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layout,widget: transpose Constraints to use image.Points for limits
Instead of
type Contraints struct {
Width, Height Constraint
}
use
type Constraints struct {
Min, Max image.Point
}
which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.
API Change. Rewrites:
gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-1
@@ -45,7 +45,7 @@ func ctxLayout(gtx *Context, cs Constraints, w Widget) Dimensions {
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// Reset the context. The constraints' minimum and maximum values are
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// set to the size.
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func (c *Context) Reset(q event.Queue, cfg system.Config, size image.Point) {
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c.Constraints = RigidConstraints(size)
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c.Constraints = Constraints{Min: size, Max: size}
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c.Dimensions = Dimensions{}
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c.cfg = cfg
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c.queue = q
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