layout,widget: transpose Constraints to use image.Points for limits

Instead of

    type Contraints struct {
	    Width, Height Constraint
    }

use

    type Constraints struct {
	    Min, Max image.Point
    }

which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.

API Change. Rewrites:

    gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
    gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
    gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
    gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
    gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-19 09:50:37 +02:00
parent 67a9d9e9d7
commit 7bf3265ccd
16 changed files with 99 additions and 122 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ func ctxLayout(gtx *Context, cs Constraints, w Widget) Dimensions {
// Reset the context. The constraints' minimum and maximum values are
// set to the size.
func (c *Context) Reset(q event.Queue, cfg system.Config, size image.Point) {
c.Constraints = RigidConstraints(size)
c.Constraints = Constraints{Min: size, Max: size}
c.Dimensions = Dimensions{}
c.cfg = cfg
c.queue = q
+7 -9
View File
@@ -12,8 +12,7 @@ func ExampleInset() {
gtx := new(layout.Context)
gtx.Reset(nil, nil, image.Point{X: 100, Y: 100})
// Loose constraints with no minimal size.
gtx.Constraints.Width.Min = 0
gtx.Constraints.Height.Min = 0
gtx.Constraints.Min = image.Point{}
// Inset all edges by 10.
inset := layout.UniformInset(unit.Dp(10))
@@ -55,26 +54,25 @@ func ExampleFlex() {
layout.Flex{}.Layout(gtx,
// Rigid 10x10 widget.
layout.Rigid(func() {
fmt.Printf("Rigid: %v\n", gtx.Constraints.Width)
fmt.Printf("Rigid: %v\n", gtx.Constraints)
layoutWidget(gtx, 10, 10)
}),
// Child with 50% space allowance.
layout.Flexed(0.5, func() {
fmt.Printf("50%%: %v\n", gtx.Constraints.Width)
fmt.Printf("50%%: %v\n", gtx.Constraints)
layoutWidget(gtx, 10, 10)
}),
)
// Output:
// Rigid: {0 100}
// 50%: {45 45}
// Rigid: {(0,100) (100,100)}
// 50%: {(45,100) (45,100)}
}
func ExampleStack() {
gtx := new(layout.Context)
gtx.Reset(nil, nil, image.Point{X: 100, Y: 100})
gtx.Constraints.Width.Min = 0
gtx.Constraints.Height.Min = 0
gtx.Constraints.Min = image.Point{}
layout.Stack{}.Layout(gtx,
// Force widget to the same size as the second.
@@ -89,7 +87,7 @@ func ExampleStack() {
)
// Output:
// Expand: {{50 100} {50 100}}
// Expand: {(50,50) (100,100)}
}
func ExampleList() {
+22 -21
View File
@@ -83,12 +83,13 @@ func (f Flex) Layout(gtx *Context, children ...FlexChild) {
continue
}
cs := gtx.Constraints
mainc := axisMainConstraint(f.Axis, cs)
mainMax := mainc.Max - size
_, mainMax := axisMainConstraint(f.Axis, cs)
mainMax -= size
if mainMax < 0 {
mainMax = 0
}
cs = axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, cs))
crossMin, crossMax := axisCrossConstraint(f.Axis, cs)
cs = axisConstraints(f.Axis, 0, mainMax, crossMin, crossMax)
var m op.MacroOp
m.Record(gtx.Ops)
dims := ctxLayout(gtx, cs, child.widget)
@@ -107,21 +108,21 @@ func (f Flex) Layout(gtx *Context, children ...FlexChild) {
continue
}
cs := gtx.Constraints
mainc := axisMainConstraint(f.Axis, cs)
_, mainMax := axisMainConstraint(f.Axis, cs)
var flexSize int
if mainc.Max > size {
flexSize = mainc.Max - rigidSize
if mainMax > size {
flexSize = mainMax - rigidSize
// Apply weight and add any leftover fraction from a
// previous Flexed.
