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https://git.sr.ht/~eliasnaur/gio
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7bf3265ccd
Instead of
type Contraints struct {
Width, Height Constraint
}
use
type Constraints struct {
Min, Max image.Point
}
which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.
API Change. Rewrites:
gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
65 lines
1.4 KiB
Go
65 lines
1.4 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image/color"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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type EditorStyle struct {
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Font text.Font
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TextSize unit.Value
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// Color is the text color.
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Color color.RGBA
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// Hint contains the text displayed when the editor is empty.
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Hint string
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// HintColor is the color of hint text.
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HintColor color.RGBA
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shaper text.Shaper
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}
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func Editor(th *Theme, hint string) EditorStyle {
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return EditorStyle{
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TextSize: th.TextSize,
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Color: th.Color.Text,
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shaper: th.Shaper,
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Hint: hint,
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HintColor: th.Color.Hint,
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}
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}
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func (e EditorStyle) Layout(gtx *layout.Context, editor *widget.Editor) {
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var stack op.StackOp
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stack.Push(gtx.Ops)
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var macro op.MacroOp
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macro.Record(gtx.Ops)
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paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
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tl := widget.Label{Alignment: editor.Alignment}
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tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
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macro.Stop()
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if w := gtx.Dimensions.Size.X; gtx.Constraints.Min.X < w {
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gtx.Constraints.Min.X = w
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}
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if h := gtx.Dimensions.Size.Y; gtx.Constraints.Min.Y < h {
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gtx.Constraints.Min.Y = h
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}
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editor.Layout(gtx, e.shaper, e.Font, e.TextSize)
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if editor.Len() > 0 {
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paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
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editor.PaintText(gtx)
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} else {
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macro.Add()
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}
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paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
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editor.PaintCaret(gtx)
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stack.Pop()
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}
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