mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
layout: simplify Stack API
Similar to what a previous commit did for Flex, this change simplifies
Stack to just one Layout call:
layout.Stack{}.Layout(gtx,
layout.Stacked(func() {...}),
layout.Expanded(func() {...}),
)
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+13
-14
@@ -74,21 +74,20 @@ func ExampleFlex() {
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func ExampleStack() {
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gtx := new(layout.Context)
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gtx.Reset(nil, image.Point{X: 100, Y: 100})
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gtx.Constraints.Width.Min = 0
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gtx.Constraints.Height.Min = 0
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stack := layout.Stack{}
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// Rigid 50x50 widget.
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child1 := stack.Rigid(gtx, func() {
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layoutWidget(gtx, 50, 50)
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})
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// Force widget to the same size as the first.
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child2 := stack.Expand(gtx, func() {
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fmt.Printf("Expand: %v\n", gtx.Constraints)
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layoutWidget(gtx, 10, 10)
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})
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stack.Layout(gtx, child1, child2)
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layout.Stack{}.Layout(gtx,
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// Force widget to the same size as the second.
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layout.Expanded(func() {
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fmt.Printf("Expand: %v\n", gtx.Constraints)
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layoutWidget(gtx, 10, 10)
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}),
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// Rigid 50x50 widget.
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layout.Stacked(func() {
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layoutWidget(gtx, 50, 50)
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}),
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)
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// Output:
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// Expand: {{50 100} {50 100}}
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+62
-53
@@ -14,70 +14,79 @@ type Stack struct {
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// Alignment is the direction to align children
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// smaller than the available space.
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Alignment Direction
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maxSZ image.Point
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// Use an empty StackOp for tracking whether Rigid, Flex
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// is called in the same layout scope as Layout.
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begun bool
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stack op.StackOp
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}
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// StackChild is the layout result of a call to End.
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// StackChild represents a child for a Stack layout.
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type StackChild struct {
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expanded bool
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widget Widget
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// Scratch space.
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macro op.MacroOp
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dims Dimensions
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}
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// Rigid lays out a widget with the same constraints that were
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// passed to Init.
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func (s *Stack) Rigid(gtx *Context, w Widget) StackChild {
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cs := gtx.Constraints
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cs.Width.Min = 0
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cs.Height.Min = 0
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := ctxLayout(gtx, cs, w)
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m.Stop()
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s.expand(gtx.Ops, dims)
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return StackChild{m, dims}
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}
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// Expand lays out a widget.
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func (s *Stack) Expand(gtx *Context, w Widget) StackChild {
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var m op.MacroOp
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m.Record(gtx.Ops)
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cs := Constraints{
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Width: Constraint{Min: s.maxSZ.X, Max: gtx.Constraints.Width.Max},
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Height: Constraint{Min: s.maxSZ.Y, Max: gtx.Constraints.Height.Max},
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}
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dims := ctxLayout(gtx, cs, w)
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m.Stop()
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s.expand(gtx.Ops, dims)
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return StackChild{m, dims}
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}
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func (s *Stack) expand(ops *op.Ops, dims Dimensions) {
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if !s.begun {
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s.stack.Push(ops)
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s.begun = true
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}
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if w := dims.Size.X; w > s.maxSZ.X {
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s.maxSZ.X = w
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}
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if h := dims.Size.Y; h > s.maxSZ.Y {
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s.maxSZ.Y = h
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// Stacked returns a Stack child that laid out with the same maximum
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// constraints as the Stack.
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func Stacked(w Widget) StackChild {
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return StackChild{
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widget: w,
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}
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}
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (s *Stack) Layout(gtx *Context, children ...StackChild) {
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if len(children) > 0 {
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s.stack.Pop()
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// Expanded returns a Stack child that is forced to take up at least
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// the the space as the largest Stacked.
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func Expanded(w Widget) StackChild {
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return StackChild{
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expanded: true,
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widget: w,
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}
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maxSZ := gtx.Constraints.Constrain(s.maxSZ)
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s.maxSZ = image.Point{}
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s.begun = false
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}
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// Layout a stack of children. The position of the children are
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// determined by the specified order, but Stacked children are laid out
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// before Expanded children.
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func (s Stack) Layout(gtx *Context, children ...StackChild) {
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var maxSZ image.Point
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// First lay out Stacked children.
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for i, w := range children {
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if w.expanded {
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continue
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}
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cs := gtx.Constraints
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cs.Width.Min = 0
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cs.Height.Min = 0
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := ctxLayout(gtx, cs, w.widget)
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m.Stop()
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if w := dims.Size.X; w > maxSZ.X {
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maxSZ.X = w
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}
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if h := dims.Size.Y; h > maxSZ.Y {
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maxSZ.Y = h
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}
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children[i].macro = m
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children[i].dims = dims
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}
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maxSZ = gtx.Constraints.Constrain(maxSZ)
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// Then lay out Expanded children.