childSize := float32(flexSize)*child.weight + fraction
flexSize = int(childSize + .5)
fraction = childSize - float32(flexSize)
if max := mainc.Max - size; flexSize > max {
if max := mainMax - size; flexSize > max {
flexSize = max
}
}
submainc := Constraint{Min: flexSize, Max: flexSize}
cs = axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, cs))
crossMin, crossMax := axisCrossConstraint(f.Axis, cs)
cs = axisConstraints(f.Axis, flexSize, flexSize, crossMin, crossMax)
var m op.MacroOp
m.Record(gtx.Ops)
dims := ctxLayout(gtx, cs, child.widget)
@@ -142,10 +143,10 @@ func (f Flex) Layout(gtx *Context, children ...FlexChild) {
}
}
cs := gtx.Constraints
mainc := axisMainConstraint(f.Axis, cs)
mainMin, _ := axisMainConstraint(f.Axis, cs)
var space int
if mainc.Min > size {
space = mainc.Min - size
if mainMin > size {
space = mainMin - size
}
var mainSize int
switch f.Spacing {
@@ -227,27 +228,27 @@ func axisCross(a Axis, sz image.Point) int {
}
}
func axisMainConstraint(a Axis, cs Constraints) Constraint {
func axisMainConstraint(a Axis, cs Constraints) (int, int) {
if a == Horizontal {
return cs.Width
return cs.Min.X, cs.Max.X
} else {
return cs.Height
return cs.Min.Y, cs.Max.Y
}
}
func axisCrossConstraint(a Axis, cs Constraints) Constraint {
func axisCrossConstraint(a Axis, cs Constraints) (int, int) {
if a == Horizontal {
return cs.Height
return cs.Min.Y, cs.Max.Y
} else {
return cs.Width
return cs.Min.X, cs.Max.X
}
}
func axisConstraints(a Axis, mainc, crossc Constraint) Constraints {
func axisConstraints(a Axis, mainMin, mainMax, crossMin, crossMax int) Constraints {
if a == Horizontal {
return Constraints{Width: mainc, Height: crossc}
return Constraints{Min: image.Pt(mainMin, crossMin), Max: image.Pt(mainMax, crossMax)}
} else {
return Constraints{Width: crossc, Height: mainc}
return Constraints{Min: image.Pt(crossMin, mainMin), Max: image.Pt(crossMax, mainMax)}
}
}
+30 -51
View File
@@ -9,17 +9,9 @@ import (
"gioui.org/unit"
)
// Constraints represent a set of acceptable ranges for
// a widget's width and height.
// Constraints represent the minimum and maximum size of a widget.
type Constraints struct {
Width Constraint
Height Constraint
}
// Constraint is a range of acceptable sizes in a single
// dimension.
type Constraint struct {
Min, Max int
Min, Max image.Point
}
// Dimensions are the resolved size and baseline for a widget.
@@ -66,33 +58,21 @@ const (
Vertical
)
// Constrain a value to the range [Min; Max].
func (c Constraint) Constrain(v int) int {
if v < c.Min {
return c.Min
} else if v > c.Max {
return c.Max
}
return v
}
// Constrain a size to the Width and Height ranges.
// Constrain a size so each dimension is in the range [min;max].
func (c Constraints) Constrain(size image.Point) image.Point {
return image.Point{X: c.Width.Constrain(size.X), Y: c.Height.Constrain(size.Y)}
}
// Min returns the smallest dimensions that satisfy the constraints.
func (c Constraints) Min() image.Point {
return image.Point{X: c.Width.Min, Y: c.Height.Min}
}
// RigidConstraints returns the constraints that can only be
// satisfied by the given dimensions.
func RigidConstraints(size image.Point) Constraints {
return Constraints{
Width: Constraint{Min: size.X, Max: size.X},
Height: Constraint{Min: size.Y, Max: size.Y},
if min := c.Min.X; size.X < min {
size.X = min
}
if min := c.Min.Y; size.Y < min {
size.Y = min
}
if max := c.Max.X; size.X > max {
size.X = max
}
if max := c.Max.Y; size.Y > max {
size.Y = max
}
return size
}
// Inset adds space around a widget.
