mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
gpu,op/clip: implement stroked paths with round joins
Signed-off-by: Sebastien Binet <s@sbinet.org>
This commit is contained in:
committed by
Elias Naur
parent
f3f32ed7aa
commit
700cec440e
+2
-1
@@ -162,7 +162,8 @@ func (op *clipOp) decode(data []byte) {
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bounds: layout.FRect(r),
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width: math.Float32frombits(bo.Uint32(data[17:])),
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style: clip.StrokeStyle{
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Cap: clip.StrokeCap(data[21]),
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Cap: clip.StrokeCap(data[21]),
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Join: clip.StrokeJoin(data[22]),
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},
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}
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}
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+38
-2
@@ -51,7 +51,7 @@ func (qs *strokeQuads) pen() f32.Point {
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}
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func (qs *strokeQuads) lineTo(pt f32.Point) {
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end := (*qs)[len(*qs)-1].quad.To
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end := qs.pen()
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*qs = append(*qs, strokeQuad{
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quad: ops.Quad{
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From: end,
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@@ -273,6 +273,13 @@ func strokePathNorm(p0, p1, p2 f32.Point, t, d float32) f32.Point {
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func rot90CW(p f32.Point) f32.Point { return f32.Pt(+p.Y, -p.X) }
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func rot90CCW(p f32.Point) f32.Point { return f32.Pt(-p.Y, +p.X) }
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// cosPt returns the cosine of the opening angle between p and q.
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func cosPt(p, q f32.Point) float32 {
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np := math.Hypot(float64(p.X), float64(p.Y))
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nq := math.Hypot(float64(q.X), float64(q.Y))
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return dotPt(p, q) / float32(np*nq)
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}
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func normPt(p f32.Point, l float32) f32.Point {
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d := math.Hypot(float64(p.X), float64(p.Y))
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l64 := float64(l)
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@@ -416,7 +423,14 @@ func quadBezierSplit(p0, p1, p2 f32.Point, t float32) (f32.Point, f32.Point, f32
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// strokePathJoin joins the two paths rhs and lhs, according to the provided
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// stroke style sty.
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func strokePathJoin(sty clip.StrokeStyle, rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
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strokePathBevelJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
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switch sty.Join {
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case clip.BevelJoin:
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strokePathBevelJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
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case clip.RoundJoin:
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strokePathRoundJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
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default:
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panic("impossible")
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}
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}
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func strokePathBevelJoin(rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
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@@ -428,6 +442,28 @@ func strokePathBevelJoin(rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Po
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lhs.lineTo(lp)
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}
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func strokePathRoundJoin(rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
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rp := pivot.Add(n1)
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lp := pivot.Sub(n1)
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cw := dotPt(rot90CW(n0), n1) >= 0.0
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switch {
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case cw:
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// Path bends to the right, ie. CW (or 180 degree turn).
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c := pivot.Sub(lhs.pen())
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angle := -math.Acos(float64(cosPt(n0, n1)))
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lhs.arc(c, c, float32(angle))
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lhs.lineTo(lp) // Add a line to accomodate for rounding errors.
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rhs.lineTo(rp)
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default:
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// Path bends to the left, ie. CCW.
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angle := math.Acos(float64(cosPt(n0, n1)))
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c := pivot.Sub(rhs.pen())
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rhs.arc(c, c, float32(angle))
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rhs.lineTo(rp) // Add a line to accomodate for rounding errors.
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lhs.lineTo(lp)
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}
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}
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// strokePathCap caps the provided path qs, according to the provided stroke style sty.
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func strokePathCap(sty clip.StrokeStyle, qs *strokeQuads, hw float32, pivot, n0 f32.Point) {
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switch sty.Cap {
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@@ -47,7 +47,7 @@ const (
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TypePushLen = 1
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TypePopLen = 1
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TypeAuxLen = 1
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TypeClipLen = 1 + 4*4 + 4 + 1
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TypeClipLen = 1 + 4*4 + 4 + 2
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TypeProfileLen = 1
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)
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@@ -107,7 +107,8 @@ func TestStrokedPathBevelFlat(t *testing.T) {
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run(t, func(o *op.Ops) {
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const width = 2.5
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sty := clip.StrokeStyle{
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Cap: clip.FlatCap,
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Cap: clip.FlatCap,
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Join: clip.BevelJoin,
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}
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p := new(clip.Path)
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@@ -133,7 +134,8 @@ func TestStrokedPathBevelRound(t *testing.T) {
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run(t, func(o *op.Ops) {
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const width = 2.5
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sty := clip.StrokeStyle{
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Cap: clip.RoundCap,
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Cap: clip.RoundCap,
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Join: clip.BevelJoin,
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}
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p := new(clip.Path)
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@@ -159,7 +161,35 @@ func TestStrokedPathBevelSquare(t *testing.T) {
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run(t, func(o *op.Ops) {
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const width = 2.5
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sty := clip.StrokeStyle{
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Cap: clip.SquareCap,
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Cap: clip.SquareCap,
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Join: clip.BevelJoin,
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}
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p := new(clip.Path)
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p.Begin(o)
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p.Move(f32.Pt(10, 50))
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p.Line(f32.Pt(10, 0))
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p.Arc(f32.Pt(10, 0), f32.Pt(20, 0), math.Pi)
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p.Line(f32.Pt(10, 0))
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p.Line(f32.Pt(10, 10))
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p.Arc(f32.Pt(0, 30), f32.Pt(0, 30), 2*math.Pi)
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p.Line(f32.Pt(-20, 0))
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p.Quad(f32.Pt(-10, -10), f32.Pt(-30, 30))
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p.Stroke(width, sty).Add(o)
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paint.Fill(o, colornames.Red)
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}, func(r result) {
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r.expect(0, 0, colornames.White)
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r.expect(10, 50, colornames.Red)
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})
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}
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func TestStrokedPathRoundRound(t *testing.T) {
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run(t, func(o *op.Ops) {
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const width = 2.5
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sty := clip.StrokeStyle{
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Cap: clip.RoundCap,
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Join: clip.RoundJoin,
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}
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p := new(clip.Path)
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Binary file not shown.
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After Width: | Height: | Size: 3.3 KiB |
@@ -54,6 +54,7 @@ func (p Op) Add(o *op.Ops) {
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bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
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bo.PutUint32(data[17:], math.Float32bits(p.width))
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data[21] = uint8(p.style.Cap)
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data[22] = uint8(p.style.Join)
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}
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// Begin the path, storing the path data and final Op into ops.
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+15
-2
@@ -3,9 +3,11 @@
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package clip
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// StrokeStyle describes how a stroked path should be drawn.
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// StrokeStyle zero value draws a Bevel-joined and Flat-capped stroked path.
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// The zero value of StrokeStyle represents bevel-joined and flat-capped
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// strokes.
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type StrokeStyle struct {
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Cap StrokeCap
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Cap StrokeCap
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Join StrokeJoin
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}
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// StrokeCap describes the head or tail of a stroked path.
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@@ -26,3 +28,14 @@ const (
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// stroked path's width.
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RoundCap
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)
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// StrokeJoin describes how stroked paths are collated.
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type StrokeJoin uint8
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const (
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// BevelJoin joins path segments with sharp bevels.
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BevelJoin StrokeJoin = iota
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// RoundJoin joins path segments with a round segment.
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RoundJoin
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)
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