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https://git.sr.ht/~eliasnaur/gio
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layout,widget: transpose Constraints to use image.Points for limits
Instead of
type Contraints struct {
Width, Height Constraint
}
use
type Constraints struct {
Min, Max image.Point
}
which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.
API Change. Rewrites:
gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -3,7 +3,6 @@
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package material
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import (
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"image"
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"image/color"
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"gioui.org/f32"
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@@ -66,7 +65,7 @@ func argb(c uint32) color.RGBA {
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func fill(gtx *layout.Context, col color.RGBA) {
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cs := gtx.Constraints
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d := image.Point{X: cs.Width.Min, Y: cs.Height.Min}
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d := cs.Min
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dr := f32.Rectangle{
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Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
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}
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