@@ -107,23 +87,23 @@ func (in Inset) Layout(gtx *Context, w Widget) {
bottom := gtx.Px(in.Bottom)
left := gtx.Px(in.Left)
mcs := gtx.Constraints
mcs.Width.Max -= left + right
if mcs.Width.Max < 0 {
mcs.Max.X -= left + right
if mcs.Max.X < 0 {
left = 0
right = 0
mcs.Width.Max = 0
mcs.Max.X = 0
}
if mcs.Width.Min > mcs.Width.Max {
mcs.Width.Min = mcs.Width.Max
if mcs.Min.X > mcs.Max.X {
mcs.Min.X = mcs.Max.X
}
mcs.Height.Max -= top + bottom
if mcs.Height.Max < 0 {
mcs.Max.Y -= top + bottom
if mcs.Max.Y < 0 {
bottom = 0
top = 0
mcs.Height.Max = 0
mcs.Max.Y = 0
}
if mcs.Height.Min > mcs.Height.Max {
mcs.Height.Min = mcs.Height.Max
if mcs.Min.Y > mcs.Max.Y {
mcs.Min.Y = mcs.Max.Y
}
var stack op.StackOp
stack.Push(gtx.Ops)
@@ -148,16 +128,15 @@ func (a Direction) Layout(gtx *Context, w Widget) {
macro.Record(gtx.Ops)
cs := gtx.Constraints
mcs := cs
mcs.Width.Min = 0
mcs.Height.Min = 0
mcs.Min = image.Point{}
dims := ctxLayout(gtx, mcs, w)
macro.Stop()
sz := dims.Size
if sz.X < cs.Width.Min {
sz.X = cs.Width.Min
if sz.X < cs.Min.X {
sz.X = cs.Min.X
}
if sz.Y < cs.Height.Min {
sz.Y = cs.Height.Min
if sz.Y < cs.Min.Y {
sz.Y = cs.Min.Y
}
var p image.Point
switch Direction(a) {
+16 -9
View File
@@ -103,7 +103,8 @@ func (l *List) init(gtx *Context, len int) {
// Layout the List.
func (l *List) Layout(gtx *Context, len int, w ListElement) {
for l.init(gtx, len); l.more(); l.next() {
cs := axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.ctx.Constraints))
crossMin, crossMax := axisCrossConstraint(l.Axis, l.ctx.Constraints)
cs := axisConstraints(l.Axis, 0, inf, crossMin, crossMax)
i := l.index()
l.end(ctxLayout(gtx, cs, func() {
w(i)
@@ -160,7 +161,7 @@ func (l *List) more() bool {
}
func (l *List) nextDir() iterationDir {
vsize := axisMainConstraint(l.Axis, l.ctx.Constraints).Max
_, vsize := axisMainConstraint(l.Axis, l.ctx.Constraints)
last := l.Position.First + len(l.children)
// Clamp offset.
if l.maxSize-l.Position.Offset < vsize && last == l.len {
@@ -204,7 +205,7 @@ func (l *List) layout() Dimensions {
if l.more() {
panic("unfinished child")
}
mainc := axisMainConstraint(l.Axis, l.ctx.Constraints)
mainMin, mainMax := axisMainConstraint(l.Axis, l.ctx.Constraints)
children := l.children
// Skip invisible children
for len(children) > 0 {
@@ -225,7 +226,7 @@ func (l *List) layout() Dimensions {
maxCross = c
}
size += axisMain(l.Axis, sz)
if size >= mainc.Max {
if size >= mainMax {
children = children[:i+1]
break
}
@@ -233,7 +234,7 @@ func (l *List) layout() Dimensions {
ops := l.ctx.Ops
pos := -l.Position.Offset
// ScrollToEnd lists are end aligned.
