layout,widget: transpose Constraints to use image.Points for limits

Instead of

    type Contraints struct {
	    Width, Height Constraint
    }

use

    type Constraints struct {
	    Min, Max image.Point
    }

which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.

API Change. Rewrites:

    gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
    gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
    gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
    gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
    gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-19 09:50:37 +02:00
parent 67a9d9e9d7
commit 7bf3265ccd
16 changed files with 99 additions and 122 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ func (im Image) Layout(gtx *layout.Context) {
wf, hf := float32(size.X), float32(size.Y)
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
cs := gtx.Constraints
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
d := cs.Constrain(image.Pt(w, h))
var s op.StackOp
s.Push(gtx.Ops)
clip.Rect{Rect: f32.Rectangle{Max: toPointF(d)}}.Op(gtx.Ops).Add(gtx.Ops)