layout,widget: transpose Constraints to use image.Points for limits

Instead of

    type Contraints struct {
	    Width, Height Constraint
    }

use

    type Constraints struct {
	    Min, Max image.Point
    }

which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.

API Change. Rewrites:

    gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
    gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
    gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
    gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
    gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-19 09:50:37 +02:00
parent 67a9d9e9d7
commit 7bf3265ccd
16 changed files with 99 additions and 122 deletions
+1 -1
View File
@@ -87,7 +87,7 @@ func (l *lineIterator) Next() (int, int, []text.Glyph, f32.Point, bool) {
func (l Label) Layout(gtx *layout.Context, s text.Shaper, font text.Font, size unit.Value, txt string) {
cs := gtx.Constraints
textSize := fixed.I(gtx.Px(size))
lines := s.LayoutString(font, textSize, cs.Width.Max, txt)
lines := s.LayoutString(font, textSize, cs.Max.X, txt)
if max := l.MaxLines; max > 0 && len(lines) > max {
lines = lines[:max]
}