if space := mainc.Max - size; l.ScrollToEnd && space > 0 {
if space := mainMax - size; l.ScrollToEnd && space > 0 {
pos += space
}
for _, child := range children {
@@ -247,8 +248,8 @@ func (l *List) layout() Dimensions {
}
childSize := axisMain(l.Axis, sz)
max := childSize + pos
if max > mainc.Max {
max = mainc.Max
if max > mainMax {
max = mainMax
}
min := pos
if min < 0 {
@@ -267,12 +268,18 @@ func (l *List) layout() Dimensions {
pos += childSize
}
atStart := l.Position.First == 0 && l.Position.Offset <= 0
atEnd := l.Position.First+len(children) == l.len && mainc.Max >= pos
atEnd := l.Position.First+len(children) == l.len && mainMax >= pos
if atStart && l.scrollDelta < 0 || atEnd && l.scrollDelta > 0 {
l.scroll.Stop()
}
l.Position.BeforeEnd = !atEnd
dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
if pos < mainMin {
pos = mainMin
}
if pos > mainMax {
pos = mainMax
}
dims := axisPoint(l.Axis, pos, maxCross)
l.macro.Stop()
pointer.Rect(image.Rectangle{Max: dims}).Add(ops)
l.scroll.Add(ops)
+2 -4
View File
@@ -54,8 +54,7 @@ func (s Stack) Layout(gtx *Context, children ...StackChild) {
continue
}
cs := gtx.Constraints
cs.Width.Min = 0
cs.Height.Min = 0
cs.Min = image.Pt(0, 0)
var m op.MacroOp
m.Record(gtx.Ops)
dims := ctxLayout(gtx, cs, w.widget)
@@ -77,8 +76,7 @@ func (s Stack) Layout(gtx *Context, children ...StackChild) {
var m op.MacroOp
m.Record(gtx.Ops)
cs := Constraints{
Width: Constraint{Min: maxSZ.X, Max: gtx.Constraints.Width.Max},
Height: Constraint{Min: maxSZ.Y, Max: gtx.Constraints.Height.Max},
Min: maxSZ, Max: gtx.Constraints.Max,
}
dims := ctxLayout(gtx, cs, w.widget)
m.Stop()
+1 -2
View File
@@ -10,8 +10,7 @@ import (
func TestStack(t *testing.T) {
var gtx Context
gtx.Reset(nil, nil, image.Point{X: 100, Y: 100})
gtx.Constraints.Width.Min = 0
gtx.Constraints.Height.Min = 0
gtx.Constraints.Min = image.Point{}
exp := image.Point{X: 60, Y: 70}
Stack{Alignment: Center}.Layout(&gtx,
Expanded(func() {
+1 -1
View File
@@ -54,7 +54,7 @@ func (b *Clickable) Layout(gtx *layout.Context) {
b.Update(gtx)
var st op.StackOp
st.Push(gtx.Ops)
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min()}).Add(gtx.Ops)
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
b.click.Add(gtx.Ops)
st.Pop()
for len(b.history) > 0 {
+1 -1
View File
@@ -244,7 +244,7 @@ func (e *Editor) Layout(gtx *layout.Context, sh text.Shaper, font text.Font, siz
e.font = font
e.textSize = textSize
}
maxWidth := gtx.Constraints.Width.Max
maxWidth := gtx.Constraints.Max.X
if e.SingleLine {
maxWidth = inf
}
+1 -1
View File
@@ -32,7 +32,7 @@ func (im Image) Layout(gtx *layout.Context) {
wf, hf := float32(size.X), float32(size.Y)
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
cs := gtx.Constraints
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
d := cs.Constrain(image.Pt(w, h))
var s op.StackOp
s.Push(gtx.Ops)
clip.Rect{Rect: f32.Rectangle{Max: toPointF(d)}}.Op(gtx.Ops).Add(gtx.Ops)
+1 -1
View File
@@ -87,7 +87,7 @@ func (l *lineIterator) Next() (int, int, []text.Glyph, f32.Point, bool) {
func (l Label) Layout(gtx *layout.Context, s text.Shaper, font text.Font, size unit.Value, txt string) {
cs := gtx.Constraints
textSize := fixed.I(gtx.Px(size))
lines := s.LayoutString(font, textSize, cs.Width.Max, txt)
lines := s.LayoutString(font, textSize, cs.Max.X, txt)
if max := l.MaxLines; max > 0 && len(lines) > max {
lines = lines[:max]
}
+8 -10
View File
@@ -87,8 +87,8 @@ func Clickable(gtx *layout.Context, button *widget.Clickable, w layout.Widget) {
layout.Expanded(func() {
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Width.Min),
Y: float32(gtx.Constraints.Height.Min),
X: float32(gtx.Constraints.Min.X),
