext) Lock() error {
// The Android emulator creates a broken surface if it is not
// created on the same thread as the context is made current.
if c.eglSurf != nil {
if err := c.Context.CreateSurface(c.eglSurf, c.width, c.height); err != nil {
if err := c.Context.CreateSurface(c.eglSurf); err != nil {
return err
}
c.eglSurf = nil