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for i, w := range children {
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if !w.expanded {
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continue
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}
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var m op.MacroOp
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m.Record(gtx.Ops)
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cs := Constraints{
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Width: Constraint{Min: maxSZ.X, Max: gtx.Constraints.Width.Max},
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Height: Constraint{Min: maxSZ.Y, Max: gtx.Constraints.Height.Max},
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}
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dims := ctxLayout(gtx, cs, w.widget)
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m.Stop()
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children[i].macro = m
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children[i].dims = dims
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}
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var baseline int
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for _, ch := range children {
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sz := ch.dims.Size
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+54
-55
@@ -60,68 +60,67 @@ func (t *Theme) IconButton(icon *Icon) IconButton {
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func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
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col := b.Color
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bgcol := b.Background
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st := layout.Stack{Alignment: layout.Center}
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hmin := gtx.Constraints.Width.Min
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vmin := gtx.Constraints.Height.Min
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lbl := st.Rigid(gtx, func() {
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gtx.Constraints.Width.Min = hmin
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gtx.Constraints.Height.Min = vmin
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layout.Align(layout.Center).Layout(gtx, func() {
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layout.Inset{Top: unit.Dp(10), Bottom: unit.Dp(10), Left: unit.Dp(12), Right: unit.Dp(12)}.Layout(gtx, func() {
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paint.ColorOp{Color: col}.Add(gtx.Ops)
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widget.Label{}.Layout(gtx, b.shaper, b.Font, b.Text)
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layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func() {
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rr := float32(gtx.Px(unit.Dp(4)))
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{
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X: float32(gtx.Constraints.Width.Min),
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Y: float32(gtx.Constraints.Height.Min),
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}},
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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fill(gtx, bgcol)
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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}),
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layout.Stacked(func() {
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gtx.Constraints.Width.Min = hmin
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gtx.Constraints.Height.Min = vmin
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layout.Align(layout.Center).Layout(gtx, func() {
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layout.Inset{Top: unit.Dp(10), Bottom: unit.Dp(10), Left: unit.Dp(12), Right: unit.Dp(12)}.Layout(gtx, func() {
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paint.ColorOp{Color: col}.Add(gtx.Ops)
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widget.Label{}.Layout(gtx, b.shaper, b.Font, b.Text)
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})
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})
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})
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pointer.Rect(image.Rectangle{Max: gtx.Dimensions.Size}).Add(gtx.Ops)
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button.Layout(gtx)
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})
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bg := st.Expand(gtx, func() {
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rr := float32(gtx.Px(unit.Dp(4)))
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{
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X: float32(gtx.Constraints.Width.Min),
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Y: float32(gtx.Constraints.Height.Min),
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}},
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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fill(gtx, bgcol)
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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})
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st.Layout(gtx, bg, lbl)
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pointer.Rect(image.Rectangle{Max: gtx.Dimensions.Size}).Add(gtx.Ops)
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button.Layout(gtx)
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}),
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)
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}
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func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
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st := layout.Stack{}
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ico := st.Rigid(gtx, func() {
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layout.UniformInset(b.Padding).Layout(gtx, func() {
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size := gtx.Px(b.Size) - 2*gtx.Px(b.Padding)
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if b.Icon != nil {
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b.Icon.Color = b.Color
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b.Icon.Layout(gtx, unit.Px(float32(size)))
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layout.Stack{}.Layout(gtx,
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layout.Expanded(func() {
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size := float32(gtx.Constraints.Width.Min)
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rr := float32(size) * .5
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{X: size, Y: size}},
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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fill(gtx, b.Background)
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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gtx.Dimensions = layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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}
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})
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pointer.Ellipse(image.Rectangle{Max: gtx.Dimensions.Size}).Add(gtx.Ops)
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button.Layout(gtx)
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})
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bgcol := b.Background
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bg := st.Expand(gtx, func() {
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size := float32(gtx.Constraints.Width.Min)
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rr := float32(size) * .5
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{X: size, Y: size}},
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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fill(gtx, bgcol)
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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})
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st.Layout(gtx, bg, ico)
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}),
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layout.Stacked(func() {
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layout.UniformInset(b.Padding).Layout(gtx, func() {
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size := gtx.Px(b.Size) - 2*gtx.Px(b.Padding)
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if b.Icon != nil {
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b.Icon.Color = b.Color
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b.Icon.Layout(gtx, unit.Px(float32(size)))
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}
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gtx.Dimensions = layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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}
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})
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pointer.Ellipse(image.Rectangle{Max: gtx.Dimensions.Size}).Add(gtx.Ops)
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button.Layout(gtx)
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}),
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)
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}
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func toPointF(p image.Point) f32.Point {
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