Y: float32(gtx.Constraints.Min.Y),
}},
}.Op(gtx.Ops).Add(gtx.Ops)
for _, c := range button.History() {
@@ -111,15 +111,14 @@ func (b ButtonStyle) Layout(gtx *layout.Context, button *widget.Clickable) {
}
func (b ButtonLayoutStyle) Layout(gtx *layout.Context, button *widget.Clickable, w layout.Widget) {
hmin := gtx.Constraints.Width.Min
vmin := gtx.Constraints.Height.Min
min := gtx.Constraints.Min
layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(func() {
rr := float32(gtx.Px(b.CornerRadius))
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Width.Min),
Y: float32(gtx.Constraints.Height.Min),
X: float32(gtx.Constraints.Min.X),
Y: float32(gtx.Constraints.Min.Y),
}},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
@@ -129,8 +128,7 @@ func (b ButtonLayoutStyle) Layout(gtx *layout.Context, button *widget.Clickable,
}
}),
layout.Stacked(func() {
gtx.Constraints.Width.Min = hmin
gtx.Constraints.Height.Min = vmin
gtx.Constraints.Min = min
layout.Center.Layout(gtx, func() {
b.Inset.Layout(gtx, func() {
w()
@@ -146,7 +144,7 @@ func (b ButtonLayoutStyle) Layout(gtx *layout.Context, button *widget.Clickable,
func (b IconButtonStyle) Layout(gtx *layout.Context, button *widget.Clickable) {
layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(func() {
size := gtx.Constraints.Width.Min
size := gtx.Constraints.Min.X
sizef := float32(size)
rr := sizef * .5
clip.Rect{
@@ -171,7 +169,7 @@ func (b IconButtonStyle) Layout(gtx *layout.Context, button *widget.Clickable) {
})
}),
layout.Expanded(func() {
pointer.Ellipse(image.Rectangle{Max: gtx.Constraints.Min()}).Add(gtx.Ops)
pointer.Ellipse(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
button.Layout(gtx)
}),
)
+2 -4
View File
@@ -34,8 +34,7 @@ func (c *checkable) layout(gtx *layout.Context, checked bool) {
icon = c.uncheckedStateIcon
}
hmin := gtx.Constraints.Width.Min
vmin := gtx.Constraints.Height.Min
min := gtx.Constraints.Min
layout.Flex{Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func() {
layout.Center.Layout(gtx, func() {
@@ -51,8 +50,7 @@ func (c *checkable) layout(gtx *layout.Context, checked bool) {
}),
layout.Rigid(func() {
gtx.Constraints.Width.Min = hmin
gtx.Constraints.Height.Min = vmin
gtx.Constraints.Min = min
layout.W.Layout(gtx, func() {
layout.UniformInset(unit.Dp(2)).Layout(gtx, func() {
paint.ColorOp{Color: c.Color}.Add(gtx.Ops)
+4 -4
View File
@@ -45,11 +45,11 @@ func (e EditorStyle) Layout(gtx *layout.Context, editor *widget.Editor) {
tl := widget.Label{Alignment: editor.Alignment}
tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
macro.Stop()
if w := gtx.Dimensions.Size.X; gtx.Constraints.Width.Min < w {
gtx.Constraints.Width.Min = w
if w := gtx.Dimensions.Size.X; gtx.Constraints.Min.X < w {
gtx.Constraints.Min.X = w
}
if h := gtx.Dimensions.Size.Y; gtx.Constraints.Height.Min < h {
gtx.Constraints.Height.Min = h
if h := gtx.Dimensions.Size.Y; gtx.Constraints.Min.Y < h {
gtx.Constraints.Min.Y = h
}
editor.Layout(gtx, e.shaper, e.Font, e.TextSize)
if editor.Len() > 0 {
+1 -1
View File
@@ -50,7 +50,7 @@ func (b ProgressBarStyle) Layout(gtx *layout.Context, progress int) {
progress = 0
}
progressBarWidth := float32(gtx.Constraints.Width.Max)
progressBarWidth := float32(gtx.Constraints.Max.X)
layout.Stack{Alignment: layout.W}.Layout(gtx,
layout.Stacked(func() {
+1 -2
View File
@@ -3,7 +3,6 @@
package material
import (
"image"
"image/color"
"gioui.org/f32"
@@ -66,7 +65,7 @@ func argb(c uint32) color.RGBA {
func fill(gtx *layout.Context, col color.RGBA) {
cs := gtx.Constraints
d := image.Point{X: cs.Width.Min, Y: cs.Height.Min}
d := cs.Min
dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
}