app: [X11] don't recreate EGL surface during resize

According to #565 X11 GPU drivers don't deal well with recreation of
EGL surfaces.

Thanks to Walter Schneider for debugging this issue and coming up with
the original patch.

Fixes: https://todo.sr.ht/~eliasnaur/gio/565
Co-authored-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2024-05-01 17:38:20 +00:00
parent ba1e34e570
commit 691adf4e77
5 changed files with 33 additions and 42 deletions
+4 -7
View File
@@ -15,10 +15,9 @@ import (
)
type Context struct {
disp _EGLDisplay
eglCtx *eglContext
eglSurf _EGLSurface
width, height int
disp _EGLDisplay
eglCtx *eglContext
eglSurf _EGLSurface
}
type eglContext struct {
@@ -121,11 +120,9 @@ func (c *Context) VisualID() int {
return c.eglCtx.visualID
}
func (c *Context) CreateSurface(win NativeWindowType, width, height int) error {
func (c *Context) CreateSurface(win NativeWindowType) error {
eglSurf, err := createSurface(c.disp, c.eglCtx, win)
c.eglSurf = eglSurf
c.width = width
c.height = height
return err
}